Search found 33 matches

by James Harding
Mon Apr 16, 2018 11:28 am
Forum: Scenery
Topic: Bishmeister's Darkholds: Byzantii Catacombs 3d game board
Replies: 1
Views: 10580

Re: Bishmeister's Darkholds: Byzantii Catacombs 3d game board

Just simply stunning.
Wish id been able to get to Salute to see it in person, but all you previous work that I've seen, regardless of reason, is stunning. And I loved being able to follow its creation on Twitter.
by James Harding
Fri Apr 13, 2018 11:23 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Erainn Starter Host
Replies: 7
Views: 7078

Re: Erainn Starter Host

Its a tricky one, do you make Starter host's legal forces, or do you just put cool models in so that people can get playing with what they've got. GW Starter boxes, for example, have often mixed the armies up to allow the different aspects of the rules to be played. 'Starter Box' doesn't have to mea...
by James Harding
Wed Apr 11, 2018 10:21 am
Forum: Other Topics
Topic: Your darklands index needs you!
Replies: 32
Views: 39821

Re: Your darklands index needs you!

Happy to help any way I can.
by James Harding
Wed Mar 08, 2017 11:41 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Quick Starter Rules
Replies: 1
Views: 3629

Quick Starter Rules

Hi,
Just downloaded and had a look at the Quick Starter rules and they look a good 'start'!

One question - there is no mention of fated dice for shooting attacks, only combat ones. Is this an oversight?
by James Harding
Thu Jun 23, 2016 6:21 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Counter Engage
Replies: 4
Views: 5847

Re: Counter Engage

I've been looking in the rules Rob. Bulk Charge (2.4.5.2.6) allow models to make impact strikes against smaller based models if they are Swift Charging (no mention of distance) Combat Modifiers give bonuses and negatives to models who are Swift Charging (6.12.3.1) There are some other instances wher...
by James Harding
Thu Jun 23, 2016 11:09 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Emerge and Ambush
Replies: 3
Views: 5374

Re: Emerge and Ambush

Brilliant, cheers.
Missed that bit. Was reading all around that section, but not actually reading it!!
by James Harding
Thu Jun 23, 2016 10:54 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Counter Engage
Replies: 4
Views: 5847

Re: Counter Engage

Cheers Rob, So for the bulk charge for counter engage, is it based on the distance separating at the point of engage move? Eg. Guthwulf charges Tarvax unit 16" away. Guthwulf stops 10" away as that's half his swift engage (or does he stop 8" as that's half the swift engage move in thi...
by James Harding
Wed Jun 22, 2016 10:27 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Emerge and Ambush
Replies: 3
Views: 5374

Emerge and Ambush

Hi, how does this actually work. I will admit to paraphrasing in a few places, but hopefully all will make sense (if you'd turned up to games night you could have seen/answered in person... :D ) When you emerge from terrain, you must be no further than 5" from terrain, at least 5" from the...
by James Harding
Wed Jun 22, 2016 10:06 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Counter Engage
Replies: 4
Views: 5847

Counter Engage

Rob, When you counter engage (7.11) you move the charger up to half their engage move or swift engage move, then move the charged unit. Does this allow BOTH units to have bulk charge? In theory the charging unit never moves over their pace which is needed to be a swift engager (as only move half), b...
by James Harding
Sun Jun 19, 2016 10:21 pm
Forum: Anglecynn
Topic: Wolves, wolves and more wolves
Replies: 6
Views: 15680

Re: Wolves, wolves and more wolves

I like the Werwulfs, but think that cost and unit size is an issue. Even with free command the 8 man/wulf minimum makes it a very expensive unit. Think I'd be tempted to not bother with shields and run them cheap. They are one of the few +d10 weapon units in the army, so they do give out that little...
by James Harding
Mon Jun 13, 2016 9:48 pm
Forum: Battle Reports
Topic: Anglecynn vs Ysians (999 Gold)
Replies: 11
Views: 18858

Re: Anglecynn vs Ysians (999 Gold)

Rob, I do have a question, How does Timmy include the Wiglere in the Duguth along with the Thegn? Only commanders can join units and even then can only joins ones in their command. I did wonder if it was as a part of a host command, but Duguth are not Hearthguard, so can't form a host command. Was i...
by James Harding
Sun Jun 12, 2016 3:51 pm
Forum: Battle Reports
Topic: Anglecynn vs Ysians (999 Gold)
Replies: 11
Views: 18858

Re: Anglecynn vs Ysians (999 Gold)

Yes to the original question about C+A. Use that of an unwounded model if the unit has some - otherwise you could be damaging based on a C+A 1 higher than the armour, which might see you mowing down huge swathes of the unit!! Yeah, the Thegn is a noble and then superstar to the unit. if the wiglere ...
by James Harding
Tue Jun 07, 2016 10:39 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Re-engaging
Replies: 5
Views: 6320

Re: Re-engaging

Sort of.
Think I need to put some models on the table and reason it through with a rule book as in my head it still sounds like it could be abused to give extra movement.
Always easier to see things like this in 'action'
by James Harding
Mon Jun 06, 2016 9:53 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Re-engaging
Replies: 5
Views: 6320

Re: Re-engaging

So you can attack move after each different skill level attacks?
by James Harding
Mon May 23, 2016 6:25 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Sorcerors with no invocations
Replies: 3
Views: 4839

Re: Sorcerors with no invocations

Cool, cheers rob.
Though presumably if they come with one invocation, they don't need to buy one?
E.g. Meloda for the Anglecynn.
by James Harding
Sun May 22, 2016 9:40 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Sorcerors with no invocations
Replies: 3
Views: 4839

Sorcerors with no invocations

Rob, Can models with the Sorceror rule choose not to have any invocations? 1·1·4·4·4 INVOCATION OPTIONS Almost all Sorcerers have invocation options as - if they wish to perform an Invoke action - they must purchase at least one invocation, unless they already have an invocation on their warrior pro...
by James Harding
Fri Apr 29, 2016 9:45 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Muster - Missing/Wrong Elements
Replies: 50
Views: 61515

Re: Muster - Missing/Wrong Elements

Maybe it's worth clarifying that though Rob?
You know it means that, and it makes logical sense for it to mean that, but a line to explain it, or even just replace 'contubernia' with 'unit' makes it easier/clearer for players?
by James Harding
Fri Apr 29, 2016 9:43 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Rulebook Index-Pages
Replies: 3
Views: 4922

Re: Rulebook Index-Pages

Rob,
Would it be helpful for us to collate issues we've seen here for you? Or is it easier to just let you 'start from scratch' in case we do stuff that's not relevant to your thought process?
by James Harding
Sat Apr 23, 2016 7:12 am
Forum: Anglecynn
Topic: Thoughts on anglecynn formations
Replies: 13
Views: 22696

Re: Thoughts on anglecynn formations

Look at the reaction rules when it comes to dealing with fliers. All their engagements are indirect, so (from memory) non wild stuff can perform a withdraw reaction.
by James Harding
Fri Apr 22, 2016 10:19 pm
Forum: Anglecynn
Topic: Thoughts on anglecynn formations
Replies: 13
Views: 22696

Re: Thoughts on anglecynn formations

Definitely keep this up!
Starting an Anglecynn muster as I love the infantry. Have you tried spears in units bigger than 10? Wondering if you can get even more atacks in. Unlike Rob, I'm not as convinced that the extra attacks is better than the +d10!
by James Harding
Thu Apr 14, 2016 9:51 pm
Forum: Khthones
Topic: 2000 gold list
Replies: 1
Views: 10595

2000 gold list

I've played quite a few games with the Khthones, and have always taken a Gorgon general (love rolling all those dice in combat!), but recently he's been found a little lacking in combat - probably bad rolls rather than anything else! Gorgor (R) Staff and bow, Invocations(Crush, bleed) 316 5 gorgorar...
by James Harding
Thu Apr 14, 2016 9:09 pm
Forum: Norse
Topic: Ravens...
Replies: 3
Views: 12132

Re: Ravens...

Blimey! That's got some maneuverability. I like it. Had considered doing something similar, especially as the winged stuff looks so good. As the the Ravenhelm question, I'd say it doesn't have the same rules as there is precedent for items having the same name but different rules. Spears on nobles o...
by James Harding
Thu Apr 14, 2016 9:00 pm
Forum: News and Announcements
Topic: Darklands: Distant Hoofbeats (international campaign)
Replies: 12
Views: 29198

Re: Darklands: Distant Hoofbeats (international campaign)

Will try and get some of the guys here in to join in to.
by James Harding
Wed Apr 13, 2016 9:30 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Penda
Replies: 3
Views: 4621

Re: Penda

Woo hoo I got a rule right!!
Though not one that is likely to help at Salute....
by James Harding
Tue Apr 12, 2016 8:09 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Penda
Replies: 3
Views: 4621

Re: Penda

I agree it's not totally clear, but if you follow the wording for the other characters that adjust units, I would say that if you have both, then the first from each should be in his command.
Nothing concrete though!
by James Harding
Sun Apr 10, 2016 8:22 pm
Forum: Other Topics
Topic: Darklands reference charts are up
Replies: 6
Views: 12303

Re: Darklands reference charts are up

I've started doing some for weather/time etc. And plan to do more.
Definitely a game that needs them!
by James Harding
Sat Apr 09, 2016 7:30 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: General's Realm
Replies: 7
Views: 7731

Re: General's Realm

Yep, pick one and that's your generals realm.
Does make muster writing a bit limited for some of the (currently) smaller factions.
by James Harding
Sat Apr 09, 2016 7:29 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Brythoniaid and Teulu ubiquity
Replies: 7
Views: 8142

Re: Brythoniaid and Teulu ubiquity

Hmm, interesting. (And apologies for the lack of name references - despite having lived in Wales for 4 years, the names still look like my 4 year old has been playing with scrabble letters!) I see what you are saying, unlike in other instances those nobles affect the Teulu as long as they are in the...
by James Harding
Thu Mar 17, 2016 10:09 pm
Forum: Other Topics
Topic: Tell me about your Kindreds
Replies: 19
Views: 29447

Re: Tell me about your Kindreds

Primary - Khthones. Picked them a while ago when we started playing and they seemed to be the only kindred that had models and no one else playing them! They've got a different play style with essentially pure Monsterous infantry and as a slow/lazy painter that appeals! Secondary/Tiertiary Kindreds?...
by James Harding
Sat Mar 12, 2016 1:14 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Battle Orders: Units Under a Commander
Replies: 5
Views: 5216

Re: Battle Orders: Units Under a Commander

I'll have to go hunting for the sections, but yeah, when building a host, a commander and his command are on the same orders(plus commanders are assumed to always be on move!) For the second bit, my understanding is that you wouldn't need to activate the commander next, merely that his next activati...
by James Harding
Sat Mar 05, 2016 8:18 am
Forum: Other Topics
Topic: UK Pilgrimage
Replies: 2
Views: 4653

Re: UK Pilgrimage

Nice plug Jon. Dan, I guess it depends on exactly what you want to play/do when you are here and how long you'd be here for? I've not made it to Salute yet (going this year!) but it's the biggest general war gaming event in the UK, plus it's in London so international travel is straight forward. The...
by James Harding
Fri Feb 19, 2016 9:28 am
Forum: UK
Topic: Brand new player, Carlisle UK
Replies: 4
Views: 12540

Re: Brand new player, Carlisle UK

Welcome!

Have you managed to play any games yet? The couple of Warmachine players who have picked it up in or area (Nottingham/Mansfield) do seem to have made the switch quite well. I think some of the principles translate well!

What did you go for in the Kickstarter?

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