Search found 50 matches

by Rob Boyce
Sun Jul 03, 2016 12:25 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Slam
Replies: 5
Views: 2031

Re: Slam

I believe it specifies they must have either a charge+ attack or a weapon with the impact hits special rule (which I think may all gave been removed but don't quote me on that)
by Rob Boyce
Thu Jun 23, 2016 5:34 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Initiative
Replies: 16
Views: 4014

Re: Initiative

The unit that you activate when you retain must always be lively, however the commander that causes them to activate (ie the one that does the retaining) can be eithet lively or alert. Mustered champions can only retain with the unit they are part of so in that instance they must be lively to maintain
by Rob Boyce
Wed Jun 22, 2016 2:27 pm
Forum: Infernii
Topic: First list – ok to learn with?
Replies: 3
Views: 1829

Re: First list – ok to learn with?

No problem then! I thought demis might have been a bit higher as standard humans are usually around 15 but I guess not!
by Rob Boyce
Wed Jun 22, 2016 12:28 pm
Forum: Infernii
Topic: First list – ok to learn with?
Replies: 3
Views: 1829

Re: First list – ok to learn with?

Yep looks like a good list to start learning with, although your opponent might not thank you for taking Behema, he hits like the tank he looks like. Might be worth trying to squeeze in some magic just to get a feel for it too, but up to you really. I haven't checked but make sure the three units au...
by Rob Boyce
Tue Jun 21, 2016 1:16 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Initiative
Replies: 16
Views: 4014

Re: Initiative

I believe that it's the commander that needs to be lively or alert, while the unit has to be lively.

So if a unit champion is retaining he would have to be lively as he can only retain with his own unit
by Rob Boyce
Mon Jun 20, 2016 12:35 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: delay Roll Result of 0
Replies: 1
Views: 1049

delay Roll Result of 0

If you roll a zero on the delay table and there are no enemy units flanking, what happens? Presumably nothing but thought I should check. Was wondering if there was perhaps supposed to be a +1 modifier to the roll (as there is a -10 modifier to the result needed for the flank roll) if there are no e...
by Rob Boyce
Mon Jun 20, 2016 10:31 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Direct Engagements with Scouts/Flankers
Replies: 8
Views: 2637

Re: Direct Engagements with Scouts/Flankers

Cheers Rob, I can obviously see what the intent is, but would have had trouble arguing that if I came up against a stickler
by Rob Boyce
Mon Jun 20, 2016 7:55 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Direct Engagements with Scouts/Flankers
Replies: 8
Views: 2637

Re: Direct Engagements with Scouts/Flankers

Thematically I think it's correct that flankers don't have access to the direct engagement actions, as it specifies that units on flank orders are keen to take the enemy by surprise wherever possible. If you are on flank orders you have to be deployed off the table, and if you are changed to flank o...
by Rob Boyce
Thu Jun 02, 2016 8:01 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Fearsome and valour test
Replies: 13
Views: 3682

Re: Fearsome and valour test

Just checked the rulebook and it seems to be the same there so I think Rob will have to advise!
by Rob Boyce
Thu Jun 02, 2016 3:04 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Fearsome and valour test
Replies: 13
Views: 3682

Re: Fearsome and valour test

I think that's an error in the PDF, I think it should be that if you are not fearsome or terrifying and are engaging a terrifying unit you become afraid whatever happens and become shaken if you fail but it does say that the bit about becoming afraid if you pass also applies if they are fearless. I ...
by Rob Boyce
Sun May 29, 2016 7:50 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Muster - Missing/Wrong Elements
Replies: 50
Views: 11353

Re: Muster - Missing/Wrong Elements

On the Albainn characters' mounts, barding and heavy barding don't exclude each other, so you can take both. This is different on the Brythoniaid so presume it should be as the welsh
by Rob Boyce
Fri May 27, 2016 5:17 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Hate/headstrong question
Replies: 1
Views: 925

Hate/headstrong question

The rules for Hate state that warriors with this trait are headstrong when 'against' the subjects of their hate. Just wondering how specific 'against' is, as headstrong requires the unit to reroll all passed authority tests. Does it mean specifically when they are involved in combat with them, when ...
by Rob Boyce
Thu May 26, 2016 9:05 am
Forum: Darklands Tactics and Musters
Topic: Muster list building
Replies: 4
Views: 2281

Re: Muster list building

Ah yes I think he would! Hadn't seen that before and thought it was only host banner,champ or herald
by Rob Boyce
Wed May 25, 2016 6:59 pm
Forum: Darklands Tactics and Musters
Topic: Muster list building
Replies: 4
Views: 2281

Re: Muster list building

Obviously all of the below is my personal opinion and based on limited experience but: 1. Missile troops aren't essential by any means but are an important tool in the Darklands toolbox with quite a few different uses. They are useful as a bunker for your wizards that mean you can keep your wizard a...
by Rob Boyce
Wed May 25, 2016 5:04 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Muster - Missing/Wrong Elements
Replies: 50
Views: 11353

Re: Muster - Missing/Wrong Elements

Just noticed the horse for a Taoiseach is 1g more expensive than for the the Ri Tuah, just checking that's intentional because it seems backwards?
by Rob Boyce
Mon May 23, 2016 6:01 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Compel (X) and Influence (X)
Replies: 13
Views: 3687

Re: Compel (X) and Influence (X)

You can take units at either their compelled/influenced ubiquity or their 'natural' ubiquity so it would probably be enough to state in your list what ubiquity you are counting them as but you could mark them 'compelled' or 'influenced'
by Rob Boyce
Fri May 20, 2016 9:46 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Free command and (for example) Common (2)
Replies: 3
Views: 1297

Free command and (for example) Common (2)

If for instance a unit with the ubiquity common(2) is purchased to fulfill one common ubiquity slot, is it entitled to free command? What about if you are playing a game with min common of 2, and you take a unit with the ubiquity and one with common(2), do both receive free command or just the commo...
by Rob Boyce
Mon May 16, 2016 11:50 am
Forum: Painting and Modelling
Topic: Bobby's Bog Blog: Starting Erainn
Replies: 17
Views: 5755

Re: Bobby's Bog Blog: Starting Erainn

The hair is done with squig orange and ratskin flesh which is the base for the flesh so there is overlap in the colours but I haven't painted their skin over the beards
by Rob Boyce
Sun May 15, 2016 8:41 pm
Forum: Painting and Modelling
Topic: Bobby's Bog Blog: Starting Erainn
Replies: 17
Views: 5755

Re: Bobby's Bog Blog: Starting Erainn

First two Fen beasts done! Couple more pictures on the blog too

Image
by Rob Boyce
Fri May 13, 2016 5:15 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Friendly fire
Replies: 5
Views: 1839

Re: Friendly fire

For sight invocations the target unit must be an enemy, but you can cast shocked on your own trolls as its a focus invocation
by Rob Boyce
Sun May 08, 2016 11:22 am
Forum: Painting and Modelling
Topic: Bobby's Bog Blog: Starting Erainn
Replies: 17
Views: 5755

Re: Bobby's Bog Blog: Starting Erainn

Wasn't happy with any of the three tuanagh I'd painted so have stripped them, rejigged the scheme slightly and started again

Image
by Rob Boyce
Sun May 08, 2016 6:57 am
Forum: Painting and Modelling
Topic: Alex's Darklands Plog
Replies: 20
Views: 5559

Re: Alex's Darklands Plog

Looking forward to seeing what you come up with! I am reliably informed that the detail on Mierce stuff makes painting easier if you are the sort of painter that uses a lot of washes. I'm not and sometimes it can be intimidating but it's all good practice.
by Rob Boyce
Thu May 05, 2016 6:01 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Dead Warriors: Objects, Obstacles & Tokens
Replies: 2
Views: 1546

Re: Dead Warriors: Objects, Obstacles & Tokens

Think this is one of those rules that I will leave until I have a complete grasp of the other rules but I did buy a whole load of spare bases to use as counters
by Rob Boyce
Tue Apr 26, 2016 5:04 am
Forum: Other Topics
Topic: A Programming Project (Muster Maker)
Replies: 33
Views: 7378

Re: A Programming Project (Muster Maker)

Characters can fill min ubiquity slots, although in mine I've left that option off as the only reason I can see to record it is to assign which units get free command so no need to record it for commanders/general
by Rob Boyce
Fri Apr 22, 2016 10:51 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Shaken Question
Replies: 1
Views: 858

Shaken Question

Interesting situation arose in a game tonight. My tuanagh fled within 5" of my bog beast meaning he became shaken, which in turn - as far as I can tell - means he is unable to make any kind of engage move except attack move. He was on attack orders and was within pace distance of another enemy ...
by Rob Boyce
Fri Apr 22, 2016 9:45 pm
Forum: Anglecynn
Topic: Thoughts on anglecynn formations
Replies: 13
Views: 4058

Re: Thoughts on anglecynn formations

This is very interesting keep it up! I'm a big fan of spear infantry, I think the reach can often be better than getting 1d10 damage
by Rob Boyce
Fri Apr 22, 2016 7:37 am
Forum: Painting and Modelling
Topic: Bobby's Bog Blog: Starting Erainn
Replies: 17
Views: 5755

Re: Bobby's Bog Blog: Starting Erainn

I also build up all the bases with green stuff everywhere there isn't water to give the base a more uneven texture and to get the water in the holes, makes basing a bit more expensive than i'd like though!

Image
by Rob Boyce
Fri Apr 22, 2016 7:34 am
Forum: Painting and Modelling
Topic: Bobby's Bog Blog: Starting Erainn
Replies: 17
Views: 5755

Re: Bobby's Bog Blog: Starting Erainn

Pretty simple, and not 100% convinced it's the best way but make sure it's black, either the bare plastic or painted if it's another colour for some reason, then apply a few layers of thinned down coelia green shade (with lahmium medium rather than water) and brush it towards the edges, in a couple ...
by Rob Boyce
Thu Apr 21, 2016 10:25 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Direct Shifting to Indirect Engagement b/c of LOS
Replies: 4
Views: 1868

Re: Direct Shifting to Indirect Engagement b/c of LOS

So am I correct in thinking here that if the leader & champion could not see the more distant enemy unit they could use the sight of another member of the unit to charge the krokodares, but him being able to see the other unit prevents them from charging the krokodares and means they have to ind...
by Rob Boyce
Mon Apr 18, 2016 10:13 am
Forum: Other Topics
Topic: A Programming Project (Muster Maker)
Replies: 33
Views: 7378

Re: A Programming Project (Muster Maker)

I'm a good way into an android app, and overcame a big hurdle this morning. Probably won't materialise for a few months yet though as I'm teaching myself to code from scratch for it. Just found out this morning that I shouldn't be constantly accessing the database so got to go back and redo all that...
by Rob Boyce
Sun Apr 17, 2016 3:13 pm
Forum: Painting and Modelling
Topic: Bobby's Bog Blog: Starting Erainn
Replies: 17
Views: 5755

Re: Bobby's Bog Blog: Starting Erainn

My Bog Beast has a bog buddy!

Image
by Rob Boyce
Wed Apr 13, 2016 6:25 am
Forum: News and Announcements
Topic: Darklands: Distant Hoofbeats (international campaign)
Replies: 12
Views: 8069

Re: Darklands: Distant Hoofbeats (international campaign)

Ryan this sounds awesome! Any idea what size the games will be? Would love to get involved but only players near me are very new so my best shot at it would be small games
by Rob Boyce
Wed Apr 06, 2016 12:28 pm
Forum: Other Topics
Topic: What i want for Christmas
Replies: 4
Views: 2071

Re: What i want for Christmas

Looking forward to those videos, the originals were a big helping when getting into the game!
by Rob Boyce
Wed Apr 06, 2016 12:26 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Charge distance
Replies: 9
Views: 2773

Re: Charge distance

If you check the engage action para 6:10:5:1:1 it specifies that you can choose whether to engage or swift engage. If you choose engage then you move up to your pace or half your flight, if you choose swift engage then you move up to double your pace or up to your flight. Just confirming what's said...
by Rob Boyce
Tue Apr 05, 2016 12:26 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Positioning fields
Replies: 10
Views: 2260

Re: Positioning fields

It is difficult to learn from the book, the best way is to play it. and then go back and check the rules for things you were unsure about!
by Rob Boyce
Tue Apr 05, 2016 12:11 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Positioning fields
Replies: 10
Views: 2260

Re: Positioning fields

Right I have the rulebook in front of me now so can actually check the deployments you're talking about. Bear in mind the difference between positioning ground (where you deploy your standard troops) and positioning field (the whole deployment including flankers and scouts) If one player takes Left ...
by Rob Boyce
Tue Apr 05, 2016 9:47 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Positioning fields
Replies: 10
Views: 2260

Re: Positioning fields

Yep! Unless it only touches one of the two
by Rob Boyce
Tue Apr 05, 2016 8:42 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Positioning fields
Replies: 10
Views: 2260

Re: Positioning fields

Stagger 'or both if it touches two edges' so if you select a shoulder or corner deployment it must still be on your flank
by Rob Boyce
Mon Apr 04, 2016 5:33 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: New muster rules: individuals
Replies: 5
Views: 1772

New muster rules: individuals

This may have been there for ages and I've never noticed or it may be new but in the muster rules it seems to say that you can take a noble with higher authority than your general but they 'become' an individual. Am I reading that right? Do they gain the class individual or does this just mean that ...
by Rob Boyce
Sat Apr 02, 2016 8:15 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Updated Kindred Musters
Replies: 27
Views: 5503

Re: Updated Kindred Musters

Kenton, in a larger game it's unusual to have a warlock/caster as a general anyway as they usually have a lower authority but Warlock Lords and Warlocks of Baalor have authority's of 80 and 78 so can still take Reiver, Gul Gabrax and Gabrax Tains underneath them as commanders giving you access to Re...
by Rob Boyce
Fri Mar 25, 2016 7:34 pm
Forum: Painting and Modelling
Topic: Bobby's Bog Blog: Starting Erainn
Replies: 17
Views: 5755

Re: Bobby's Bog Blog: Starting Erainn

Yep! Just got to tidy up the facing marks still
by Rob Boyce
Fri Mar 25, 2016 1:39 pm
Forum: Painting and Modelling
Topic: Bobby's Bog Blog: Starting Erainn
Replies: 17
Views: 5755

Bobby's Bog Blog: Starting Erainn

Hi all

Just finished painting the first model from my Erainn: the bog beast!

Image

Few more pics on my blog, link in the sig
by Rob Boyce
Sun Mar 13, 2016 8:04 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Battle Orders: Units Under a Commander
Replies: 5
Views: 1481

Re: Battle Orders: Units Under a Commander

We need a little help to clear some confusion: 4.1.1.5 Attach Order Tokens When battle orders are decided upon, both players must attach the appropriate order tokens (face down) to each unit within the general's command, each commander and each individual outside of a command. What about units with...
by Rob Boyce
Fri Mar 04, 2016 11:09 am
Forum: UK
Topic: London & The South East
Replies: 6
Views: 2222

Re: London & The South East

no problem, I didn't actually check that pming was possible :D , drop me an email and we can arrange an evening to get a table at DS. email is rgboyce at gmail dot com
by Rob Boyce
Thu Mar 03, 2016 8:04 am
Forum: UK
Topic: London & The South East
Replies: 6
Views: 2222

Re: London & The South East

Hi mate I'm more than happy to do a demo at DS, I've also got a friend in surbiton who is waiting on a jutes starter and has a passing interest in DL. I'm a bit ill at the moment but any time after this week that you fancy organising a demo just drop me a pm on here and we can arrange. I can either ...
by Rob Boyce
Wed Mar 02, 2016 7:21 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Simultaneous vs Separate Attack Actions: Multiple Combat Weapons
Replies: 3
Views: 1417

Re: Simultaneous vs Separate Attack Actions: Multiple Combat Weapons

This is a good question and one that's made me have a dig around the rules as it's something I'd just gloss over normally. As Jon has said Feral warriors are a bad example because they can always attack with everything even if they are weary, also as one model you can't really take advantage of this...
by Rob Boyce
Wed Mar 02, 2016 1:36 pm
Forum: Fomoraic
Topic: Formoraic 2k Battle host. updated for new musters!
Replies: 10
Views: 4063

Re: Formoraic 2k Battle host.

Just a small point, but you can't actually have a commander without a command anyway, so the Mammax will need to go under one of the other commanders (or one of the units will have to move into his command)
by Rob Boyce
Sat Feb 20, 2016 4:08 pm
Forum: Érainn
Topic: Érainn collection
Replies: 35
Views: 8367

Re: Érainn collection

I'm starting Erainn too and although I haven't played with them yet, I feel like two things will be key: making your infantry units relatively large and keeping up your activations. To that end I probably wouldn't run three commands of infantry from that list as I would think you will need at least ...
by Rob Boyce
Sat Feb 20, 2016 10:06 am
Forum: UK
Topic: London & The South East
Replies: 6
Views: 2222

London & The South East

Hi all

I'm based in London and mainly play at darksphere and SELWG but happy to travel around to play or demo Darklands if anyone is interested. Have everything needed for demo games if you want to try it out before you take the plunge or if anyone is after bigger games I can also oblige!

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