Search found 8 matches
- Thu May 22, 2014 4:57 pm
- Forum: Finished Models Gallery
- Topic: JerzyK's minis
- Replies: 110
- Views: 135612
Re: JerzyK's minis
That is a really nice paintjob !!!
- Tue Apr 01, 2014 7:52 pm
- Forum: Work in Progress
- Topic: AndyS Angelcynn WIP
- Replies: 50
- Views: 50590
Re: AndyS Angelcynn WIP
Could you do a quick tutorial on your basing? I don't know why but I think they are amazing !
- Thu Mar 13, 2014 11:10 pm
- Forum: Work in Progress
- Topic: Aniku's WIPs
- Replies: 89
- Views: 118123
Re: Aniku's WIPs
Awesome paint job ! Love the metal parts ! Really nice !!!
- Wed Feb 26, 2014 7:54 pm
- Forum: Other Topics
- Topic: Expanding Darklands (Products) and MM
- Replies: 5
- Views: 7586
Expanding Darklands (Products) and MM
Hey guys I know it won't be happening soon but here are a few idea's to expand the world of Darklands and the scope of MM current business :p 1. A monthly Darklands magazine: It sounds oldskool in this digital ages, but I still read my Cry Havocs magazines ! I think it would be awesome to get a high...
- Sun Feb 02, 2014 7:04 pm
- Forum: Work in Progress
- Topic: Blood Maw WIP
- Replies: 14
- Views: 16774
Re: Blood Maw WIP
Wow nice collection ! I like the talos allot ! Nice paintjob.
- Sun Jan 26, 2014 8:25 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Damage weakening enemies.
- Replies: 3
- Views: 4691
Re: Damage weakening enemies.
Awesome news !
- Sun Oct 27, 2013 10:08 pm
- Forum: Work in Progress
- Topic: Minsks model muddle
- Replies: 10
- Views: 16079
Re: Minsks model muddle
Man I wish you could do a tutorial on that metallic metal It's really nice !
- Thu Sep 26, 2013 3:20 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Damage weakening enemies.
- Replies: 3
- Views: 4691
Damage weakening enemies.
Hey guys :-) When enough dmg is dealt to the enemy, he loses is power to strike and it's easier for enemies to hit him and it's harder for him to deal damage. Is this statement correct? If so wouldn't it be nice to expand upon that idea and for example add status effects, disable certain attacks (wh...