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by Rob Lane
Sun Mar 10, 2024 9:52 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Byzantii and formoraic
Replies: 4
Views: 57

Re: Byzantii and formoraic

The demicanisaurius profile is messed up with quite a few REF## In place of stats Yeah, will fix. That happens when I change over versions - it refers to the wrong version each time. Usually I pick that up, thanks. Also for formoraic, is there a reason why an untain and tain cant ride a cugacx but ...
by Rob Lane
Tue Mar 05, 2024 10:09 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.08
Replies: 9
Views: 153

Re: Darklands: Second Edition - Official Errata v2.08

A change to Inspire and Daunt to ensure they aren't too powerful during / before the battle respectively... Page 306: 6·51·2 INSPIRED UNIT One friendly unit whose leader is within a certain range of the Inspirer - the inspire range - can be a potential Inspired unit... third paragraph: As many frien...
by Rob Lane
Tue Mar 05, 2024 9:51 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.08
Replies: 9
Views: 153

Re: Darklands: Second Edition - Official Errata v2.08

An interesting situation on the battlefield led to this... Page 371: 7·30·2 SHOOT REACT A Shoot reaction is almost exactly the same as a Shoot action and so Shoot reacting units perform an embedded Shoot action , called a Shoot React action , against the Approaching Target unit as soon as it has com...
by Rob Lane
Tue Mar 05, 2024 8:24 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.08
Replies: 9
Views: 153

Re: Darklands: Second Edition - Official Errata v2.08

Modifier changes for Attacking , Shooting and Invoking : Page 224: 6·20·5·2·4 APPLY PARRY MODIFIERS -2 - Attacked warrior is not a Shieldwall warrior and is using both a combat weapon and an armour element with the rule ‘parry’, such as a sword and shield, regardless of the enemy warrior's mass. Thi...
by Rob Lane
Tue Mar 05, 2024 8:24 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Addenda v2.08
Replies: 4
Views: 106

Re: Darklands: Second Edition - Official Addenda v2.08

Some extra modifiers for Attacking ... Page 220: 6·20·4·2·1 APPLY STRIKE MODIFIERS +1 - Attacked warrior is crewing a carriage engine Page 224: 6·20·5·2·4 APPLY PARRY MODIFIERS -2 - Attacked warrior has the ‘impenetrable’ trait Shooting ... Page 250: 6·30·5·2·6 APPLY EVADE MODIFIERS -2 - Shot warrio...
by Rob Lane
Tue Mar 05, 2024 7:48 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.08
Replies: 9
Views: 153

Re: Darklands: Second Edition - Official Errata v2.08

Following on from that, let's give a slight advantage to beast mounted warriors and engines pulled by beast draught animals: Page 71: 2·7·3·1·2 EFFECT DAMAGE Continuously Affected Mounted Warriors Continuous effect tokens are distributed to the mounted warrior as a whole in the case of beast mounted...
by Rob Lane
Tue Mar 05, 2024 7:23 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.08
Replies: 9
Views: 153

Re: Darklands: Second Edition - Official Errata v2.08

Some questions from Andy has led to a change to Quelling mounted warriors... Page 341: 6·73·2·1 QUELL TEST Quelling Mixed Units Any unit with warriors of different profiles (such as a noble within a unit of vassals, or a Bound unit) will always perform QUELL TESTS using their own ATTRIBUTES, and nev...
by Rob Lane
Tue Mar 05, 2024 7:04 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.08
Replies: 9
Views: 153

Re: Darklands: Second Edition - Official Errata v2.08

Too much Inspiring makes Jack a dull boy:

Page 306:
6·51
INSPIRE ACTION


master rule · command action (1) · leader action · incite action
by Rob Lane
Mon Feb 26, 2024 2:13 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.08
Replies: 9
Views: 153

Re: Darklands: Second Edition - Official Errata v2.08

Moving through units didn't allow them to Reflex Attack thanks to them being confused immediately. Not anymore... Page 135: 3·8·5·2 MOVED THROUGH UNIT A unit that is Moved Through is called a Moved Through unit until the Move Through is resolved. All Moved Through units - friend or enemy - become co...
by Rob Lane
Mon Feb 26, 2024 2:09 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Addenda v2.08
Replies: 4
Views: 106

Re: Darklands: Second Edition - Official Addenda v2.08

A nice little new trait...

Page 50:
2·4·4·1·22
STRONGJAW


Warriors with the ‘strongjaw’ trait always pass any GLASS JAW TEST they have to perform.
by Rob Lane
Mon Feb 26, 2024 1:25 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.08
Replies: 9
Views: 153

Re: Darklands: Second Edition - Official Errata v2.08

Some hedging of bets here... Page 87: 2·7·5·2·5 HEDGE Impact Strikes When performing any kind of Hold reaction or Hold and... reaction against a Direct Engagement that is also a swift Engagement , Hedge warriors cause impact strikes called hedge impact strikes with the hedge weapon upon enemy warrio...
by Rob Lane
Mon Feb 26, 2024 1:15 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Addenda v2.08
Replies: 4
Views: 106

Re: Darklands: Second Edition - Official Addenda v2.08

Another way to remove being shaken...

Page 37:
2·3·3·2·4
SHAKEN


After the Roused circumstance:

Leader: at the end of its activation, after its leader has passed a FORTITUDE TEST
by Rob Lane
Mon Feb 26, 2024 1:11 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.08
Replies: 9
Views: 153

Re: Darklands: Second Edition - Official Errata v2.08

The need to square the vulnerable but difficultly seen circle came about thanks to Bish and Matt... Page 49: 2·4·4·1·8 ETHEREAL Blessed, Sorcerous and Soul Damage Being unnatural creatures, all blessed damage, sorcerous damage and soul damage suffered by an ethereal warrior is also vicious damage.
by Rob Lane
Mon Feb 26, 2024 1:07 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Addenda v2.08
Replies: 4
Views: 106

Re: Darklands: Second Edition - Official Addenda v2.08

The khelon being a little underwhelming has led to the re-introduction of this little gem... Page 49: 2·4·4·1·13 IMPENETRABLE Almost impossible to wound - perhaps due to thick armour or incredibly tough skin - Impenetrable warriors gain beneficial parry, evade and sight modifiers, unless the mass of...
by Rob Lane
Fri Feb 09, 2024 3:58 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.08
Replies: 9
Views: 153

Darklands: Second Edition - Official Errata v2.08

Everyone, This page will list all of the official errata for the Darklands: Second Edition rule book, version 2.08. Each of these erratum will eventually be provided upon a PDF document that can be printed out, with each offending paragraph(s) having a separate entry so that they can be cut out and ...
by Rob Lane
Fri Feb 09, 2024 3:58 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Addenda v2.08
Replies: 4
Views: 106

Darklands: Second Edition - Official Addenda v2.08

Everyone, This page will list all of the official addenda for the Darklands: Second Edition rule book, version 2.08. Each addendum will eventually be provided upon a PDF document that can be printed out, with each paragraph(s) having a separate entry so that they can be cut out and stuck in to the r...
by Rob Lane
Fri Feb 09, 2024 1:11 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Addenda v2.07
Replies: 7
Views: 4986

Re: Darklands: Second Edition - Official Addenda v2.07

Engines and Quelling:

Page 342:
6·73·2·1
QUELL TEST


After the Continuous Effects Summary Table:

Quelling Engine Units
In the case of shot engines or carriage engines, the crew use their SKILL to QUELL any fire, hellfire or petrification continuous effects.
by Rob Lane
Fri Feb 09, 2024 1:04 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.07
Replies: 13
Views: 5613

Re: Darklands: Second Edition - Official Errata v2.07

Thanks to Andy's gigh-scream... Page 66: 2·6·2·5·2 ARDENT DRAUGHT ANIMALS Third paragraph: If all of the crew become unconscious, entangled or immobile and their ardent draught animals do not suffer the same incapacitation, they will remain on the carriage engine but the engine leader must immediate...
by Rob Lane
Fri Feb 09, 2024 12:59 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.07
Replies: 13
Views: 5613

Re: Darklands: Second Edition - Official Errata v2.07

The earth, absorb and channel ranges need sorting too... Page 372: 7·41·1·1 REQUIREMENTS Earth range: the potential Earthed invocation is completely within the Earther's earth range in inches (if not stated, this is the same as his maximum focus range)... The 7·41·1·4: AUGMENTING THE EARTH RANGE sub...
by Rob Lane
Fri Feb 09, 2024 12:11 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Addenda v2.07
Replies: 7
Views: 4986

Re: Darklands: Second Edition - Official Addenda v2.07

From the Matt Lally... Page 223: 2·7·5·4·3 IGNORES WEAPONS Delete the sentence regarding spray, gaze and throw weapons. Replace with: If an Attacker or Shooter does not contribute to the COMBINED MIGHT of a weapon - i.e., that weapon only has a MIGHT value - the weapon's MIGHT is halved, rounding an...
by Rob Lane
Fri Feb 09, 2024 11:39 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Addenda v2.07
Replies: 7
Views: 4986

Re: Darklands: Second Edition - Official Addenda v2.07

Weirdly, this has never been fully explained... Before the 6·20·2·3: DECLARE ATTACKED UNIT'S EQUIPMENT subsection: Page 216: 6·20·2·3 INCAPACITATED ATTACKED UNITS Incapacitated Attacked units - those that are Continuously Affected, or contain warriors that are entangled, prone or unconscious - must ...
by Rob Lane
Fri Feb 09, 2024 11:21 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.07
Replies: 13
Views: 5613

Re: Darklands: Second Edition - Official Errata v2.07

Due to the change in use of exulted, blood-lust, defeated and shaken tokens, a couple of clarifications in the Attack action rules... Page 231: 6·20·9·5 DEFEATED, BUT NOT PANICKED OR BROKEN Last sentence of the first paragraph: Attach a shaken token for each strong token an enemy unit has gained aga...
by Rob Lane
Fri Feb 09, 2024 11:16 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Addenda v2.07
Replies: 7
Views: 4986

Re: Darklands: Second Edition - Official Addenda v2.07

Some changes to combat mass to ensure exulted, blood, shaken and defeated tokens are more useful. Page 228: 6·20·8·2·1 CALCULATING COMBAT MASS After the ‘Incapacitated Warriors’ paragraph: Exulted and Lustful Warriors A unit adds 1 to their combat mass for each exulted token and blood-lust token att...
by Rob Lane
Fri Feb 09, 2024 10:40 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Addenda v2.07
Replies: 7
Views: 4986

Re: Darklands: Second Edition - Official Addenda v2.07

The Create Test, a late addition to creation invocations, is now referenced in the rulebook: Page 93: 2·7·5·5·5 CREATION Immediately before the ‘Creating Point’ paragraph: Creating a unit requires a lot of skill, control and mental fortitude, and only the most powerful sorcerers are able to do so. A...
by Rob Lane
Thu Feb 08, 2024 4:25 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.07
Replies: 13
Views: 5613

Re: Darklands: Second Edition - Official Errata v2.07

A salient point by Andy has led to...

Page 51:
2·4·4·1·23
UNSEEING


Before the ‘Remember that lines of sight...’ paragraph:

Unseeing warriors are not affected by strike, shoot or invoke modifiers for enemy warriors having the ‘Camouflaged’ trait or that are difficultly seen.
by Rob Lane
Thu Feb 08, 2024 4:13 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Ysian muster corrections and questions
Replies: 11
Views: 1864

Re: Ysian muster corrections and questions

Another artefact question: the skull plate. "To be Feared: the wearer gains the ‘fearsome’ trait. Break them: enemy units that have been Defeated by the wearer of the Skull-Plate (or by the unit he has Joined) must re-roll their Panic reaction from being Defeated, using their own FORTITUDE and...
by Rob Lane
Thu Feb 08, 2024 4:06 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Infernii and byzantii
Replies: 2
Views: 212

Re: Infernii and byzantii

Inferni Champion of dis has hellhound master upgrade but requires scourge of dis whip weapon, but its not available on his profile Fixed, good spot. Byzantii Demiballistarius are on the byzantii muster but realm says only dis Will fix. Also heres a potential one, Could all the demis (and warchief n...
by Rob Lane
Thu Jan 18, 2024 1:34 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Ysian muster corrections and questions
Replies: 11
Views: 1864

Re: Ysian muster corrections and questions

Hi Rob I've got some questions about the Raging Terror brand after using it in multiple games. Here's the whole thing: "Insurmountable Rage: The bearer of the Raging Terror brand becomes frenzied and can never alter his heart state under any circumstances. The bearer, when performing Frenzied ...
by Rob Lane
Fri Dec 15, 2023 11:01 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Ieuan Longshore - Brythoniaid muster
Replies: 1
Views: 636

Re: Ieuan Longshore - Brythoniaid muster

jereme wrote:Since Ieuan has forester and scout, could he have helwr as sworn and pledged options in his Brythoniaid muster?


I don't see why not, but only if he's a Brythoniaid commander.

jereme wrote:Also, he is missing the "bind" for Taranau from his muster entry.


Good spot! Will add.

Cheers
Rob
by Rob Lane
Wed Dec 13, 2023 4:09 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.07
Replies: 13
Views: 5613

Re: Darklands: Second Edition - Official Errata v2.07

This does of couse mean that earth and dissipate ranges have to be recalculated... Page 301: 6·42·2·1 REQUIREMENTS Earth range: the potential Earthed invocation is completely within the Earther's earth range in inches (if not stated, this is the same as his maximum focus range)... The 6·42·2·2: AUGM...
by Rob Lane
Wed Dec 13, 2023 3:47 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.07
Replies: 13
Views: 5613

Re: Darklands: Second Edition - Official Errata v2.07

The big one. Augmenting power / range has changed massively. Page 283: 6·40·3·4 AUGMENTING POWER The sections 6·40·3·4·1: AUGMENTING POWER WITH RANGE 6·40·3·4·3: AUGMENTING POWER WITH WOUNDS Are now completely removed, mainly to stop it being so complicated. 6·40·3·4·2: AUGMENTING POWER WITH INVOKE ...
by Rob Lane
Wed Dec 13, 2023 3:14 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.07
Replies: 13
Views: 5613

Re: Darklands: Second Edition - Official Errata v2.07

Some slowed and afraid shenanigans... Page 356: 7·10·6·10 REACTIONS TO THE HOLD AND... ACTION Quite a few changes, too many to show here; suffice to say that - Engagers that become shaken or afraid after a Hold and... reaction become slowed - Flying Engagers with the ‘soarer’ ability that become sha...
by Rob Lane
Wed Dec 13, 2023 2:37 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.07
Replies: 13
Views: 5613

Re: Darklands: Second Edition - Official Errata v2.07

Similarly Page 90: 2·7·5·3·11 MIGHTY SHOT Remove the subsection Distribute Shots to Knocked Out warriors first entirely, to be replaced by Difficult Evades All evades against shot dice from a mighty shot weapon are difficult evades, if the evading warrior has equal or lower mass than the mighty shoo...
by Rob Lane
Wed Dec 13, 2023 2:28 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.07
Replies: 13
Views: 5613

Re: Darklands: Second Edition - Official Errata v2.07

Mighty Strike is way too confusing and breaks the rules in a number of different ways. Page 88: 2·7·5·2·13 MIGHTY STRIKE Remove the subsection Distribute Strikes to Knocked Out warriors first entirely, to be replaced by Difficult Parries All parries against strike dice from a mighty strike weapon ar...
by Rob Lane
Wed Dec 13, 2023 2:07 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.07
Replies: 13
Views: 5613

Re: Darklands: Second Edition - Official Errata v2.07

Shriek is a mite too powerful. So here's a change... Page 337: 6·66·3·1·2 PASSED SHRIEK TEST If the SHRIEK TEST is passed, every unit within shriek range becomes confused and slowed until the end of the current activation (including any reactivations because of it) , and each Shrieked warrior halves...
by Rob Lane
Wed Dec 13, 2023 1:54 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.07
Replies: 13
Views: 5613

Re: Darklands: Second Edition - Official Errata v2.07

Tying into the above:

Page 54:
2·4·5·1·2
HOST BANNER BEARER


The following entries are removed from the Host Banner Bearer Summary:

Panic Modifier


Cheers
Rob
by Rob Lane
Wed Dec 13, 2023 1:43 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.07
Replies: 13
Views: 5613

Re: Darklands: Second Edition - Official Errata v2.07

Thanks to a very frustrating game where everything passed every kind of psychology test, there's a few changes ahead... Page 379: 7·51·2·1 PANIC TEST MODIFIERS All panic modifiers removed except: -10 per blood-lust token attached to the unit +10 per defeated token attached to the unit Not only, but ...
by Rob Lane
Wed Dec 13, 2023 1:33 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Addenda v2.07
Replies: 7
Views: 4986

Re: Darklands: Second Edition - Official Addenda v2.07

Thanks to a very frustrating game where everything passed every kind of psychology test, there's a few changes ahead... Before the Panic Reaction Order subsection: Page 379: 7·51·1·1·1 SHAKEN AND AFRAID UNITS A Panicking unit that has a shaken token attached to it becomes broken and must perform a F...
by Rob Lane
Wed Dec 13, 2023 1:24 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Addenda v2.07
Replies: 7
Views: 4986

Re: Darklands: Second Edition - Official Addenda v2.07

A bit more Roar stuff...

Page 335:
6·65·3·1·2
PASSED ROAR TEST


Before the Rouse Test subsection...

Add Blood-lust
Additionally, if the Roaring unit's heart changes to exulted or frenzied, it immediately gains one blood-lust token (or two in the case of Frenzied units).


Cheers
Rob
by Rob Lane
Wed Dec 13, 2023 1:20 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.07
Replies: 13
Views: 5613

Re: Darklands: Second Edition - Official Errata v2.07

The Roar action can only be done once per activation now...

Page 334:
6·65
ROAR ACTION

master rule · effortless action (1) · incite action · unit action


Cheers
Rob
by Rob Lane
Thu Dec 07, 2023 5:11 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Illusion spell for Sell Swords
Replies: 1
Views: 610

Re: Illusion spell for Sell Swords

So I stumbled upon an interesting invocation the other day, on the sell sword muster. Illusion. A few questions in regards to how it works 1. When a unit is copied. Are any artefacts, unit buffs/unit states also copied over? (Exult tokens, shaken, etc) Yes, good point, I'll add that in. 2. Does the...
by Rob Lane
Mon Nov 27, 2023 3:59 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Ysian muster corrections and questions
Replies: 11
Views: 1864

Re: Ysian muster corrections and questions

Yeah, I'll have a look at her spells...

Cheers
Rob
by Rob Lane
Wed Nov 22, 2023 7:51 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Werebera and marked changed state
Replies: 1
Views: 593

Re: Werebera and marked changed state

Hi Rob Going through the beronica muster I noticed there were some invokes that targeted Man only, like Strong as The Bear and Mighty. However some men can shift into Werbeara. When they change, would they loose the marker invoked that may be on them when they are in a man status? An example would ...
by Rob Lane
Wed Nov 22, 2023 7:38 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Ysian muster corrections and questions
Replies: 11
Views: 1864

Re: Ysian muster corrections and questions

On the Ysian muster 2.06 there are a few errors and questions: Kill Drune - the pronunciation key under his name is for the Battle Drune, not really a problem just an FYI. Nice, fixed. Harvest Drune - the pudenda ability states "The consumed Pudenda adds either 1D10 to the skill roll, 1D10 to ...
by Rob Lane
Thu Nov 09, 2023 9:53 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: some questions
Replies: 5
Views: 3583

Re: some questions

Thank you so much for all the help thus far. You're welcome ;o) Tomorrow I have another game planned and am currently working out my 1000 silver list. Some questions popped up: - Auxilia option can taken an arcus (bow) giving him access to the scout commander upgrade. Can he join a unit of Auxilia ...
by Rob Lane
Mon Nov 06, 2023 3:21 pm
Forum: Darklands Events
Topic: Darklands Sheffield Slaughter 2024
Replies: 1
Views: 1049

Re: Darklands Sheffield Slaughter 2024

It begins! We have a number of sworn generals and some pledged generals, and even a couple of petitioned ones... Sworn Generals (confirmed and tickets paid for) Dayle Archer - Infernii Scott Atkinson - Khthones Jon Chester - Ysians Christian Hacon - Jutes Matt Lally - Infernii Andy Parkinson - Ysian...
by Rob Lane
Mon Nov 06, 2023 3:18 pm
Forum: Darklands Events
Topic: Darklands Sheffield Slaughter 2024
Replies: 1
Views: 1049

Darklands Sheffield Slaughter 2024

Miercenaries! We've been given six tables to play Darklands on at the Darklands Sheffield Slaughter Tournament 2024 which will be played over the weekend of the 24th and 25th of February, 2024, in Sheffield. Held at the DoubleTree by Hilton in Sheffield Park, the Darklands Sheffield Slaughter Tourna...
by Rob Lane
Thu Nov 02, 2023 11:21 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: some questions
Replies: 5
Views: 3583

Re: some questions

- The 2nd edtion rulebook and a greater availability of awesome models is what got me to come back :-). And also, I am keen to get my hands on some of your new grey wolf resin models, very curious about those. Ah, that's good to know! Yes, the Grey Wulf resin miniatures really are amazing! Since my...
by Rob Lane
Thu Oct 19, 2023 9:37 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.06
Replies: 23
Views: 11433

Re: Darklands: Second Edition - Official Errata v2.06

Forgot a couple of things from the weekend... Page 229: 6·20·8·3·1 VICTORIOUS UNITS ... Attach Exulted Tokens Attach an exulted token (fairly obviously, a type of exult token) to each Victorious unit if they do not already have one (excepting Construct units and Frenzied units which can never be exu...
by Rob Lane
Wed Oct 18, 2023 2:56 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Addenda v2.07
Replies: 7
Views: 4986

Darklands: Second Edition - Official Addenda v2.07

Everyone, This page will list all of the official addenda for the Darklands: Second Edition rule book, version 2.07. Each addendum will eventually be provided upon a PDF document that can be printed out, with each paragraph(s) having a separate entry so that they can be cut out and stuck in to the r...

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