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- Mon Aug 12, 2024 1:36 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Addenda v2.09
- Replies: 0
- Views: 1642
Darklands: Second Edition - Official Addenda v2.09
Everyone, This page will list all of the official addenda for the Darklands: Second Edition rule book, version 2.09. Each addendum will eventually be provided upon a PDF document that can be printed out, with each paragraph(s) having a separate entry so that they can be cut out and stuck in to the r...
- Mon Aug 12, 2024 1:09 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.09
- Replies: 2
- Views: 1080
Re: Darklands: Second Edition - Official Errata v2.09
Some shot engine clarifications and alterations... Page 245: 6·30·1·3 SHOT ENGINES Second paragraph: Thus, when Shooting with a shot engine, it is the crew that determine lines of sight and use their champion's attributes to find the shoot value.... Page 57: 2·4·5·3·18 ENGINE CREW (ENGINE) After the...
- Mon Aug 12, 2024 12:45 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.09
- Replies: 2
- Views: 1080
Re: Darklands: Second Edition - Official Errata v2.09
Thanks to Bish...
Page 282:
6·40·3·2
SIMULTANEOUS INVOKE ACTIONS
Conversely, if there are multiple vassal Invoking warriors of the same profile within a unit...
- Mon Aug 12, 2024 12:44 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.09
- Replies: 2
- Views: 1080
Darklands: Second Edition - Official Errata v2.09
Everyone, This page will list all of the official errata for the Darklands: Second Edition rule book, version 2.09. Each of these erratum will eventually be provided upon a PDF document that can be printed out, with each offending paragraph(s) having a separate entry so that they can be cut out and ...
- Thu May 30, 2024 12:03 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Addenda v2.08
- Replies: 5
- Views: 3677
Re: Darklands: Second Edition - Official Addenda v2.08
To increase the effectiveness of infantry in Shieldwall, here's an addenda... Page 331: 6·62·3·4 DOUBLE COMBAT MASS A well-trained Shieldwall unit's effectiveness in combat can be much greater than loose units. As such, the combat mass of all Shieldwall warriors that have the ‘disciplined’ trait in ...
- Sun May 26, 2024 11:14 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.08
- Replies: 10
- Views: 6407
Re: Darklands: Second Edition - Official Errata v2.08
Musings on the amount of shoot dice to roll for Volley Shooting has led to this: Page 261: 6·32·2 VOLLEY SHOOT Volley Shoot Dice The amount of fated shot dice and shot dice for each volley shot weapon used in the Volley Shoot action is tripled. EXAMPLE A unit of ten bow-drunes is Volley Shooting an ...
- Fri May 24, 2024 2:41 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: SPRING 2024 UPDATE - v2.08 - Rules, Muster Rules and Musters
- Replies: 1
- Views: 1705
SPRING 2024 UPDATE - v2.08 - Rules, Muster Rules and Musters
Miercenaries! The main rules have been updated for spring 2024. The next update will be on the 1st of September 2024, after the GT! That means there will be no more updates before our big tournament, so playtest away guys and gals. Download them here: https://mierce-miniatures.com/index.php?act=drm ...
- Fri May 24, 2024 12:36 pm
- Forum: Darklands Events
- Topic: Darklands Sherwood GT 2024
- Replies: 1
- Views: 2895
Re: Darklands Sherwood GT 2024
It begins! We have a number of sworn generals and some pledged generals, and even a couple of petitioned ones... Sworn Generals (confirmed and tickets paid for) Scott Atkinson - Khthones Jon Chester - Ysians Rob Gardiner - Albainn Christian Hacon - Norse Ed Haynes - Érainn, Brythoniaid or Anglecynn ...
- Fri May 24, 2024 12:19 pm
- Forum: Darklands Events
- Topic: Darklands Sherwood GT 2024
- Replies: 1
- Views: 2895
Darklands Sherwood GT 2024
Miercenaries! The third Darklands Sherwood Grand Tournament will be played over the weekend of the 9th, 10th and 11th of August 2024 at Britcon in Nottingham! Held as part of the British Historical Gaming Society's renowned Britcon event in Nottingham, the Darklands Sherwood GT is truly a dream come...
- Fri Apr 12, 2024 1:57 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Geats
- Replies: 1
- Views: 2960
Re: Geats
Hah... I would! The Skiflingr are not Geats...
Cheers
Rob
Cheers
Rob
- Sun Mar 10, 2024 9:52 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Byzantii and formoraic
- Replies: 4
- Views: 2492
Re: Byzantii and formoraic
The demicanisaurius profile is messed up with quite a few REF## In place of stats Yeah, will fix. That happens when I change over versions - it refers to the wrong version each time. Usually I pick that up, thanks. Also for formoraic, is there a reason why an untain and tain cant ride a cugacx but ...
- Tue Mar 05, 2024 10:09 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.08
- Replies: 10
- Views: 6407
Re: Darklands: Second Edition - Official Errata v2.08
A change to Inspire and Daunt to ensure they aren't too powerful during / before the battle respectively... Page 306: 6·51·2 INSPIRED UNIT One friendly unit whose leader is within a certain range of the Inspirer - the inspire range - can be a potential Inspired unit... third paragraph: As many frien...
- Tue Mar 05, 2024 9:51 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.08
- Replies: 10
- Views: 6407
Re: Darklands: Second Edition - Official Errata v2.08
An interesting situation on the battlefield led to this... Page 371: 7·30·2 SHOOT REACT A Shoot reaction is almost exactly the same as a Shoot action and so Shoot reacting units perform an embedded Shoot action , called a Shoot React action , against the Approaching Target unit as soon as it has com...
- Tue Mar 05, 2024 8:24 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.08
- Replies: 10
- Views: 6407
Re: Darklands: Second Edition - Official Errata v2.08
Modifier changes for Attacking , Shooting and Invoking : Page 224: 6·20·5·2·4 APPLY PARRY MODIFIERS -2 - Attacked warrior is not a Shieldwall warrior and is using both a combat weapon and an armour element with the rule ‘parry’, such as a sword and shield, regardless of the enemy warrior's mass. Thi...
- Tue Mar 05, 2024 8:24 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Addenda v2.08
- Replies: 5
- Views: 3677
Re: Darklands: Second Edition - Official Addenda v2.08
After a few games against Dayle's horsey Reivers, I've decided to add this rule... Page 59: 2·4·5·3·34 SKIRMISHER after the second paragraph: Move and Shoot Twice Skirmishers, being able to move around the battlefield much more freely than other warriors, may Move and then Shoot immediately after th...
- Tue Mar 05, 2024 7:48 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.08
- Replies: 10
- Views: 6407
Re: Darklands: Second Edition - Official Errata v2.08
Following on from that, let's give a slight advantage to beast mounted warriors and engines pulled by beast draught animals: Page 71: 2·7·3·1·2 EFFECT DAMAGE Continuously Affected Mounted Warriors Continuous effect tokens are distributed to the mounted warrior as a whole in the case of beast mounted...
- Tue Mar 05, 2024 7:23 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.08
- Replies: 10
- Views: 6407
Re: Darklands: Second Edition - Official Errata v2.08
Some questions from Andy has led to a change to Quelling mounted warriors... Page 341: 6·73·2·1 QUELL TEST Quelling Mixed Units Any unit with warriors of different profiles (such as a noble within a unit of vassals, or a Bound unit) will always perform QUELL TESTS using their own ATTRIBUTES, and nev...
- Tue Mar 05, 2024 7:04 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.08
- Replies: 10
- Views: 6407
Re: Darklands: Second Edition - Official Errata v2.08
Too much Inspiring makes Jack a dull boy:
Page 306:
6·51
INSPIRE ACTION
master rule · command action (1) · leader action · incite action
- Mon Feb 26, 2024 2:13 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.08
- Replies: 10
- Views: 6407
Re: Darklands: Second Edition - Official Errata v2.08
Moving through units didn't allow them to Reflex Attack thanks to them being confused immediately. Not anymore... Page 135: 3·8·5·2 MOVED THROUGH UNIT A unit that is Moved Through is called a Moved Through unit until the Move Through is resolved. All Moved Through units - friend or enemy - become co...
- Mon Feb 26, 2024 2:09 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Addenda v2.08
- Replies: 5
- Views: 3677
Re: Darklands: Second Edition - Official Addenda v2.08
A nice little new trait...
Page 50:
2·4·4·1·22
STRONGJAW
Warriors with the ‘strongjaw’ trait always pass any GLASS JAW TEST they have to perform.
- Mon Feb 26, 2024 1:25 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.08
- Replies: 10
- Views: 6407
Re: Darklands: Second Edition - Official Errata v2.08
Some hedging of bets here... Page 87: 2·7·5·2·5 HEDGE Impact Strikes When performing any kind of Hold reaction or Hold and... reaction against a Direct Engagement that is also a swift Engagement , Hedge warriors cause impact strikes called hedge impact strikes with the hedge weapon upon enemy warrio...
- Mon Feb 26, 2024 1:15 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Addenda v2.08
- Replies: 5
- Views: 3677
Re: Darklands: Second Edition - Official Addenda v2.08
Another way to remove being shaken...
Page 37:
2·3·3·2·4
SHAKEN
After the Roused circumstance:
Leader: at the end of its activation, after its leader has passed a FORTITUDE TEST
- Mon Feb 26, 2024 1:11 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.08
- Replies: 10
- Views: 6407
Re: Darklands: Second Edition - Official Errata v2.08
The need to square the vulnerable but difficultly seen circle came about thanks to Bish and Matt... Page 49: 2·4·4·1·8 ETHEREAL Blessed, Sorcerous and Soul Damage Being unnatural creatures, all blessed damage, sorcerous damage and soul damage suffered by an ethereal warrior is also vicious damage.
- Mon Feb 26, 2024 1:07 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Addenda v2.08
- Replies: 5
- Views: 3677
Re: Darklands: Second Edition - Official Addenda v2.08
The khelon being a little underwhelming has led to the re-introduction of this little gem... Page 49: 2·4·4·1·13 IMPENETRABLE Almost impossible to wound - perhaps due to thick armour or incredibly tough skin - Impenetrable warriors gain beneficial parry, evade and sight modifiers, unless the mass of...
- Fri Feb 09, 2024 3:58 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.08
- Replies: 10
- Views: 6407
Darklands: Second Edition - Official Errata v2.08
Everyone, This page will list all of the official errata for the Darklands: Second Edition rule book, version 2.08. Each of these erratum will eventually be provided upon a PDF document that can be printed out, with each offending paragraph(s) having a separate entry so that they can be cut out and ...
- Fri Feb 09, 2024 3:58 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Addenda v2.08
- Replies: 5
- Views: 3677
Darklands: Second Edition - Official Addenda v2.08
Everyone, This page will list all of the official addenda for the Darklands: Second Edition rule book, version 2.08. Each addendum will eventually be provided upon a PDF document that can be printed out, with each paragraph(s) having a separate entry so that they can be cut out and stuck in to the r...
- Fri Feb 09, 2024 1:11 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Addenda v2.07
- Replies: 7
- Views: 8566
Re: Darklands: Second Edition - Official Addenda v2.07
Engines and Quelling:
Page 342:
6·73·2·1
QUELL TEST
After the Continuous Effects Summary Table:
Quelling Engine Units
In the case of shot engines or carriage engines, the crew use their SKILL to QUELL any fire, hellfire or petrification continuous effects.
- Fri Feb 09, 2024 1:04 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.07
- Replies: 13
- Views: 11569
Re: Darklands: Second Edition - Official Errata v2.07
Thanks to Andy's gigh-scream... Page 66: 2·6·2·5·2 ARDENT DRAUGHT ANIMALS Third paragraph: If all of the crew become unconscious, entangled or immobile and their ardent draught animals do not suffer the same incapacitation, they will remain on the carriage engine but the engine leader must immediate...
- Fri Feb 09, 2024 12:59 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.07
- Replies: 13
- Views: 11569
Re: Darklands: Second Edition - Official Errata v2.07
The earth, absorb and channel ranges need sorting too... Page 372: 7·41·1·1 REQUIREMENTS Earth range: the potential Earthed invocation is completely within the Earther's earth range in inches (if not stated, this is the same as his maximum focus range)... The 7·41·1·4: AUGMENTING THE EARTH RANGE sub...
- Fri Feb 09, 2024 12:11 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Addenda v2.07
- Replies: 7
- Views: 8566
Re: Darklands: Second Edition - Official Addenda v2.07
From the Matt Lally... Page 223: 2·7·5·4·3 IGNORES WEAPONS Delete the sentence regarding spray, gaze and throw weapons. Replace with: If an Attacker or Shooter does not contribute to the COMBINED MIGHT of a weapon - i.e., that weapon only has a MIGHT value - the weapon's MIGHT is halved, rounding an...
- Fri Feb 09, 2024 11:39 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Addenda v2.07
- Replies: 7
- Views: 8566
Re: Darklands: Second Edition - Official Addenda v2.07
Weirdly, this has never been fully explained... Before the 6·20·2·3: DECLARE ATTACKED UNIT'S EQUIPMENT subsection: Page 216: 6·20·2·3 INCAPACITATED ATTACKED UNITS Incapacitated Attacked units - those that are Continuously Affected, or contain warriors that are entangled, prone or unconscious - must ...
- Fri Feb 09, 2024 11:21 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.07
- Replies: 13
- Views: 11569
Re: Darklands: Second Edition - Official Errata v2.07
Due to the change in use of exulted, blood-lust, defeated and shaken tokens, a couple of clarifications in the Attack action rules... Page 231: 6·20·9·5 DEFEATED, BUT NOT PANICKED OR BROKEN Last sentence of the first paragraph: Attach a shaken token for each strong token an enemy unit has gained aga...
- Fri Feb 09, 2024 11:16 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Addenda v2.07
- Replies: 7
- Views: 8566
Re: Darklands: Second Edition - Official Addenda v2.07
Some changes to combat mass to ensure exulted, blood, shaken and defeated tokens are more useful. Page 228: 6·20·8·2·1 CALCULATING COMBAT MASS After the ‘Incapacitated Warriors’ paragraph: Exulted and Lustful Warriors A unit adds 1 to their combat mass for each exulted token and blood-lust token att...
- Fri Feb 09, 2024 10:40 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Addenda v2.07
- Replies: 7
- Views: 8566
Re: Darklands: Second Edition - Official Addenda v2.07
The Create Test, a late addition to creation invocations, is now referenced in the rulebook: Page 93: 2·7·5·5·5 CREATION Immediately before the ‘Creating Point’ paragraph: Creating a unit requires a lot of skill, control and mental fortitude, and only the most powerful sorcerers are able to do so. A...
- Thu Feb 08, 2024 4:25 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.07
- Replies: 13
- Views: 11569
Re: Darklands: Second Edition - Official Errata v2.07
A salient point by Andy has led to...
Page 51:
2·4·4·1·23
UNSEEING
Before the ‘Remember that lines of sight...’ paragraph:
Unseeing warriors are not affected by strike, shoot or invoke modifiers for enemy warriors having the ‘Camouflaged’ trait or that are difficultly seen.
- Thu Feb 08, 2024 4:13 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Ysian muster corrections and questions
- Replies: 11
- Views: 6198
Re: Ysian muster corrections and questions
Another artefact question: the skull plate. "To be Feared: the wearer gains the ‘fearsome’ trait. Break them: enemy units that have been Defeated by the wearer of the Skull-Plate (or by the unit he has Joined) must re-roll their Panic reaction from being Defeated, using their own FORTITUDE and...
- Thu Feb 08, 2024 4:06 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Infernii and byzantii
- Replies: 2
- Views: 2408
Re: Infernii and byzantii
Inferni Champion of dis has hellhound master upgrade but requires scourge of dis whip weapon, but its not available on his profile Fixed, good spot. Byzantii Demiballistarius are on the byzantii muster but realm says only dis Will fix. Also heres a potential one, Could all the demis (and warchief n...
- Thu Jan 18, 2024 1:34 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Ysian muster corrections and questions
- Replies: 11
- Views: 6198
Re: Ysian muster corrections and questions
Hi Rob I've got some questions about the Raging Terror brand after using it in multiple games. Here's the whole thing: "Insurmountable Rage: The bearer of the Raging Terror brand becomes frenzied and can never alter his heart state under any circumstances. The bearer, when performing Frenzied ...
- Fri Dec 15, 2023 11:01 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Ieuan Longshore - Brythoniaid muster
- Replies: 1
- Views: 2477
Re: Ieuan Longshore - Brythoniaid muster
jereme wrote:Since Ieuan has forester and scout, could he have helwr as sworn and pledged options in his Brythoniaid muster?
I don't see why not, but only if he's a Brythoniaid commander.
jereme wrote:Also, he is missing the "bind" for Taranau from his muster entry.
Good spot! Will add.
Cheers
Rob
- Wed Dec 13, 2023 4:09 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.07
- Replies: 13
- Views: 11569
Re: Darklands: Second Edition - Official Errata v2.07
This does of couse mean that earth and dissipate ranges have to be recalculated... Page 301: 6·42·2·1 REQUIREMENTS Earth range: the potential Earthed invocation is completely within the Earther's earth range in inches (if not stated, this is the same as his maximum focus range)... The 6·42·2·2: AUGM...
- Wed Dec 13, 2023 3:47 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.07
- Replies: 13
- Views: 11569
Re: Darklands: Second Edition - Official Errata v2.07
The big one. Augmenting power / range has changed massively. Page 283: 6·40·3·4 AUGMENTING POWER The sections 6·40·3·4·1: AUGMENTING POWER WITH RANGE 6·40·3·4·3: AUGMENTING POWER WITH WOUNDS Are now completely removed, mainly to stop it being so complicated. 6·40·3·4·2: AUGMENTING POWER WITH INVOKE ...
- Wed Dec 13, 2023 3:14 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.07
- Replies: 13
- Views: 11569
Re: Darklands: Second Edition - Official Errata v2.07
Some slowed and afraid shenanigans... Page 356: 7·10·6·10 REACTIONS TO THE HOLD AND... ACTION Quite a few changes, too many to show here; suffice to say that - Engagers that become shaken or afraid after a Hold and... reaction become slowed - Flying Engagers with the ‘soarer’ ability that become sha...
- Wed Dec 13, 2023 2:37 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.07
- Replies: 13
- Views: 11569
Re: Darklands: Second Edition - Official Errata v2.07
Similarly Page 90: 2·7·5·3·11 MIGHTY SHOT Remove the subsection Distribute Shots to Knocked Out warriors first entirely, to be replaced by Difficult Evades All evades against shot dice from a mighty shot weapon are difficult evades, if the evading warrior has equal or lower mass than the mighty shoo...
- Wed Dec 13, 2023 2:28 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.07
- Replies: 13
- Views: 11569
Re: Darklands: Second Edition - Official Errata v2.07
Mighty Strike is way too confusing and breaks the rules in a number of different ways. Page 88: 2·7·5·2·13 MIGHTY STRIKE Remove the subsection Distribute Strikes to Knocked Out warriors first entirely, to be replaced by Difficult Parries All parries against strike dice from a mighty strike weapon ar...
- Wed Dec 13, 2023 2:07 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.07
- Replies: 13
- Views: 11569
Re: Darklands: Second Edition - Official Errata v2.07
Shriek is a mite too powerful. So here's a change... Page 337: 6·66·3·1·2 PASSED SHRIEK TEST If the SHRIEK TEST is passed, every unit within shriek range becomes confused and slowed until the end of the current activation (including any reactivations because of it) , and each Shrieked warrior halves...
- Wed Dec 13, 2023 1:54 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.07
- Replies: 13
- Views: 11569
Re: Darklands: Second Edition - Official Errata v2.07
Tying into the above:
Cheers
Rob
Page 54:
2·4·5·1·2
HOST BANNER BEARER
The following entries are removed from the Host Banner Bearer Summary:
Panic Modifier
Cheers
Rob
- Wed Dec 13, 2023 1:43 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.07
- Replies: 13
- Views: 11569
Re: Darklands: Second Edition - Official Errata v2.07
Thanks to a very frustrating game where everything passed every kind of psychology test, there's a few changes ahead... Page 379: 7·51·2·1 PANIC TEST MODIFIERS All panic modifiers removed except: -10 per blood-lust token attached to the unit +10 per defeated token attached to the unit Not only, but ...
- Wed Dec 13, 2023 1:33 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Addenda v2.07
- Replies: 7
- Views: 8566
Re: Darklands: Second Edition - Official Addenda v2.07
Thanks to a very frustrating game where everything passed every kind of psychology test, there's a few changes ahead... Before the Panic Reaction Order subsection: Page 379: 7·51·1·1·1 SHAKEN AND AFRAID UNITS A Panicking unit that has a shaken token attached to it becomes broken and must perform a F...
- Wed Dec 13, 2023 1:24 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Addenda v2.07
- Replies: 7
- Views: 8566
Re: Darklands: Second Edition - Official Addenda v2.07
A bit more Roar stuff...
Cheers
Rob
Page 335:
6·65·3·1·2
PASSED ROAR TEST
Before the Rouse Test subsection...
Add Blood-lust
Additionally, if the Roaring unit's heart changes to exulted or frenzied, it immediately gains one blood-lust token (or two in the case of Frenzied units).
Cheers
Rob
- Wed Dec 13, 2023 1:20 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.07
- Replies: 13
- Views: 11569
Re: Darklands: Second Edition - Official Errata v2.07
The Roar action can only be done once per activation now...
Cheers
Rob
Page 334:
6·65
ROAR ACTION
master rule · effortless action (1) · incite action · unit action
Cheers
Rob