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by Rob Lane
Wed Sep 28, 2022 9:51 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: New player questions.
Replies: 5
Views: 1728

Re: New player questions.

Hello Rob, Thanks for the quick response. Just one point on the first question. If the Bow Drunes had already move and shot before being charged they would be unable to do anything? Apart from being eaten by the Wolves. lol The Bow-Drunes would still be able to Attack Move and then Attack , but tha...
by Rob Lane
Tue Sep 27, 2022 3:41 pm
Forum: Finished Models Gallery
Topic: Beetle
Replies: 3
Views: 3947

Re: Beetle

Lovely work Yx! Keep 'em coming!

Cheers
Rob
by Rob Lane
Tue Sep 27, 2022 3:40 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: New player questions.
Replies: 5
Views: 1728

Re: New player questions.

Hello to all. Sorry if there is already a topic for these type of questions. Hope you are well? Just have a couple of rules issues. Had a bit of confusion over a charge and breakthrough unit. Had a wolf Thane and wolves charge bow drunes, couldn't make 100% weapon contact. Thane killed enough to di...
by Rob Lane
Fri Sep 09, 2022 8:49 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.02
Replies: 11
Views: 8341

Re: Darklands: Second Edition - Official Errata

Thanks to, er, myself for this change: Page 243: 6.23.5.7.2 PASSED CONSTRICTION TEST If the CONSTRICTION TEST is passed, the Grabbed warrior suffers D10 damage per successful grab strike. If the Grabbed warrior dies, replace the dead warrior with a dead warrior token of the appropriate mass; Constri...
by Rob Lane
Tue Aug 30, 2022 4:19 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Incredible Strike/Parry
Replies: 1
Views: 1000

Re: Incredible Strike/Parry

NorthernIron wrote:I found these rules mentioned in the Kthones muster (snakeskull helm and mark of ýdron) but can't seem to find mention of them in the main rules. What do they do?


Ah, good spot - it's actually Mordant (for incredible strike) and Thwart (for incredible parry) these days...

Cheers
Rob
by Rob Lane
Tue Aug 30, 2022 4:19 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Involuntary engagements
Replies: 1
Views: 930

Re: Involuntary engagements

When a unit goes to engage a particular unit but winds up in another units engagement range as well, does the involuntarily engaged unit get to make an engagement reaction? Yes. In that same vein, would the involuntarily engaged unit get to attack/attack move once the attackers have gone? No; they ...
by Rob Lane
Wed Aug 24, 2022 7:59 am
Forum: News and Announcements
Topic: Metal Castings - Update? - and more!
Replies: 11
Views: 22833

Re: Metal Castings - Update? - and more!

Oh hey, it's me again! So, given some of the more recent news, should I be looking to switch all the pending metals I have over to resin? And yeah, about those Mallax - anytime soon? I mean, we're getting real close to 5 years overdue now - they're to be the centerpiece unit for my Fomoraic Force! ...
by Rob Lane
Thu Jul 28, 2022 8:10 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Tartarus edge artefact
Replies: 9
Views: 2974

Re: Tartarus edge artefact

Well his potential wounds to be caused by his base axe and sword is 18 His potential when using that 2handed is 15 As a demiurion has 6 attacks with his axe at 2 wounds each And 6 attacks with his sword at 1 wound each If he 2handers the tartarus edge axe he will only get 5 attack die at 3 wounds e...
by Rob Lane
Mon Jul 25, 2022 9:27 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Tartarus edge artefact
Replies: 9
Views: 2974

Re: Tartarus edge artefact

Okay to propse another point here, if im loosing dice and sacrificing X amount of dice from my second weapon why take this item, because a Demiurion has a damage potential of 18 wounds without any artefacts, if i take tatarus edge and loose a dice with 2h option, his damage potential becomes 15 so ...
by Rob Lane
Mon Jul 18, 2022 4:03 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Tartarus edge artefact
Replies: 9
Views: 2974

Re: Tartarus edge artefact

Piggybacking onto this; when 1/2h artefact weapons add dice, they always have the traditional one less - are both added onto the 1h profile, or is the 2h profile added to the original 2h option, ending up with 2 fewer dice? I'm not quite sure what you mean. Do you have an example? Cheers Rob So, a ...
by Rob Lane
Sat Jul 16, 2022 8:01 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Tartarus edge artefact
Replies: 9
Views: 2974

Re: Tartarus edge artefact

cwesterman13 wrote:Piggybacking onto this; when 1/2h artefact weapons add dice, they always have the traditional one less - are both added onto the 1h profile, or is the 2h profile added to the original 2h option, ending up with 2 fewer dice?


I'm not quite sure what you mean. Do you have an example?

Cheers
Rob
by Rob Lane
Fri Jul 15, 2022 2:46 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Tartarus edge artefact
Replies: 9
Views: 2974

Re: Tartarus edge artefact

How do you calculate the tatarus edge 2h option attack die as it says equal, but the neither the demiurions or options have access to a base 2h weapon, do you just use the same amount of attack die as you would 1h, or do you combine both their weapons to figure out how many die you get? A good poin...
by Rob Lane
Thu Jul 14, 2022 10:15 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Infernii update
Replies: 3
Views: 1478

Re: Infernii update

So I've now managed to purchase and build about 2.5k silver worth of Infernii, just waiting on Krull to arrive to push it over the 3k ( yes I know I can't field all the nobles in a proper muster, but a bring it, you play it game ohh yesssss, it's happening)... :D Anyhow over to my questions about I...
by Rob Lane
Thu Jul 14, 2022 2:04 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Displacement Reaction vs Mass
Replies: 2
Views: 1427

Re: Displacement Reaction vs Mass

Okay, I think I get the gist. I think you may be thinking Displace happens when you Move Through a unit, which it doesn't, except at the end, when your guy stops. However, you can only Move Through stuff that's half your mass or lower, so it's not as nasty as you may think. Flyers can Land and Displ...
by Rob Lane
Thu Jul 14, 2022 12:34 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Stonesblood
Replies: 2
Views: 1320

Re: Stonesblood

As the stonesblood, doubles damage from hits with hellfire damage, does this also double damage and tokens from other sources that deal hellfire damage E.g failing or passing a quell test, No, because the rules for stonesblood state "Should that unit suffer a strike die or a shot die" not...
by Rob Lane
Thu Jul 14, 2022 12:29 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Far Thule Muster Queries
Replies: 2
Views: 1306

Re: Far Thule Muster Queries

Hey! Noticed a couple of things amongst the far Thule muster here and there, thought I’d list them off! 1. Winter Comes, is an invocation that changes the weather, but I’m not sure what the value is to roll against it? Would it be temper vs temper of the sorcerer casting it, or treated as temper 0 ...
by Rob Lane
Thu Jul 14, 2022 12:17 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Werwulf armour upgrade
Replies: 3
Views: 1637

Re: Werwulf armour upgrade

Dayle12 wrote:Same with the duguth the armour upgrade doesnt do anything other than turn 30 into 36 so doesnt make a difference really


I'll change the duguth's CON to 15 so it progresses from 29 to 30+.

Cheers
Rob
by Rob Lane
Thu Jul 14, 2022 12:16 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Drip Helm
Replies: 1
Views: 1348

Re: Drip Helm

This artefact is replace only, most characters do not have a helm they have a Helm and Greaves which count as light armour. Is this intentional? Yes, but I need to separate out helms and greaves on armour elements; basically, take it as read that you can do that for now, and I'll separate them out ...
by Rob Lane
Thu Jul 14, 2022 12:15 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Ysian artefact interaction
Replies: 4
Views: 2308

Re: Ysian artefact interaction

A query regarding the interactions of the cracked bracers and the spike favour and axe of deroch. Both of the weapons give multiple frenzy dice (two and three respectively) and the cracked bracers says: ‘The bearer becomes frenzied at the beginning of the battle, but gains 2 frenzied attack dice in...
by Rob Lane
Wed Jul 13, 2022 8:33 am
Forum: Darklands Tactics and Musters
Topic: Dyndraig vs Forest
Replies: 3
Views: 3630

Re: Dyndraig vs Forest

One of the cool features of the Darklands game is the ability to interact with terrain. I explore the rule interactions required for a unit of dyndraig to burn down a forest to root out pesky foresters. We’ll begin by looking at the characteristics of a forest. We will use a Small Forest (14” x 14”...
by Rob Lane
Mon Jul 11, 2022 1:02 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Werwulf armour upgrade
Replies: 3
Views: 1637

Re: Werwulf armour upgrade

Dayle12 wrote:Rhe angelcynn werwulf byrne upgrade is almost useless, doesn't upgrade a skill bracket on its own neither does it upgrade a skill bracket when combined with a shield


Yeah, I'll make sure taking both pushes him up a bracket by reducing the normal byrne.

Cheers
Rob
by Rob Lane
Mon Jul 11, 2022 12:58 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Ysian Augur and Seer Drune
Replies: 1
Views: 1298

Re: Ysian Augur and Seer Drune

Hi Rob, Both the Augur and Seer drune have the following special rule: Foreseen Fumble: An Augur-Drune may re-roll any failed FUMBLE TEST once. A Fumble Test is not referenced in the rules, is this intended to be a reroll of invoke dice that rolled a 0, or a re-roll of the fumble chart? A re-roll o...
by Rob Lane
Tue Jul 05, 2022 5:08 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: War Tower/War Engines vs Prone/Unconscious
Replies: 2
Views: 1316

Re: War Tower/War Engines vs Prone/Unconscious

Hey just been having a read through war towers/engines Falling Off Hurts triggers when an ardent mount is killed, usually causing the crew their demise. But what are you’re thoughts on an war tower/engine ardent mount being made unconscious and/or prone from various effects? Thinking the likes of m...
by Rob Lane
Tue Jul 05, 2022 8:24 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Atalantes muster queries
Replies: 3
Views: 1570

Re: Atalantes muster queries

Awesome, yeah that makes sense with the warlords, I just noticed other kindreds with bow options tend to have ‘bow units’ as sworn options on muster paths. Makes a lot more sense having the war-chiefs in commands like that, warlords should be leaning on Hearthguard types for sworn units, not suppor...
by Rob Lane
Mon Jul 04, 2022 9:26 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Atalantes muster queries
Replies: 3
Views: 1570

Re: Atalantes muster queries

Hey! Just noticed a couple of things on the Atalantes muster I’d like to query. 1. The Strategos, when he takes a bow or iliotoxon option does now allow a muster path of either Toxotes or Iliotoxotes whereas the Lokagos can, Is this intentional? The strategos can't take a bow or iliotoxon - is that...
by Rob Lane
Fri Jul 01, 2022 7:53 am
Forum: Darklands Events
Topic: Darklands Sherwood GT 2023 Date
Replies: 3
Views: 4144

Darklands Sherwood GT 2023 Date

Miercenaries! The awesomeness of the Darklands Sherwood GT 2022 and the keenness of Rachel at the Clumber Hotel means that I can bring you all a date for the Darklands Sherwood GT 2023, and that will be: Friday 4th - Sunday 6th August 2023 Mark those dates in your calendar, because this one is going...
by Rob Lane
Fri Jul 01, 2022 7:50 am
Forum: Darklands Events
Topic: Darklands Sherwood GT 2022
Replies: 47
Views: 23796

Re: Darklands Sherwood GT 2022

As requested, here's a few photos of the people and the hosts from the Sherwood GT 2022! https://www.facebook.com/mierceminis/posts/pfbid0Aor9s3MNGikw8tkMZ4w29jsRYv8vizikz21XKcjCQDkdf95QpxUzt2XQWJTw9Xnal There will be a proper report next week, but until then, these should give you a good idea of wh...
by Rob Lane
Thu Jun 30, 2022 2:05 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Kill-Drune
Replies: 1
Views: 1297

Re: Kill-Drune

Jonathon Chester wrote:Hi Rob,

The Kill-Drune can have four possible mounts however, his muster path only shows the options on foot or Manticora.

The Battle Drune shows the Cavalry command option for all his mounts.


Sorted

Cheers
Rob
by Rob Lane
Wed Jun 29, 2022 2:52 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Skorpion major/immobilsing
Replies: 3
Views: 1649

Re: Skorpion major/immobilsing

Yeah, that's unlucky I would suggest, perhaps you're right on the stingers. I'll add them, although it will increase the cost of the skorpion.

Cheers
Rob
by Rob Lane
Wed Jun 29, 2022 10:27 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Skorpion major/immobilsing
Replies: 3
Views: 1649

Re: Skorpion major/immobilsing

So with the changes to how immobilising strike works, And having used the skorpion major in up to about 75 games since the changes, that it just doesnt work anymore, either through lack of fated hits or just fated damage rolls, now part of that is due to bad luck, but not getting it once is a littl...
by Rob Lane
Wed Jun 29, 2022 10:05 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Teknomantis
Replies: 1
Views: 1077

Re: Teknomantis

Dayle12 wrote:If a teknomantis(or warlord variant) becomes blinded, can they use their force or repair actions on nearby constructs ?


Nope! Changed.

Cheers
Rob
by Rob Lane
Wed Jun 29, 2022 9:59 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.02
Replies: 11
Views: 8341

Re: Darklands: Second Edition - Official Errata

Thanks to Dayle Archer for this snippet...

Page 51:
2.4.4.1.23
UNSEEING

After the first paragraph

Unseeing warriors can see warriors that are unseen and warriors that are seen n" normally. Remember that lines of sight can still be blocked for Unseeing warriors.
by Rob Lane
Wed Jun 29, 2022 9:55 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Unseeing
Replies: 1
Views: 1062

Re: Unseeing

Dayle12 wrote:Unseeing units should be able to draw los to unseen warriors as they dont have eyes and see through other means other than true los, if that makes sense


Yeah, a good point. I'll address it.

Cheers
Rob
by Rob Lane
Tue Jun 28, 2022 12:49 pm
Forum: Darklands Events
Topic: Skirmish at Coffa Tree V Saturday 12 and Sunday the 13 November
Replies: 16
Views: 8913

Re: Skirmish at Coffa Tree V Saturday 12 and Sunday the 13 November

So I've reserved an airbnb whole house thingummy for the event, about 7 minutes from the venue; Joanna and I have the double bed, there's two singles.

Anybody fancy sharing? £88 quid for both nights (per sharer).

Edit: I've got Scott and Andy in, no more takers please...

Cheers
Rob
by Rob Lane
Mon Jun 27, 2022 8:32 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.02
Replies: 11
Views: 8341

Re: Darklands: Second Edition - Official Errata

So we're making sorcery a little less powerful, people; or at least, easier to counteract. Page 373: 7.41.2.1.1 SWAPPING EARTH DICE The Earther may swap any one earth die he rolled as part of his earth roll with any one invoked die (including fated invoked dice) rolled by the Invoker, using the eart...
by Rob Lane
Mon Jun 27, 2022 8:05 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.02
Replies: 11
Views: 8341

Re: Darklands: Second Edition - Official Errata

Following on from that, focus range augmentation takes a hit... at least for focus invocations. Page 283/284: 6.40.3.4.1 AUGMENTING POWER WITH RANGE Focus Invocations The range reduction amount cannot be higher than the focus range of the Invoker. The focus range of a focus invocation is reduced by ...
by Rob Lane
Mon Jun 27, 2022 9:06 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.02
Replies: 11
Views: 8341

Re: Darklands: Second Edition - Official Errata

On the same note... Page 252: 6.30.4.6.1 FATED SHOTS Fated shots can be distributed to any warrior in the Target unit that is in the same SKILL BAND as (or has lower SKILL than) the Shooter , as long as Target warriors suffering the fated shots can be seen by the Shooter. and... Page 290: 6.40.4.7.1...
by Rob Lane
Mon Jun 27, 2022 8:55 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.02
Replies: 11
Views: 8341

Distinct Targets

Thanks to Andy Parkinson for pointing out the error of the distinct target's ways, ignoring sight lines... Page 246: 6.30.2.1.1 DISTINCT TARGETS · Ability: A Shooting warrior that has the ‘marksman’ ability may select any single warrior he can see from any potential Target unit to be the Distinct Ta...
by Rob Lane
Sun Jun 26, 2022 7:40 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Addenda
Replies: 6
Views: 4052

Re: Darklands: Second Edition - Official Addenda

Thanks to Jo Archer for asking the question...

Page 154:
4.2.7
AN HOUR PASSES

(after the first paragraph)

The End of the Battle Hour
Any rules that are active "until the end of the battle hour" end before attempting to Quell continuous effects.


Cheers
Rob
by Rob Lane
Sun Jun 26, 2022 7:36 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.02
Replies: 11
Views: 8341

Re: Darklands: Second Edition - Official Errata

This is all down to Billy Young and Charles Westerman. Thanks guys!

Page 370:

The whole of the subsection

7.21.2.4.1
RAMPAGE DAMAGE


should be removed.


Cheers
Rob
by Rob Lane
Wed Jun 22, 2022 9:02 am
Forum: Darklands Events
Topic: Darklands Sherwood GT 2022
Replies: 47
Views: 23796

Re: Darklands Sherwood GT 2022

Bishmeister wrote:Can we get all the lists published on this thread for future reference please?


Definitely, I was intending to do that after the event!

Cheers
Rob
by Rob Lane
Tue Jun 21, 2022 3:04 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Addenda
Replies: 6
Views: 4052

Re: Darklands: Second Edition - Official Addenda

Thanks to Danny Pegg for this addenda! This is one of those "I could have sworn I'd covered it" rules... Page 36: 2.3.3.2.3 FRENZIED (after the last paragraph) Angering Frenzied units Conversely, it is very easy to anger a non-Frenzied Feral unit! Should a non-frenzied Feral unit become Vi...
by Rob Lane
Tue Jun 21, 2022 8:29 am
Forum: Darklands Tactics and Musters
Topic: Of Monsters and Men
Replies: 9
Views: 5977

Re: Of Monsters and Men

jereme wrote:So a 9 is required on the strike roll for mighty strike to happen.


Yes, but if you can't cause a fated hit because your SKILL is too low, your enemy has to take a GLASS JAW TEST.

Cheers
Rob
by Rob Lane
Fri Jun 17, 2022 8:20 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Some points on Erainn
Replies: 1
Views: 1018

Re: Some points on Erainn

Hey Warlords, we had some games over the weekend and some points came up. 1. Bog Banner, same reasons as for the Riven Bough. Amphibious Carbads might be at least a millenia too early... Haha yeah, I'll fix that. 2. Hidden Bog, is a nice spell, but it may be needed to reduce it to 24" max or e...
by Rob Lane
Fri Jun 17, 2022 8:06 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Byzanti artefact
Replies: 1
Views: 1088

Re: Byzanti artefact

The securis of anieropolis does 1 wound per hit and 2 wounds per fateed hit (double fated wounds) but the normal axes of the demis do 2 wounds per hit anyway Admittedly the artefacts does 4 wounds per fated if used 2h but your then loosing out on their extra sword attack die The securis of anieropo...
by Rob Lane
Fri Jun 17, 2022 8:03 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Darklands: Second Edition - Official Errata v2.02
Replies: 11
Views: 8341

Re: Darklands: Second Edition - Official Errata

Thanks to Bryan for this errata.

Page 389:
7.62.1.2
EXCEPTIONS


The exception

Vigour: weary units never perform a voluntary Breakthrough reaction

should be removed.


Cheers
Rob
by Rob Lane
Fri Jun 17, 2022 8:01 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Breakthrough Reaction
Replies: 1
Views: 1049

Re: Breakthrough Reaction

Is it true that the only units that can perform a Breakthrough reaction are Feral and Frenzied units? Section 6.20.9.6.1 states “…it also becomes a Triumphant unit and may be able to perform a Breakthrough reaction or linked Reform action after all of their Attack actions are resolved. “ Following ...
by Rob Lane
Fri Jun 17, 2022 7:57 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Nobles armour score when mounted
Replies: 2
Views: 1220

Re: Nobles armour score when mounted

Yeah, a calculation error - I'll fix it for the next iteration (I'll make sure you get the updated profile for the event).

Cheers
Rob

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