Search found 219 matches

by HughB
Mon Jan 15, 2018 5:18 pm
Forum: Ysians
Topic: 1499 Ysian list
Replies: 8
Views: 14954

Re: 1499 Ysian list

Oh, while I'm here, can I check that I'm doing this right. Cos they're frenzied, am I right in thinking that if corruptors can hit an enemy unit with their spray weapon, they're obliged to. Even if it means hitting brutes from their own unit in doing so?
by HughB
Mon Jan 15, 2018 5:05 pm
Forum: Ysians
Topic: 1499 Ysian list
Replies: 8
Views: 14954

Re: 1499 Ysian list

Hmm. Interesting point. Are you thinking the generic invocations on the ysian list or the 'heighten' and 'fury' invocations of the harvest drune? The only problem I have with the harvest drunes invocations are that they appear to take a fair chunk of damage out of the marked unit after they've had t...
by HughB
Sun Jan 14, 2018 3:29 am
Forum: Ysians
Topic: 1499 Ysian list
Replies: 8
Views: 14954

1499 Ysian list

So with many a rules error and quite a lot of (inadvertent o.O) cheating on my part, our games have moved from 999 to 1499 gold totals. I've also moved my allegiance from Wales to Cornwall and swapped the noble draconic fire for the brutish filth and froth. I'm still not entirely certain of the best...
by HughB
Fri Jan 12, 2018 2:47 am
Forum: Work in Progress
Topic: 2018 - One hundred Minis Challenge
Replies: 136
Views: 119175

Re: 2018 - One hundred Minis Challenge

Hey Antoine. Yeah the pictures are coming up sharp and clear. Very nice paint job mate. Good work! Also kudos for being the first to get models done and on the thread. With regards the mounted models, we had a chat about it last night and yes by all means feel free to total the unit strength for a m...
by HughB
Mon Jan 08, 2018 5:14 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Fleshdrunes, Nithings, Scavenging and Fleshcarts
Replies: 19
Views: 13313

Re: Fleshdrunes, Nithings, Scavenging and Fleshcarts

Sweet. Thanks for the reply. That raises the question of what fleshdrune in their right mind would try and stitch a piece of atalantes construct onto a piece of dragon/jotunn/etc etc. Answer; absolutely every fleshdrune. It might even work. Modelling opportunities for red hot lava type stuff drippin...
by HughB
Mon Jan 08, 2018 11:43 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Fleshdrunes, Nithings, Scavenging and Fleshcarts
Replies: 19
Views: 13313

Re: Fleshdrunes, Nithings, Scavenging and Fleshcarts

Sorry I wasn't very clear with that question. Does an undead/construct/infernii leave a dead warrior token behind when it is killed/banished/rendered more undead(dead undead)/no longer functional?
by HughB
Mon Jan 08, 2018 9:57 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Fleshdrunes, Nithings, Scavenging and Fleshcarts
Replies: 19
Views: 13313

Re: Fleshdrunes, Nithings, Scavenging and Fleshcarts

So when you say that amount of strength becomes flesh, does this mean you get 1D10/3D10 flesh per point of strength?

Can the nithings scavenge from undead/constructs or does it need to be (freshly dead) living flesh?
by HughB
Mon Jan 08, 2018 9:53 am
Forum: Work in Progress
Topic: 2018 - One hundred Minis Challenge
Replies: 136
Views: 119175

Re: 2018 - One hundred Minis Challenge

How to proceed? Pretty much as you've mentioned. If each person keeps a personal tally of their model scores painted so far. If everyone is happy with the tally being on the first page, we can update the first post with a running total of who has painted what/how many points they are towards their h...
by HughB
Wed Jan 03, 2018 10:30 am
Forum: Work in Progress
Topic: 2018 - One hundred Minis Challenge
Replies: 136
Views: 119175

Re: 2018 - One hundred Minis Challenge

Ninja'd. The mierce unit strength scale nets you a few more points for painting 80mm and above stuff than the scale you suggest Sven so feel free to stick to that one if you reckon you're going to be painting a lot of big monsters but ten 100mm models in a year is still quite a few so we thought the...
by HughB
Fri Dec 29, 2017 6:37 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Fleshdrunes, Nithings, Scavenging and Fleshcarts
Replies: 19
Views: 13313

Re: Fleshdrunes, Nithings, Scavenging and Fleshcarts

So what happens to a dead warrior token when a nithing scavenges from it? Is the dead warrior token removed? Is the unit strength of the dead warrior reduced by one? So a dead warrior token from a warrior of unit strength 4 would be reduced to 3 (so does one unit of flesh equate to one unit strength...
by HughB
Fri Dec 29, 2017 2:05 pm
Forum: Jutes
Topic: 499 Encounter Muster using a Starter Host
Replies: 1
Views: 10312

Re: 499 Encounter Muster using a Starter Host

Until recently I hasn't realised that the 80mm beetles for the jutes could actually fly. If you're definite about not using any of the wihts, you could still get a fairly fast and hard hitting host with a unit or two of these flying around the place. If you backed them up with a unit or two of dreag...
by HughB
Fri Dec 29, 2017 1:27 pm
Forum: Work in Progress
Topic: 2018 - One hundred Minis Challenge
Replies: 136
Views: 119175

Re: 2018 - One hundred Minis Challenge

Secondary to this, does anyone have any tips for a good place to host images that can then be posted onto here to keep tabs on painting challenge progress?
by HughB
Fri Dec 22, 2017 10:50 am
Forum: Byzantii
Topic: ONUMO - and a few smelly friends
Replies: 3
Views: 13058

Re: ONUMO - and a few smelly friends

A bit of threadomancy I'm afraid but Onumo debuted in our group last weekend and just wanted to say that he's a beast on the charge and acquited himself very well. The dromedus warchief is also a nasty piece of work and their shooting attacks are not to be sneezed at. Think you'll have a good time w...
by HughB
Tue Dec 12, 2017 12:51 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Fleshdrunes, Nithings, Scavenging and Fleshcarts
Replies: 19
Views: 13313

Re: Fleshdrunes, Nithings, Scavenging and Fleshcarts

Nice one. Thanks Rob. I suppose I can understand why you might want to limit the nithings to scavenging from dead stuff rather than getting in the way of active combats and all the odd rules situations that that might throw up. I do rather like the idea of a bunch of nithings being 'clever' setting ...
by HughB
Mon Dec 11, 2017 4:59 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Fleshdrunes, Nithings, Scavenging and Fleshcarts
Replies: 19
Views: 13313

Re: Fleshdrunes, Nithings, Scavenging and Fleshcarts

So to summarise; I can create one thing per game turn from a flesh pile that the flesh drune is in base contact with and I could do this having walked into base contact with the flesh pile. So no creating whole new units of brutes at the start of a game but I could 'top up' a unit of whatever if I h...
by HughB
Mon Dec 11, 2017 2:36 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Fleshdrunes, Nithings, Scavenging and Fleshcarts
Replies: 19
Views: 13313

Fleshdrunes, Nithings, Scavenging and Fleshcarts

I'm starting to look closely at my ysian collection now and as a previous cryxian player, I'm loving me some flesh drune and nithing action. I've got a couple of questions to firm up how the fleshdrunes work however if I may? The flesh drune create action. Is that an effortless action? Can a flesh d...
by HughB
Tue Dec 05, 2017 10:59 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Kindred Musters Update III
Replies: 85
Views: 57969

Re: Kindred Musters Update III

No mate (Byzantii V) as a compelled common is a mainstay already. Two influenced commons can currently be taken instead of one mainstay unit to fulfill minimum requirements. That may be changing to two of any common unit can be taken insteady of two of any influenced commons but thats currently unce...
by HughB
Wed Nov 29, 2017 2:38 pm
Forum: Darklands Tactics and Musters
Topic: Apprentice Noob Question
Replies: 2
Views: 10960

Re: Apprentice Noob Question

Hi there. Right, where to start. If you're getting into the game for the first time its a good idea to play at small points totals to get the hang of the rules. As you say the rule book is big but, as with anything, the more you read it and the more you play, the more you get the hang of it and unde...
by HughB
Mon Nov 27, 2017 5:29 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Question about harvest drunes spell heighten
Replies: 1
Views: 2923

Question about harvest drunes spell heighten

Hi. Just checking the wording of a spell if I may? Continuous Effect: The Marked unit's warriors each increase their SKILL by 2D10 (called the skill roll) until the end of the Marked unit's next activation. At the end of the Marked unit's next activation, the wounded warrior's CONSTITUTION is reduce...
by HughB
Mon Nov 27, 2017 1:23 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Kindred Musters Update III
Replies: 85
Views: 57969

Re: Kindred Musters Update III

Sorry I just thought of something else. The wiglacas barrow lantern. It increases the might and skill of units within the wiglacas command range. As the wiglacas authority has taken a bit of a beating, his command range is much reduced and so the effectiveness of the barrow lantern has taken somethi...
by HughB
Mon Nov 27, 2017 12:05 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Kindred Musters Update III
Replies: 85
Views: 57969

Re: Kindred Musters Update III

Coolio. Second request in that case is are you ok to increase the authority of the Uchelwr cos at present his authority is exactly one point greater than that of the prifdyndraig so that he can be a general in a force with a prifdyndraig commander in it. If you increase the prifdyndraigs authority a...
by HughB
Sun Nov 26, 2017 11:44 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Kindred Musters Update III
Replies: 85
Views: 57969

Re: Kindred Musters Update III

I'm not seeing a way that the grymdraig can be taken in a brythoniaid list (this could well be because I'm being dense though so please do point it out). Their realm is gwaelod only and their authority is 55. So nobles not from gwaelod can't take them as it would double their authority to 110. There...
by HughB
Fri Nov 24, 2017 2:17 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Kindred Musters Update III
Replies: 85
Views: 57969

Re: Kindred Musters Update III

Well thanks Rob, I guess this is what I get for being a smart arse eh ;-D In fairness, I don't really see that this is a problem with/for the nobles. With the rules as they're stated in the muster sheets, only common units that are influenced (or only units that are influenced to become common units...
by HughB
Thu Nov 23, 2017 9:59 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Kindred Musters Update III
Replies: 85
Views: 57969

Re: Kindred Musters Update III

From Rob's comments about a week ago: "You need one command Mainstay unit, which can be either: 1 Mainstay unit 2 Common units How those units become Mainstay or Common is immaterial." Well yeah but from the muster rules document: Any two Influenced units (see the 1·1·8·1·2: Influence (x)...
by HughB
Thu Nov 23, 2017 9:35 pm
Forum: Ysians
Topic: How do you use your brute corruptors?
Replies: 1
Views: 10444

How do you use your brute corruptors?

I was sure I already posted this but can't seem to find it anywhere so apologies if this is indeed a double post and I've just lost the original. Question is basically does anyone have much experience using brute corruptors and do you find them to be more effective in their own unit of three or are ...
by HughB
Thu Nov 23, 2017 5:46 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Kindred Musters Update III
Replies: 85
Views: 57969

Re: Kindred Musters Update III

What is the point of the Krokodarch and the Krokodarchon having Compel (Krokodar) when they're mainstay? My guess is maybe it was intended to do the same thing to them as has happened with ysian ax-drunes - they have been downgraded from generic mainstay to common and compelled by ax/war drunes. Pr...
by HughB
Thu Nov 23, 2017 5:41 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Kindred Musters Update III
Replies: 85
Views: 57969

Re: Kindred Musters Update III

It's 2 common, influenced or not. And that is for everyone, not just for these sellswords I was pretty sure thats not what it says in the mustering rules. Thats why there is the problem with fomoraic units and the scions not being able to take main stays. In fact isn't there is an example in the mu...
by HughB
Wed Nov 22, 2017 5:05 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Kindred Musters Update III
Replies: 85
Views: 57969

Re: Kindred Musters Update III

Thanks for the clarification on that Rob. The hard work and fast responses are, as always, very much appreciated.
by HughB
Wed Nov 22, 2017 3:17 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Kindred Musters Update III
Replies: 85
Views: 57969

Re: Kindred Musters Update III

I may be misunderstanding the wording of Overlord in the muster rules but I think there's currently a bit of an issue with the fomoraic muster sheet. So the overlord rule as it now stands allows scions to take units within their own command from either fomoraic realm. Unfortunately they can't compel...
by HughB
Thu Nov 16, 2017 6:55 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Kindred Musters Update II
Replies: 13
Views: 11509

Re: Kindred Musters Update II

The constitution value and the number of constitution boxes don't match up for the cocneidr entry in the brythoniaid muster.
by HughB
Mon Oct 30, 2017 9:43 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Shrieking clarifications
Replies: 3
Views: 4174

Re: Shrieking clarifications

So just to check but if the unit of dynwocor were joined by a prifdynwocor then that would be two different shrieks from that unit plus the shriek of the cocwocor? Another case - If a dreaguth thain joins a unit of dreaguth who also have a dwimor bound to them, that's three shrieks from the one unit...
by HughB
Mon Oct 30, 2017 8:38 pm
Forum: Brythoniaid
Topic: Any experience using dynwocor?
Replies: 6
Views: 14368

Re: Any experience using dynwocor?

Oh crap. Think I've made a pretty big rules derp there. :-/ ook. Misread that rather badly. Thank you for the clarification.
by HughB
Thu Oct 26, 2017 10:46 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Under Attack order vs being frenzied
Replies: 6
Views: 6129

Re: Under Attack order vs being frenzied

A bit of further clarification if I may? 5.1.2.2.1 Move Orders states that all noble commanders are also assumed to be under MOVE orders as well as the orders their general gives them. Does this mean that if you give a commander attack orders he can also act as if he (and the units under him) are un...
by HughB
Wed Oct 25, 2017 4:20 pm
Forum: Brythoniaid
Topic: Any experience using dynwocor?
Replies: 6
Views: 14368

Any experience using dynwocor?

At the moment I'm playing 999 games and using the list described in the thread below. Namely: Skirmishing Uchelwr general with a bard, a unit of drilled rhyfelwr and a unit of normal rhyfelwr in his command. Both units skirmish and harass stuff with bows A prifdyndraig commander leads a unit of five...
by HughB
Wed Oct 25, 2017 4:08 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Shrieking clarifications
Replies: 3
Views: 4174

Shrieking clarifications

When a unit shrieks, do you take one might test for the whole unit or do you take a might test for each shrieking model in the unit? Is the range then measured from the whole unit or just models that passed their shriek test? Do shriek results stack? What I mean is this - my dynwocor unit charges a ...
by HughB
Tue Oct 24, 2017 3:58 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Under Attack order vs being frenzied
Replies: 6
Views: 6129

Re: Under Attack order vs being frenzied

Thanks Rob. Might need to decide whether its worth starting under different orders or just accepting the pell mell charge forward.
by HughB
Mon Oct 23, 2017 12:12 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Kindred Musters Updated
Replies: 88
Views: 59685

Re: Kindred Musters Updated

Norse muster Jotunn and Feljotunn are both noted as feral but don't have a red frenzy dice added to their primary weapon profile. The Valhrafn raking claws weapon entrry (its primary weapon) have a subtitle/weapon descriptive of warhammer its not really a typo or whatever but the various categories ...
by HughB
Sat Oct 21, 2017 4:40 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Under Attack order vs being frenzied
Replies: 6
Views: 6129

Under Attack order vs being frenzied

Just a request for a bit of clarification really. So frenzied models are obliged to move as fast as possible in a straight line towards the nearest enemy in an attempt to engage them in combat. Models under attack orders seem to have similar restrictions placed upon them. If models under attack orde...
by HughB
Wed Oct 18, 2017 11:59 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Charge and spray
Replies: 11
Views: 8198

Re: Charge and spray

Ah but frenzied counter engagers stay alert damn their eyes. Pleasingly flammable though so thats nice.
by HughB
Sat Oct 14, 2017 8:53 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Charge and spray
Replies: 11
Views: 8198

Re: Charge and spray

It would appear I've had another case of not reading the rules properly. Woops and indeed sigh. 6.11.3.5 combat shot weapons and combat invocations basically if you use a combat shot weapon in an engage and action then you can't use it in the linked attack action. So I'm pretty sure this means I can...
by HughB
Thu Oct 12, 2017 3:18 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Charge and spray
Replies: 11
Views: 8198

Re: Charge and spray

Worth putting on a Tshirt? ;-)

PS thanks very much for all of the answers over the last few days, they've been a massive help. I think I can reliably say that most of the mistakes I make in my next game will be down to my tactical ineptitude rather than my inability to figure rules out.

Cheers

H
by HughB
Tue Oct 10, 2017 1:59 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Charge and spray
Replies: 11
Views: 8198

Re: Charge and spray

Friendly warning not to try and spray a behema? You're my hero!
by HughB
Tue Oct 10, 2017 12:17 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: What happens when you've got nothing on the board at the end of a battle hour?
Replies: 1
Views: 2737

What happens when you've got nothing on the board at the end of a battle hour?

I think this is what happens when I'm the nominated rules arbiter for the weekend game. Basically I get everything wrong and come and bother you about it on here over the following few days. Um. Soz? So the question is this: If you have nothing on the board at the end of a game hour, does your oppon...
by HughB
Tue Oct 10, 2017 11:53 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Charge and spray
Replies: 11
Views: 8198

Re: Charge and spray

Thanks for the super quick reply. Does this then mean that you could use the spray twice in an activation? Declare that you're engage and spraying - spray before you engage, then use the spray again as a combat shot weapon again when you get into combat? Or can you only use it once in an activation ...
by HughB
Mon Oct 09, 2017 6:42 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Charge and spray
Replies: 11
Views: 8198

Charge and spray

Sorry that I appear to have my hand up all the time at the moment. I fear I'm being a bit of a dunce. Question about engage and spray and combat shot weapons. So 6.20.1.2.6 talks about combat shot weapons and states that you use them just like combat weapons. 6.11.3.1.2 Enggage and spray and then 6....
by HughB
Mon Oct 09, 2017 6:19 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Counter engaging and trampling
Replies: 4
Views: 4293

Re: Counter engaging and trampling

Fair cop on the rules reading for what counter engagers are and are not allowed to do, my bad. I think I've read the slam and trample rules a bit wrong from what you're saying. In the descriptions of both rules, as you state, it says that at least one warrior within the unit has to be able to be cla...
by HughB
Thu Oct 05, 2017 10:43 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Counter engaging and trampling
Replies: 4
Views: 4293

Counter engaging and trampling

Got another one to ask about I'm afraid. So when a counter engaging unit counter engages, is there a limit to what types of engagement it can make? Can a counter engaging unit counter engage, with a slam, stomp, grab or a trample for example? If a unit is attempting to trample through or into a coun...
by HughB
Thu Oct 05, 2017 10:19 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: How do the charge, stomp and grab rules interact?
Replies: 4
Views: 4644

Re: How do the charge, stomp and grab rules interact?

Thanks for the clarifications, thats all kinds of cool. Turns out I've been playing monsters dead wrong in the past. Much more stomping and grabbing to be done in the future. Just checking but if all attacks are occuring simultaneously, does that mean that if a monster was to charge in, stomp and th...
by HughB
Tue Sep 19, 2017 1:27 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: How do the charge, stomp and grab rules interact?
Replies: 4
Views: 4644

Re: How do the charge, stomp and grab rules interact?

So it would appear that I've made the classic mistake of not checking what others have asked before. From earlier threads it would appear that you can charge and then grab and that the charge bonus can be applied to grab strikes. The question then is to confirm, can you charge and stomp? Also if you...
by HughB
Thu Sep 14, 2017 12:01 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Effective Size and Ubiquity for 1+/3
Replies: 5
Views: 6233

Re: Effective Size and Ubiquity for 1+/3

Hiya While being very far from rules experts, our gaming group have come across this issue several times with the Fomoraic muster when using gul gabrox and sronox in particular. The way we interpret it is that you need two models to fulfill minimum ubiquity I'm afraid sorry. I've currently got three...

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