Search found 219 matches
- Mon Jan 15, 2018 5:18 pm
- Forum: Ysians
- Topic: 1499 Ysian list
- Replies: 8
- Views: 15348
Re: 1499 Ysian list
Oh, while I'm here, can I check that I'm doing this right. Cos they're frenzied, am I right in thinking that if corruptors can hit an enemy unit with their spray weapon, they're obliged to. Even if it means hitting brutes from their own unit in doing so?
- Mon Jan 15, 2018 5:05 pm
- Forum: Ysians
- Topic: 1499 Ysian list
- Replies: 8
- Views: 15348
Re: 1499 Ysian list
Hmm. Interesting point. Are you thinking the generic invocations on the ysian list or the 'heighten' and 'fury' invocations of the harvest drune? The only problem I have with the harvest drunes invocations are that they appear to take a fair chunk of damage out of the marked unit after they've had t...
- Sun Jan 14, 2018 3:29 am
- Forum: Ysians
- Topic: 1499 Ysian list
- Replies: 8
- Views: 15348
1499 Ysian list
So with many a rules error and quite a lot of (inadvertent o.O) cheating on my part, our games have moved from 999 to 1499 gold totals. I've also moved my allegiance from Wales to Cornwall and swapped the noble draconic fire for the brutish filth and froth. I'm still not entirely certain of the best...
- Fri Jan 12, 2018 2:47 am
- Forum: Work in Progress
- Topic: 2018 - One hundred Minis Challenge
- Replies: 136
- Views: 119937
Re: 2018 - One hundred Minis Challenge
Hey Antoine. Yeah the pictures are coming up sharp and clear. Very nice paint job mate. Good work! Also kudos for being the first to get models done and on the thread. With regards the mounted models, we had a chat about it last night and yes by all means feel free to total the unit strength for a m...
- Mon Jan 08, 2018 5:14 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Fleshdrunes, Nithings, Scavenging and Fleshcarts
- Replies: 19
- Views: 13888
Re: Fleshdrunes, Nithings, Scavenging and Fleshcarts
Sweet. Thanks for the reply. That raises the question of what fleshdrune in their right mind would try and stitch a piece of atalantes construct onto a piece of dragon/jotunn/etc etc. Answer; absolutely every fleshdrune. It might even work. Modelling opportunities for red hot lava type stuff drippin...
- Mon Jan 08, 2018 11:43 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Fleshdrunes, Nithings, Scavenging and Fleshcarts
- Replies: 19
- Views: 13888
Re: Fleshdrunes, Nithings, Scavenging and Fleshcarts
Sorry I wasn't very clear with that question. Does an undead/construct/infernii leave a dead warrior token behind when it is killed/banished/rendered more undead(dead undead)/no longer functional?
- Mon Jan 08, 2018 9:57 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Fleshdrunes, Nithings, Scavenging and Fleshcarts
- Replies: 19
- Views: 13888
Re: Fleshdrunes, Nithings, Scavenging and Fleshcarts
So when you say that amount of strength becomes flesh, does this mean you get 1D10/3D10 flesh per point of strength?
Can the nithings scavenge from undead/constructs or does it need to be (freshly dead) living flesh?
Can the nithings scavenge from undead/constructs or does it need to be (freshly dead) living flesh?
- Mon Jan 08, 2018 9:53 am
- Forum: Work in Progress
- Topic: 2018 - One hundred Minis Challenge
- Replies: 136
- Views: 119937
Re: 2018 - One hundred Minis Challenge
How to proceed? Pretty much as you've mentioned. If each person keeps a personal tally of their model scores painted so far. If everyone is happy with the tally being on the first page, we can update the first post with a running total of who has painted what/how many points they are towards their h...
- Wed Jan 03, 2018 10:30 am
- Forum: Work in Progress
- Topic: 2018 - One hundred Minis Challenge
- Replies: 136
- Views: 119937
Re: 2018 - One hundred Minis Challenge
Ninja'd. The mierce unit strength scale nets you a few more points for painting 80mm and above stuff than the scale you suggest Sven so feel free to stick to that one if you reckon you're going to be painting a lot of big monsters but ten 100mm models in a year is still quite a few so we thought the...
- Fri Dec 29, 2017 6:37 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Fleshdrunes, Nithings, Scavenging and Fleshcarts
- Replies: 19
- Views: 13888
Re: Fleshdrunes, Nithings, Scavenging and Fleshcarts
So what happens to a dead warrior token when a nithing scavenges from it? Is the dead warrior token removed? Is the unit strength of the dead warrior reduced by one? So a dead warrior token from a warrior of unit strength 4 would be reduced to 3 (so does one unit of flesh equate to one unit strength...
- Fri Dec 29, 2017 2:05 pm
- Forum: Jutes
- Topic: 499 Encounter Muster using a Starter Host
- Replies: 1
- Views: 10422
Re: 499 Encounter Muster using a Starter Host
Until recently I hasn't realised that the 80mm beetles for the jutes could actually fly. If you're definite about not using any of the wihts, you could still get a fairly fast and hard hitting host with a unit or two of these flying around the place. If you backed them up with a unit or two of dreag...
- Fri Dec 29, 2017 1:27 pm
- Forum: Work in Progress
- Topic: 2018 - One hundred Minis Challenge
- Replies: 136
- Views: 119937
Re: 2018 - One hundred Minis Challenge
Secondary to this, does anyone have any tips for a good place to host images that can then be posted onto here to keep tabs on painting challenge progress?
- Fri Dec 22, 2017 10:50 am
- Forum: Byzantii
- Topic: ONUMO - and a few smelly friends
- Replies: 3
- Views: 13231
Re: ONUMO - and a few smelly friends
A bit of threadomancy I'm afraid but Onumo debuted in our group last weekend and just wanted to say that he's a beast on the charge and acquited himself very well. The dromedus warchief is also a nasty piece of work and their shooting attacks are not to be sneezed at. Think you'll have a good time w...
- Tue Dec 12, 2017 12:51 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Fleshdrunes, Nithings, Scavenging and Fleshcarts
- Replies: 19
- Views: 13888
Re: Fleshdrunes, Nithings, Scavenging and Fleshcarts
Nice one. Thanks Rob. I suppose I can understand why you might want to limit the nithings to scavenging from dead stuff rather than getting in the way of active combats and all the odd rules situations that that might throw up. I do rather like the idea of a bunch of nithings being 'clever' setting ...
- Mon Dec 11, 2017 4:59 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Fleshdrunes, Nithings, Scavenging and Fleshcarts
- Replies: 19
- Views: 13888
Re: Fleshdrunes, Nithings, Scavenging and Fleshcarts
So to summarise; I can create one thing per game turn from a flesh pile that the flesh drune is in base contact with and I could do this having walked into base contact with the flesh pile. So no creating whole new units of brutes at the start of a game but I could 'top up' a unit of whatever if I h...
- Mon Dec 11, 2017 2:36 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Fleshdrunes, Nithings, Scavenging and Fleshcarts
- Replies: 19
- Views: 13888
Fleshdrunes, Nithings, Scavenging and Fleshcarts
I'm starting to look closely at my ysian collection now and as a previous cryxian player, I'm loving me some flesh drune and nithing action. I've got a couple of questions to firm up how the fleshdrunes work however if I may? The flesh drune create action. Is that an effortless action? Can a flesh d...
- Tue Dec 05, 2017 10:59 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Kindred Musters Update III
- Replies: 85
- Views: 58473
Re: Kindred Musters Update III
No mate (Byzantii V) as a compelled common is a mainstay already. Two influenced commons can currently be taken instead of one mainstay unit to fulfill minimum requirements. That may be changing to two of any common unit can be taken insteady of two of any influenced commons but thats currently unce...
- Wed Nov 29, 2017 2:38 pm
- Forum: Darklands Tactics and Musters
- Topic: Apprentice Noob Question
- Replies: 2
- Views: 11060
Re: Apprentice Noob Question
Hi there. Right, where to start. If you're getting into the game for the first time its a good idea to play at small points totals to get the hang of the rules. As you say the rule book is big but, as with anything, the more you read it and the more you play, the more you get the hang of it and unde...
- Mon Nov 27, 2017 5:29 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Question about harvest drunes spell heighten
- Replies: 1
- Views: 2930
Question about harvest drunes spell heighten
Hi. Just checking the wording of a spell if I may? Continuous Effect: The Marked unit's warriors each increase their SKILL by 2D10 (called the skill roll) until the end of the Marked unit's next activation. At the end of the Marked unit's next activation, the wounded warrior's CONSTITUTION is reduce...
- Mon Nov 27, 2017 1:23 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Kindred Musters Update III
- Replies: 85
- Views: 58473
Re: Kindred Musters Update III
Sorry I just thought of something else. The wiglacas barrow lantern. It increases the might and skill of units within the wiglacas command range. As the wiglacas authority has taken a bit of a beating, his command range is much reduced and so the effectiveness of the barrow lantern has taken somethi...
- Mon Nov 27, 2017 12:05 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Kindred Musters Update III
- Replies: 85
- Views: 58473
Re: Kindred Musters Update III
Coolio. Second request in that case is are you ok to increase the authority of the Uchelwr cos at present his authority is exactly one point greater than that of the prifdyndraig so that he can be a general in a force with a prifdyndraig commander in it. If you increase the prifdyndraigs authority a...
- Sun Nov 26, 2017 11:44 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Kindred Musters Update III
- Replies: 85
- Views: 58473
Re: Kindred Musters Update III
I'm not seeing a way that the grymdraig can be taken in a brythoniaid list (this could well be because I'm being dense though so please do point it out). Their realm is gwaelod only and their authority is 55. So nobles not from gwaelod can't take them as it would double their authority to 110. There...
- Fri Nov 24, 2017 2:17 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Kindred Musters Update III
- Replies: 85
- Views: 58473
Re: Kindred Musters Update III
Well thanks Rob, I guess this is what I get for being a smart arse eh ;-D In fairness, I don't really see that this is a problem with/for the nobles. With the rules as they're stated in the muster sheets, only common units that are influenced (or only units that are influenced to become common units...
- Thu Nov 23, 2017 9:59 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Kindred Musters Update III
- Replies: 85
- Views: 58473
Re: Kindred Musters Update III
From Rob's comments about a week ago: "You need one command Mainstay unit, which can be either: 1 Mainstay unit 2 Common units How those units become Mainstay or Common is immaterial." Well yeah but from the muster rules document: Any two Influenced units (see the 1·1·8·1·2: Influence (x)...
- Thu Nov 23, 2017 9:35 pm
- Forum: Ysians
- Topic: How do you use your brute corruptors?
- Replies: 1
- Views: 10614
How do you use your brute corruptors?
I was sure I already posted this but can't seem to find it anywhere so apologies if this is indeed a double post and I've just lost the original. Question is basically does anyone have much experience using brute corruptors and do you find them to be more effective in their own unit of three or are ...
- Thu Nov 23, 2017 5:46 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Kindred Musters Update III
- Replies: 85
- Views: 58473
Re: Kindred Musters Update III
What is the point of the Krokodarch and the Krokodarchon having Compel (Krokodar) when they're mainstay? My guess is maybe it was intended to do the same thing to them as has happened with ysian ax-drunes - they have been downgraded from generic mainstay to common and compelled by ax/war drunes. Pr...
- Thu Nov 23, 2017 5:41 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Kindred Musters Update III
- Replies: 85
- Views: 58473
Re: Kindred Musters Update III
It's 2 common, influenced or not. And that is for everyone, not just for these sellswords I was pretty sure thats not what it says in the mustering rules. Thats why there is the problem with fomoraic units and the scions not being able to take main stays. In fact isn't there is an example in the mu...
- Wed Nov 22, 2017 5:05 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Kindred Musters Update III
- Replies: 85
- Views: 58473
Re: Kindred Musters Update III
Thanks for the clarification on that Rob. The hard work and fast responses are, as always, very much appreciated.
- Wed Nov 22, 2017 3:17 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Kindred Musters Update III
- Replies: 85
- Views: 58473
Re: Kindred Musters Update III
I may be misunderstanding the wording of Overlord in the muster rules but I think there's currently a bit of an issue with the fomoraic muster sheet. So the overlord rule as it now stands allows scions to take units within their own command from either fomoraic realm. Unfortunately they can't compel...
- Thu Nov 16, 2017 6:55 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Kindred Musters Update II
- Replies: 13
- Views: 11605
Re: Kindred Musters Update II
The constitution value and the number of constitution boxes don't match up for the cocneidr entry in the brythoniaid muster.
- Mon Oct 30, 2017 9:43 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Shrieking clarifications
- Replies: 3
- Views: 4186
Re: Shrieking clarifications
So just to check but if the unit of dynwocor were joined by a prifdynwocor then that would be two different shrieks from that unit plus the shriek of the cocwocor? Another case - If a dreaguth thain joins a unit of dreaguth who also have a dwimor bound to them, that's three shrieks from the one unit...
- Mon Oct 30, 2017 8:38 pm
- Forum: Brythoniaid
- Topic: Any experience using dynwocor?
- Replies: 6
- Views: 14503
Re: Any experience using dynwocor?
Oh crap. Think I've made a pretty big rules derp there. :-/ ook. Misread that rather badly. Thank you for the clarification.
- Thu Oct 26, 2017 10:46 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Under Attack order vs being frenzied
- Replies: 6
- Views: 6143
Re: Under Attack order vs being frenzied
A bit of further clarification if I may? 5.1.2.2.1 Move Orders states that all noble commanders are also assumed to be under MOVE orders as well as the orders their general gives them. Does this mean that if you give a commander attack orders he can also act as if he (and the units under him) are un...
- Wed Oct 25, 2017 4:20 pm
- Forum: Brythoniaid
- Topic: Any experience using dynwocor?
- Replies: 6
- Views: 14503
Any experience using dynwocor?
At the moment I'm playing 999 games and using the list described in the thread below. Namely: Skirmishing Uchelwr general with a bard, a unit of drilled rhyfelwr and a unit of normal rhyfelwr in his command. Both units skirmish and harass stuff with bows A prifdyndraig commander leads a unit of five...
- Wed Oct 25, 2017 4:08 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Shrieking clarifications
- Replies: 3
- Views: 4186
Shrieking clarifications
When a unit shrieks, do you take one might test for the whole unit or do you take a might test for each shrieking model in the unit? Is the range then measured from the whole unit or just models that passed their shriek test? Do shriek results stack? What I mean is this - my dynwocor unit charges a ...
- Tue Oct 24, 2017 3:58 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Under Attack order vs being frenzied
- Replies: 6
- Views: 6143
Re: Under Attack order vs being frenzied
Thanks Rob. Might need to decide whether its worth starting under different orders or just accepting the pell mell charge forward.
- Mon Oct 23, 2017 12:12 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Kindred Musters Updated
- Replies: 88
- Views: 59982
Re: Kindred Musters Updated
Norse muster Jotunn and Feljotunn are both noted as feral but don't have a red frenzy dice added to their primary weapon profile. The Valhrafn raking claws weapon entrry (its primary weapon) have a subtitle/weapon descriptive of warhammer its not really a typo or whatever but the various categories ...
- Sat Oct 21, 2017 4:40 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Under Attack order vs being frenzied
- Replies: 6
- Views: 6143
Under Attack order vs being frenzied
Just a request for a bit of clarification really. So frenzied models are obliged to move as fast as possible in a straight line towards the nearest enemy in an attempt to engage them in combat. Models under attack orders seem to have similar restrictions placed upon them. If models under attack orde...
- Wed Oct 18, 2017 11:59 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Charge and spray
- Replies: 11
- Views: 8207
Re: Charge and spray
Ah but frenzied counter engagers stay alert damn their eyes. Pleasingly flammable though so thats nice.
- Sat Oct 14, 2017 8:53 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Charge and spray
- Replies: 11
- Views: 8207
Re: Charge and spray
It would appear I've had another case of not reading the rules properly. Woops and indeed sigh. 6.11.3.5 combat shot weapons and combat invocations basically if you use a combat shot weapon in an engage and action then you can't use it in the linked attack action. So I'm pretty sure this means I can...
- Thu Oct 12, 2017 3:18 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Charge and spray
- Replies: 11
- Views: 8207
Re: Charge and spray
Worth putting on a Tshirt?
PS thanks very much for all of the answers over the last few days, they've been a massive help. I think I can reliably say that most of the mistakes I make in my next game will be down to my tactical ineptitude rather than my inability to figure rules out.
Cheers
H
PS thanks very much for all of the answers over the last few days, they've been a massive help. I think I can reliably say that most of the mistakes I make in my next game will be down to my tactical ineptitude rather than my inability to figure rules out.
Cheers
H
- Tue Oct 10, 2017 1:59 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Charge and spray
- Replies: 11
- Views: 8207
Re: Charge and spray
Friendly warning not to try and spray a behema? You're my hero!
- Tue Oct 10, 2017 12:17 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: What happens when you've got nothing on the board at the end of a battle hour?
- Replies: 1
- Views: 2743
What happens when you've got nothing on the board at the end of a battle hour?
I think this is what happens when I'm the nominated rules arbiter for the weekend game. Basically I get everything wrong and come and bother you about it on here over the following few days. Um. Soz? So the question is this: If you have nothing on the board at the end of a game hour, does your oppon...
- Tue Oct 10, 2017 11:53 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Charge and spray
- Replies: 11
- Views: 8207
Re: Charge and spray
Thanks for the super quick reply. Does this then mean that you could use the spray twice in an activation? Declare that you're engage and spraying - spray before you engage, then use the spray again as a combat shot weapon again when you get into combat? Or can you only use it once in an activation ...
- Mon Oct 09, 2017 6:42 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Charge and spray
- Replies: 11
- Views: 8207
Charge and spray
Sorry that I appear to have my hand up all the time at the moment. I fear I'm being a bit of a dunce. Question about engage and spray and combat shot weapons. So 6.20.1.2.6 talks about combat shot weapons and states that you use them just like combat weapons. 6.11.3.1.2 Enggage and spray and then 6....
- Mon Oct 09, 2017 6:19 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Counter engaging and trampling
- Replies: 4
- Views: 4305
Re: Counter engaging and trampling
Fair cop on the rules reading for what counter engagers are and are not allowed to do, my bad. I think I've read the slam and trample rules a bit wrong from what you're saying. In the descriptions of both rules, as you state, it says that at least one warrior within the unit has to be able to be cla...
- Thu Oct 05, 2017 10:43 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Counter engaging and trampling
- Replies: 4
- Views: 4305
Counter engaging and trampling
Got another one to ask about I'm afraid. So when a counter engaging unit counter engages, is there a limit to what types of engagement it can make? Can a counter engaging unit counter engage, with a slam, stomp, grab or a trample for example? If a unit is attempting to trample through or into a coun...
- Thu Oct 05, 2017 10:19 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: How do the charge, stomp and grab rules interact?
- Replies: 4
- Views: 4656
Re: How do the charge, stomp and grab rules interact?
Thanks for the clarifications, thats all kinds of cool. Turns out I've been playing monsters dead wrong in the past. Much more stomping and grabbing to be done in the future. Just checking but if all attacks are occuring simultaneously, does that mean that if a monster was to charge in, stomp and th...
- Tue Sep 19, 2017 1:27 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: How do the charge, stomp and grab rules interact?
- Replies: 4
- Views: 4656
Re: How do the charge, stomp and grab rules interact?
So it would appear that I've made the classic mistake of not checking what others have asked before. From earlier threads it would appear that you can charge and then grab and that the charge bonus can be applied to grab strikes. The question then is to confirm, can you charge and stomp? Also if you...
- Thu Sep 14, 2017 12:01 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Effective Size and Ubiquity for 1+/3
- Replies: 5
- Views: 6477
Re: Effective Size and Ubiquity for 1+/3
Hiya While being very far from rules experts, our gaming group have come across this issue several times with the Fomoraic muster when using gul gabrox and sronox in particular. The way we interpret it is that you need two models to fulfill minimum ubiquity I'm afraid sorry. I've currently got three...