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by Rob Lane
Thu Feb 22, 2018 1:17 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Kindred Musters Update III
Replies: 85
Views: 57981

Re: Kindred Musters Update III

demyse wrote:WILD OGHURÜC - classed as Monstrous Beast Solitary but unit size 1/2/3


Good spot, I'll change that.

Cheers
Rob
by Rob Lane
Thu Feb 22, 2018 10:34 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Kindred Musters Update III
Replies: 85
Views: 57981

Re: Kindred Musters Update III

antoine wrote:Hi, the Warrior of Dis is noted on 100mm base in the Muster, but on 80mm on the webstore, which one is wrong ?


It's 80mm - I'll fix the muster.

Cheers
Rob
by Rob Lane
Wed Feb 21, 2018 4:13 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Kindred Musters Update III
Replies: 85
Views: 57981

Re: Kindred Musters Update III

Can't believe I haven't seen this one Sven. Apologies. Some quick ones: In the muster rules on pg. 5 the last abstarct under "Mainstay" is titled "Compelled Mainstay units gain free Unit Command Warriors" Reading the examples I think that might be intended to say "Command Ma...
by Rob Lane
Wed Feb 21, 2018 3:59 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Kindred Musters Update III
Replies: 85
Views: 57981

Re: Kindred Musters Update III

Hi, So... It's currently very difficult to field a Vasilisk: He must be in a Lisk command, for he's Authority 50. Lisk commanders Compels units that don't exist yet (liskar). But they can't use mainstay units from other realms because of their spécial rule "baleful presence". So at the mo...
by Rob Lane
Thu Feb 15, 2018 3:01 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: various questions
Replies: 5
Views: 5916

Re: various questions

Hi there, had a game yesterday and some questions popped up. 1. Regarding war engines: they have to be on hold orders meaning they are the very last units that can be activated. Can they however be chosen to be activated with a retain the initiative or forcing the initiave while there are still uni...
by Rob Lane
Thu Feb 08, 2018 4:52 pm
Forum: Darklands Kickstarter Projects
Topic: Darklands: Savage Hordes IV - Fulfilment
Replies: 16
Views: 27676

More Holumenn!

There's three miniatures to show today, and all for the Norse. These guys are bloody awesome. Nice one Bob! HRAFNEN CREW, HOLUMANN UNIT The Hrafnen Crew are being resculpted now because Bob is sculpting the Hrafnen Bowmen from Darklands: Savage Hordes, and it should be noted that each will have the ...
by Rob Lane
Thu Feb 08, 2018 4:24 pm
Forum: Darklands Kickstarter Projects
Topic: Darklands: Starter Hosts - Fulfilment
Replies: 5
Views: 14759

Rude Brude

The Albainn gained a new warchief in Darklands: Starter Hosts, and not before time. Valentin Zak got the job of sculpting him... BRUDE, AURMAER OF DUN DURN Brude is an Aurmaer, a host champion for the Albainn, and Valentin Zak has done a stand up job on him so far! https://ksr-ugc.imgix.net/assets/0...
by Rob Lane
Thu Feb 08, 2018 3:51 pm
Forum: Darklands Kickstarter Projects
Topic: Darklands: Mighty Monsters Part Deux - Fulfilment
Replies: 18
Views: 29710

Konraad of the Mob

Just one miniature to show, and it's all thanks to Yannick finishing up his Christmas-related activities, which sounds a lot more sinister than it should be. KONRAAD'S MOB, GREAT CLUB OGRAX REIVER UNIT Konraad's Mob is, of course, the Great Club Ograx Reiver Unit , and Konraad himself gets the treat...
by Rob Lane
Thu Feb 08, 2018 3:29 pm
Forum: Darklands Kickstarter Projects
Topic: Darklands: Mighty Monsters - Fulfilment
Replies: 19
Views: 29799

Peaty Blinders

Three more miniatures to show this week, and all for the Érainn. Who'd a thunk it? BEASTS OF MACHAIRÁ PEAT, PEAT BEAST UNIT The Beasts of Machairá Peat are now done and dusted, for which we must be thankful to Mighty Allan Carrasco, a legend amongst sculptors if ever there was one. Gainn, Olden Peat...
by Rob Lane
Thu Feb 08, 2018 2:57 pm
Forum: Darklands Kickstarter Projects
Topic: Darklands: Savage Hordes - Fulfilment
Replies: 19
Views: 77086

Bowmen of the Holumann Type

In a similar manner to the Werwulf Hunters and the Werwulfas, the Holumenn Bowmen gave us A Problem, because - frankly - the original Holumenn weren't much cop. Again, enter Bob Płociennik, stage left, cackling madly, because when he started working for us we realised that the Holumenn Bowmen wouldn...
by Rob Lane
Thu Feb 08, 2018 2:08 pm
Forum: Darklands Kickstarter Projects
Topic: Darklands: New Kindreds - Fulfilment
Replies: 8
Views: 18278

Unmasked!

One miniature to reach the end, one miniature to find it, one miniature to bring it to a close, and in the darkness bind them! Or some such nonsense. Just one miniature to show this week, and it's for the Byzantii! LEOFWEN, FANE BEARER OF DĒRA ON FOOT The last miniature from New Kindreds reveals his...
by Rob Lane
Thu Feb 01, 2018 3:05 pm
Forum: Norse
Topic: 1499 Norse List
Replies: 1
Views: 9808

Re: 1499 Norse List

I like it Hugh! Very thematic and it will look bloody awesome on the battlefield. Fantastic!

Cheers
Rob
by Rob Lane
Thu Feb 01, 2018 12:15 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Kindred Musters Update III
Replies: 85
Views: 57981

Re: Kindred Musters Update III

Grizzle wrote:Got another question about the Ysian muster.

The shadow drune's daggers reference 'swift strike' but is it meant to be 'quick strike'?


Yes, it is - I'll sort that.

Cheers
Rob
by Rob Lane
Fri Jan 26, 2018 2:18 pm
Forum: Darklands Kickstarter Projects
Topic: Darklands: Savage Hordes IV - Fulfilment
Replies: 16
Views: 27676

New Hrafnen Crew

There's just the one miniature to show so far, and he's for the Norse. It's early days, too, so bear with us! HRAFNEN CREW, HOLUMANN UNIT The Hrafnen Crew resculpt is happening because of the Hrafnen Bowmen from Savage Hordes II, which are being sculpted by Bob Płociennik, and of course that they're...
by Rob Lane
Fri Jan 26, 2018 2:14 pm
Forum: Darklands Kickstarter Projects
Topic: Darklands: Savage Hordes IV - Fulfilment
Replies: 16
Views: 27676

Darklands: Savage Hordes IV - Fulfilment

DARKLANDS: SAVAGE HORDES IV FULFILMENT Waves are gone... We've decided to remove the "Wave" system, for the simple reason that we just try to get stuff out when we can; it's confusing for us, let alone you guys, so we're just going to give you months instead of waves. Regardless, we will ...
by Rob Lane
Fri Jan 26, 2018 1:46 pm
Forum: Darklands Kickstarter Projects
Topic: Darklands: Warriors of Baalor - Fulfilment
Replies: 7
Views: 25737

Kraan and Maagaan

Two lovely conversions of existing miniatures from Yannick Hennebo this month, both for the Fomoraic, funnily enough. GREAT AXE KRAAN, UNTAIN OF BAALOR Kraan gets a great axe to become - wait for it - Great Axe Kraan ! Fantastic! https://ksr-ugc.imgix.net/assets/019/982/736/bee4be48e2fb2237530c108d1...
by Rob Lane
Fri Jan 26, 2018 12:50 pm
Forum: Darklands Kickstarter Projects
Topic: Darklands: Savage Hordes III Part Deux - Fulfilment
Replies: 15
Views: 27760

Spinal Rip

Again, just one miniature for the Ysians from Jason this time around... BEASTS OF UTHARD, BRUTE-BEAST UNIT The simply awesome Beasts of Uthard, Brute-Beast Unit are only awesome because of Danny Cruz' and Jason Hendricks' efforts, so let us salute those two stars of artistry! Trugg, Spine-Falchion-B...
by Rob Lane
Fri Jan 26, 2018 12:29 pm
Forum: Darklands Kickstarter Projects
Topic: Darklands: Mighty Monsters - Fulfilment
Replies: 19
Views: 29799

Beast of the Peat

Just the one miniature from Allan so far, for the Érainn although he's begun work on the other three from its unit... BEASTS OF MACHAIRÁ PEAT, PEAT BEAST UNIT The Beasts of Machairá Peat have taken their sweet time to be done, but Allan's cracking on and I shouldn't wonder if they're done by the nex...
by Rob Lane
Fri Jan 26, 2018 12:00 pm
Forum: Darklands Kickstarter Projects
Topic: Darklands: Savage Hordes II - Fulfilment
Replies: 28
Views: 42310

Wolf Wizard

Just the one miniature to show from Bob, for the Anglecynn, but expect that to rocket once he's finished the work from Darklands: Savage Hordes... THURGIS, WERWULF WIGLERE Our lovely Wolf Wizard, Thurgis , correctly called a Werwulf Wiglere, is looking absolutely superb thanks to Bob Płociennik and ...
by Rob Lane
Thu Jan 25, 2018 10:33 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Kindred Musters Update III
Replies: 85
Views: 57981

Re: Kindred Musters Update III

Hi Rob, I'm not sure if this has been mentioned but I was looking through the Fomoraic muster and noticed that the invocation ice weapons references 1d10 per invoke dice added to the weapon + of an armour element. Was this copied from the secreted armour invocation and not amended to combat weapon?...
by Rob Lane
Thu Jan 18, 2018 10:32 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Fleshdrunes, Nithings, Scavenging and Fleshcarts
Replies: 19
Views: 13325

Re: Fleshdrunes, Nithings, Scavenging and Fleshcarts

Yes, but don't forget that if he's in combat the rest of the unit can support him (Attack Move).

Cheers
Rob
by Rob Lane
Thu Jan 18, 2018 10:25 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Golgog Goat-Eater
Replies: 2
Views: 3936

Re: Golgog Goat-Eater

Yeah, he's a legacy of the old rules - there'll be a few of these as we encounter them. I'll update his rules to reflect that his first Freebooter unit is a Mainstay unit for him. Well, he'll Compel (one Freebooter unit) . He's actually a Warlord, too, which I forgot, so his profile will change slig...
by Rob Lane
Wed Jan 17, 2018 1:28 pm
Forum: Ysians
Topic: 1499 Ysian list
Replies: 8
Views: 14970

Re: 1499 Ysian list

Yeah, that's a better host - great stuff mate.

Just you wait until you use Mutate...

Cheers
Rob
by Rob Lane
Wed Jan 17, 2018 1:26 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Fleshdrunes, Nithings, Scavenging and Fleshcarts
Replies: 19
Views: 13325

Re: Fleshdrunes, Nithings, Scavenging and Fleshcarts

Well, the unit formed is a Bound unit, so it behaves as a single unit, no matter what the Nithing does; if the Nithing gets into combat, the rest of his unit are obliged to support him, if the Nithing flees, the Bound unit flees, etc. etc. The key thing to remember here is that Bound units behave as...
by Rob Lane
Tue Jan 16, 2018 4:07 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Fleshdrunes, Nithings, Scavenging and Fleshcarts
Replies: 19
Views: 13325

Re: Fleshdrunes, Nithings, Scavenging and Fleshcarts

Usually I'd be sorry that I'm flogging a dead horse but in this context, I think its appropriate. Question: What are the consequences to the greater bound unit if/when a nithing gets charged by an opponent model and, inevitably, smeared across several yards of darklands terrain? If a nithing bound ...
by Rob Lane
Tue Jan 16, 2018 4:06 pm
Forum: Ysians
Topic: 1499 Ysian list
Replies: 8
Views: 14970

Re: 1499 Ysian list

I completely missed the second part of mutate at the first glance. Oh hells yeah! I've really not used magic much at all before but I may need to reconsider that. Mutate, especially, can be quite "Brute-al"... ahem... Yeah I can't say I remember reading it specifically under the frenzy or...
by Rob Lane
Tue Jan 16, 2018 10:34 am
Forum: Ysians
Topic: 1499 Ysian list
Replies: 8
Views: 14970

Re: 1499 Ysian list

Hmm. Interesting point. Are you thinking the generic invocations on the ysian list or the 'heighten' and 'fury' invocations of the harvest drune? Yeah, Wrath and Mutate are the ones I go for if I'm running Brutes. The only problem I have with the harvest drunes invocations are that they appear to t...
by Rob Lane
Mon Jan 15, 2018 11:34 am
Forum: Ysians
Topic: 1499 Ysian list
Replies: 8
Views: 14970

Re: 1499 Ysian list

Hugh,
That actually looks rather good to me - I'm loving the symmetry - excepting the lack of sorcery... that's the only thing I'd try to get in. The Brutes are particularly effective with an invocation combo...

Cheers
Rob
by Rob Lane
Fri Jan 12, 2018 11:31 am
Forum: Byzantii
Topic: 2000G Byzantii host
Replies: 1
Views: 10533

Re: 2000G Byzantii host

Hi Krikke I've not checked gold nor authorities (although it looks fine at first glance), please note. My only concern would be your hitting power - yes, of course, the Ballistae hit hard, as does the Hippoxus and the Fiends, and there is definitely value in not giving your enemy a high-profile targ...
by Rob Lane
Fri Jan 12, 2018 11:18 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: various questions
Replies: 5
Views: 5916

Re: question about mustering

1. The byzantii onager can be crewed by 2 ballistarius. As it is shots per crew, does this mean it gets to throw 2 stones with 1 shoot dice each? Or the other way round? Look in the rule book - p224, 6.30.3.3.2 - Shot Engines. Shoot dice are multiplied by how many crew warriors are within bind dist...
by Rob Lane
Mon Jan 08, 2018 3:01 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Fleshdrunes, Nithings, Scavenging and Fleshcarts
Replies: 19
Views: 13325

Re: Fleshdrunes, Nithings, Scavenging and Fleshcarts

HughB wrote:Sorry I wasn't very clear with that question. Does an undead/construct/infernii leave a dead warrior token behind when it is killed/banished/rendered more undead(dead undead)/no longer functional?


Oh I see.

Yes they do.

Cheers
Rob
by Rob Lane
Mon Jan 08, 2018 11:11 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Changes to Mustering - Q and A
Replies: 6
Views: 6785

Re: Changes to Mustering - Q and A

Jeff is correct.

Cheers
Rob
by Rob Lane
Mon Jan 08, 2018 11:11 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Fleshdrunes, Nithings, Scavenging and Fleshcarts
Replies: 19
Views: 13325

Re: Fleshdrunes, Nithings, Scavenging and Fleshcarts

HughB wrote:So when you say that amount of strength becomes flesh, does this mean you get 1D10/3D10 flesh per point of strength?


Yes.

HughB wrote:Can the nithings scavenge from undead/constructs or does it need to be (freshly dead) living flesh?


It will be dead warrior tokens only.

Cheers
Rob
by Rob Lane
Wed Jan 03, 2018 4:09 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Fleshdrunes, Nithings, Scavenging and Fleshcarts
Replies: 19
Views: 13325

Re: Fleshdrunes, Nithings, Scavenging and Fleshcarts

So what happens to a dead warrior token when a nithing scavenges from it? Is the dead warrior token removed? Yes. Is the unit strength of the dead warrior reduced by one? So a dead warrior token from a warrior of unit strength 4 would be reduced to 3 (so does one unit of flesh equate to one unit st...
by Rob Lane
Wed Jan 03, 2018 4:04 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Kindred Musters Update III
Replies: 85
Views: 57981

Re: Kindred Musters Update III

What James said...

Cheers
Rob
by Rob Lane
Thu Dec 21, 2017 1:53 pm
Forum: Darklands Kickstarter Projects
Topic: Darklands: Savage Hordes - Fulfilment
Replies: 19
Views: 77086

Jingle Bells, Eoric Smells, Sigewulf Ate Mince Pies...

A quick reprise before we crack on with images. Sigewulf's Pack is the unit that was introduced in this project, alternates of Eoric's Pack of course; and when we got around to doing them we decided to make them better by getting Bob Płociennik to sculpt them digitally. To cut a long story short, we...
by Rob Lane
Wed Dec 20, 2017 2:52 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Kindred Musters Update III
Replies: 85
Views: 57981

Re: Kindred Musters Update III

Well, yes ;o)

I'll fix that.

Cheers
Rob
by Rob Lane
Wed Dec 20, 2017 11:46 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: New Muster Rules
Replies: 17
Views: 13632

Re: New Muster Rules

Good to know, I appreciate the responses. Other plans? May we be seeing units of gladiators (trainees perhaps) in the future? I look forward to seeing what that may be. Maybe... Also, the Demimagus: is the intent that he cannot fulfil the role of a commander at all, as he has nothing that he compel...
by Rob Lane
Wed Dec 20, 2017 11:14 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: New Muster Rules
Replies: 17
Views: 13632

Re: New Muster Rules

Ah okay, good to know before I started planning something. Regarding the Legionarius/Auxiliarius; altering them to Common rather than Mainstay would remove the ability to field the Gladiator, Demimagus and (until the Sacerdos are released) the magi as a commanders. I appreciate that you're trying t...
by Rob Lane
Tue Dec 19, 2017 2:54 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Kindred Musters Update III
Replies: 85
Views: 57981

Re: Kindred Musters Update III

The Vras Goz-Horror has the bulk charger rule, meaning when it charges it gets impact hits, but one of its actual attacks is called 'bulk charge' which also has under the weapon rules 'impact strike' does this mean on the charge it gets 2 sets of impact strikes? if so how would this affect tramplin...
by Rob Lane
Tue Dec 19, 2017 2:53 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: New Muster Rules
Replies: 17
Views: 13632

Re: New Muster Rules

I think I've already changed that, so we're good!

Cheers
by Rob Lane
Tue Dec 19, 2017 12:15 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Forced activation actions
Replies: 1
Views: 2786

Re: Forced activation actions

Hi, in a game yesterday I played the Technomantis has the Sunring which allows forced activation making potentially construct unit in Atalantes activate twice per battle hour presuming they haven’t already been activated twice. When forced activated they have a options they can do, Walk, Run, Charg...
by Rob Lane
Tue Dec 19, 2017 12:13 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Kindred Musters Update III
Replies: 85
Views: 57981

Re: Kindred Musters Update III

Hi! My questions revolve around Atalantes and Kthones today. So the Strategos and Lokagos have the Kthones lord rule which allows them to potentially take specific types of Kthones in a Atalantes force. If I had a Strategos/Lokagos and tried to muster one of the nobles (Gorgonarch, Krokodarch etc) ...
by Rob Lane
Tue Dec 19, 2017 12:02 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Kindred Musters Update III
Replies: 85
Views: 57981

Re: Kindred Musters Update III

I was looking at the Fomoraic Muster thinking about trying to build a Reiver muster and I had the following questions: Should the Reiver Untain, Reiver Tain, Reivers, and Reiver Hunters gain Shieldwall when they purchase shields? They're too wild for that; they don't have Shieldwall for a reason, b...
by Rob Lane
Tue Dec 19, 2017 11:59 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: New Muster Rules
Replies: 17
Views: 13632

Re: New Muster Rules

The new muster rules have the option of fulfilling the obligatory core unit with either a single unit of Mainstay troops or two units of Common troops. This is a nice simple setup, but How, if at all, would Common (2) effect this? For example the Byzantii Auxilia Sagittarius become Common (2) when ...
by Rob Lane
Sat Dec 16, 2017 12:13 pm
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Fleshdrunes, Nithings, Scavenging and Fleshcarts
Replies: 19
Views: 13325

Re: Fleshdrunes, Nithings, Scavenging and Fleshcarts

Nice one. Thanks Rob. I suppose I can understand why you might want to limit the nithings to scavenging from dead stuff rather than getting in the way of active combats and all the odd rules situations that that might throw up. I do rather like the idea of a bunch of nithings being 'clever' setting...
by Rob Lane
Sat Dec 16, 2017 12:12 pm
Forum: Érainn
Topic: Érainn collection
Replies: 35
Views: 57748

Re: Érainn collection

I'm very glad you feel that way - it was getting way too unwieldy and cumbersome.

There'll be graphics and so forth to make it even easier in the Savage Hordes book.

Cheers
Rob
by Rob Lane
Sat Dec 16, 2017 12:11 pm
Forum: Albainn
Topic: Starting Albainn
Replies: 35
Views: 44081

Re: Starting Albainn

Yeah, he's nasty, is Gorugg... used him to good effect a few times!

Cheers
Rob
by Rob Lane
Tue Dec 12, 2017 11:25 am
Forum: Darklands Rules and Musters - Updates, Errata and Addenda
Topic: Fleshdrunes, Nithings, Scavenging and Fleshcarts
Replies: 19
Views: 13325

Re: Fleshdrunes, Nithings, Scavenging and Fleshcarts

So to summarise; I can create one thing per game turn from a flesh pile that the flesh drune is in base contact with and I could do this having walked into base contact with the flesh pile. So no creating whole new units of brutes at the start of a game but I could 'top up' a unit of whatever if I ...

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