A unit of 20 veteran rhyfelwr (hold order, skill 56, M+W 38) are facing off against a “big monster” (attack order, pace 8, skill 20-29, C+A > 100, gigantic, tough, mass 15). We will start the game at 36” apart, with no wind and during daylight.
Big Monster will run 16” toward the rhyfelwr. Depending on initiative, the range for hour 1 will be 36” or 20”. If 36”, they’re looking at needing 3s (2 attribute bands, gigantic, easily seen, 6” beyond effective range) or 1s (2 attribute bands, gigantic, easily seen). Math says that these should be volley fire to maximize chance of fated shots, so targets become 4s and 2s, respectively. 60 shots yield 6 fated shots in both cases, and 30 or 42 regular shots, with a total shoot score of 36 or 48. The big monster evades on 2s (2+ bands, tough). This yields 3 or 4 fated damage dice, and 3 or 4 additional damage dice, for a total of 12 damage at 36” or 14 at 30”. As the big monster took damage, and the total shoot score is greater than his mass, the big monster becomes shocked and must make a panic reaction.
Hour 2 sees the range as 20” or 4”, and hour 3 as 4” or zero. The rhyfelwr should expect to cause 25-36 wounds and 2-3 panic checks before being engaged by the big monster.
Rhyfelwr vs "big monster"
- Rob Lane
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Re: Rhyfelwr vs "big monster"
Sure, I can see that... what's the issue? Or are you just talking it through...
Cheers
Rob
Cheers
Rob
Mierce Miniatures
https://mierce-miniatures.com
https://mierce-miniatures.com
Re: Rhyfelwr vs "big monster"
Rob Lane wrote:Sure, I can see that... what's the issue? Or are you just talking it through...
Cheers
Rob
Just doing math in public.
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