Rob,
Just read this in the Activation Sequence of the rules;
Force the Initiative
The general of a host may force the initiative with up to two units under any orders at any point in the Activation Sequence
Does this mean that the General could activate a unit on Hold or Move Orders ahead of a Feral / Frenzied unit or a unit on Attack orders?
Forced Initiative
- Brightblade
- Posts: 1050
- Joined: Mon Mar 05, 2018 8:57 pm
Forced Initiative
Devlin Brightblade, Lord of Saxon Hammerwich, Slayer of Trolls, Tamer of Manticores, Petter of Flint Flang the Kill Thing from the Infernal Pits..
As you slide down the Bannister of Life, may the Splinters be kind...
As you slide down the Bannister of Life, may the Splinters be kind...
- Rob Lane
- Site Admin
- Posts: 3704
- Joined: Fri Feb 15, 2013 2:46 pm
- Location: Warsop Vale, Nottinghamshire
- Contact:
Re: Forced Initiative
Brightblade wrote:Rob,
Just read this in the Activation Sequence of the rules;
Force the Initiative
The general of a host may force the initiative with up to two units under any orders at any point in the Activation Sequence
Does this mean that the General could activate a unit on Hold or Move Orders ahead of a Feral / Frenzied unit or a unit on Attack orders?
Yes.
Cheers
Rob
Mierce Miniatures
https://mierce-miniatures.com
https://mierce-miniatures.com
Return to “Darklands Rules and Musters - Updates, Errata and Addenda”
Who is online
Users browsing this forum: No registered users and 78 guests