Hellfire effects

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Dayle12
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Hellfire effects

Postby Dayle12 » Tue Jul 16, 2019 8:02 am

Now this kinda just popped into my head

Hellfire effects have an immediate effect of causing your opponent to take a panic test,
My questions are:
Does a unit affected by hellfire have to take a panic reaction against all hellfire tokens gained in that action
Or do they only take 1 test against any gained in that action

Secondly
In one action, If a unit of ingilegionaiires caused 2 hellfire tokens on a unit, (assume they pass their test)
Then in a different action a unit of demilegionairres charge them and cause another 3 hellfire effects, would they take a second test ?
Jonathon Chester
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Re: Hellfire effects

Postby Jonathon Chester » Tue Jul 16, 2019 8:10 am

For point 1 you take one test for the whole action that caused the effect.

For point 2 I don’t know off hand I’d need to read the panic rules first.
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Rob Lane
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Re: Hellfire effects

Postby Rob Lane » Wed Jul 17, 2019 8:50 am

Dayle12 wrote:Now this kinda just popped into my head

Hellfire effects have an immediate effect of causing your opponent to take a panic test,
My questions are:
Does a unit affected by hellfire have to take a panic reaction against all hellfire tokens gained in that action
Or do they only take 1 test against any gained in that action


One test.

Dayle12 wrote:Secondly
In one action, If a unit of ingilegionaiires caused 2 hellfire tokens on a unit, (assume they pass their test)
Then in a different action a unit of demilegionairres charge them and cause another 3 hellfire effects, would they take a second test ?


Two tests.

HOWEVER. I am considering changing Panic reactions so that a unit only has to take one per hour. There's only so much you can be panicked.

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Icchan
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Re: Hellfire effects

Postby Icchan » Thu Jul 18, 2019 6:41 am

That would mean that a unit that lost in combat but passed the test would then be essentially fearless for the rest of the round. Also would make big changes against Terrifying units.
I think it's better to call for the panic test whenever it is required.
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Rob Lane
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Re: Hellfire effects

Postby Rob Lane » Thu Jul 18, 2019 8:37 am

That's the only reason I haven't done it yet. At some point, though, mechanics have to take precedence over instances - you can't have a unit taking twenty tests per hour, it would slow the game too much.

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Dayle12
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Re: Hellfire effects

Postby Dayle12 » Thu Jul 18, 2019 9:17 am

If i play my fear causing byzantii list
I think the most amount of tests i could cause in one turn to a single unit is, 5 including 1 if they loose combat
And that amount would be pushing it to he honest

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