Natural Armour
Posted: Mon Sep 30, 2019 2:59 pm
HI, quick rulebook question (I couldn't find anything that addressed this directly in other queries)
When the rulebook states that Natural armour 'cannot be negated'- what does this mean? I can't find any rule in the book/musters that uses the word 'Negate' and wondered if it was perhaps future proofing or was meant to mean something different? It came up when a Unit of Burning Ones were struck by a lightning attack from Leiptrolls- the attack says to ignore armour, but if Natural Armour cannot be Negated- what happens?
1) The attack is resolved with the Kolossus C+A of 50 as the armour cannot be Negated but the shield can (it is borne).
2) The attack is resolved with the Kolossus base C of 40 as the attack ignores all armour.
Or something else entirely?
Part of me thinks archaic mechano-magical creatures should be highly susceptible to electrical attacks, (They are Immune to pretty much everything else thanks to the construct trait after all!) but I just wanted to know if Natural actually did anything or was just a fluff thing?
When the rulebook states that Natural armour 'cannot be negated'- what does this mean? I can't find any rule in the book/musters that uses the word 'Negate' and wondered if it was perhaps future proofing or was meant to mean something different? It came up when a Unit of Burning Ones were struck by a lightning attack from Leiptrolls- the attack says to ignore armour, but if Natural Armour cannot be Negated- what happens?
1) The attack is resolved with the Kolossus C+A of 50 as the armour cannot be Negated but the shield can (it is borne).
2) The attack is resolved with the Kolossus base C of 40 as the attack ignores all armour.
Or something else entirely?
Part of me thinks archaic mechano-magical creatures should be highly susceptible to electrical attacks, (They are Immune to pretty much everything else thanks to the construct trait after all!) but I just wanted to know if Natural actually did anything or was just a fluff thing?