Muster - Missing/Wrong Elements Update October 2016

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Stefan
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Muster - Missing/Wrong Elements Update October 2016

Postby Stefan » Tue Oct 18, 2016 4:28 pm

Postby Rick_Boer » Tue Oct 18, 2016 5:53 pm
Jute Cyning shows 1-3

Jutes
the jute wihtax horse have the shieldwall special rule, although they do not carry any shields nor have the option to do so
the wihtgar horse are the only cavalry with the shieldwall special rule, don't know if this is a mistake or intentional
the dreaguth thains tomb lantern has the ignores armour special rule, while the tomb lanterns of the gast cyning and the normal gasts do not have ignores armour, again this could be a mistake or intentional

Ysians
the horse ax drune have albainn as kindred and fortriu as realm

Formoraic
reiver witch has no option for a horse

Erainn
fir bholg hurler are fearsome but the fir bholg currak is neither fearsome nor terrifying

cheers

(opened a new topic as Rob said new thread for new errors)
Last edited by Stefan on Tue Oct 18, 2016 7:49 pm, edited 3 times in total.
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Re: Muster - Missing/Wrong Elements Update October 2016

Postby deadlydeceiver » Tue Oct 18, 2016 7:11 pm

Fomoraic

Nucranc - Champion cost states Err.508
Warlock Lord of Baalor - Ubiquity is Rare+Uncommon (seems off next to the single-rare scions)


Jutes

Tomb Spider - Model name is ?
Manasceancan - Has the trait "Glider" (while is might be intended rulewise it does seem a bit off to me)
Gast Cyning - "Of Ancient Honour" would stack with itself when multiple Cyninga(?) are present.

...

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Re: Muster - Missing/Wrong Elements Update October 2016

Postby Rob Lane » Wed Oct 19, 2016 10:49 am

Stefan wrote:Postby Rick_Boer » Tue Oct 18, 2016 5:53 pm
Jute Cyning shows 1-3


Whoops... sorted

Stefan wrote:the jute wihtax horse have the shieldwall special rule, although they do not carry any shields nor have the option to do so


Sorted

Stefan wrote:the wihtgar horse are the only cavalry with the shieldwall special rule, don't know if this is a mistake or intentional


Mistake!

Stefan wrote:the dreaguth thains tomb lantern has the ignores armour special rule, while the tomb lanterns of the gast cyning and the normal gasts do not have ignores armour, again this could be a mistake or intentional


Mistake. I'll fix

Stefan wrote:Ysians
the horse ax drune have albainn as kindred and fortriu as realm


Thanks, sorted

Stefan wrote:Formoraic
reiver witch has no option for a horse


She does, it's called a Capacx

Stefan wrote:Erainn
fir bholg hurler are fearsome but the fir bholg currak is neither fearsome nor terrifying


Whoops! Fixed now.

Thanks a lot Stefan / Rick!

Cheers
Rob
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Re: Muster - Missing/Wrong Elements Update October 2016

Postby Rob Lane » Wed Oct 19, 2016 10:55 am

deadlydeceiver wrote:Nucranc - Champion cost states Err.508


Sorted.

deadlydeceiver wrote:Warlock Lord of Baalor - Ubiquity is Rare+Uncommon (seems off next to the single-rare scions)


Good point, I'll change him.

deadlydeceiver wrote:Tomb Spider - Model name is ?


Sorted, thanks

deadlydeceiver wrote:Manasceancan - Has the trait "Glider" (while is might be intended rulewise it does seem a bit off to me)


Yeah, for lack of another ability that gives him free movement (i.e., he's not restricted by rough ground). It'll have to do for now!

deadlydeceiver wrote:Gast Cyning - "Of Ancient Honour" would stack with itself when multiple Cyninga(?) are present.


Good point, fixed.

Cheers
Rob
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Re: Muster - Missing/Wrong Elements Update October 2016

Postby Dan Pratt » Thu Dec 08, 2016 1:43 pm

Ysian Muster v1.21

Flesh-Drune and Sword Melusines do not have "Drune" as thier kin. Death-Melusine and other sorcerers have Drune listed
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Re: Muster - Missing/Wrong Elements Update October 2016

Postby Rob Lane » Fri Dec 09, 2016 1:46 pm

Dan Pratt wrote:Ysian Muster v1.21

Flesh-Drune and Sword Melusines do not have "Drune" as thier kin. Death-Melusine and other sorcerers have Drune listed


Cheers mate - Flesh-Drune should be Drune, anything Melusine should be Melusine.

Cheers
Rob
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Re: Muster - Missing/Wrong Elements Update October 2016

Postby demyse » Fri Dec 09, 2016 3:25 pm

Ignilegionarius has a unit size of 1+/8 but only a damage grid for 3 models
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Re: Muster - Missing/Wrong Elements Update October 2016

Postby Rob Lane » Fri Dec 09, 2016 4:19 pm

demyse wrote:Ignilegionarius has a unit size of 1+/8 but only a damage grid for 3 models


Cheers, sorted. They're 1+/3.

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Re: Muster - Missing/Wrong Elements Update October 2016

Postby Tailum » Sun Jan 08, 2017 5:57 am

Not sure if intentional or not but; Fomoraic have no Mainstay units (that I can see)?
Current Muster Rules state that a minimum of one Mainstay unit is required for an Encounter.
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Re: Muster - Missing/Wrong Elements Update October 2016

Postby Andrew K » Sun Jan 08, 2017 10:02 am

Hi Tailum.

You need to refer to compel and influence muster rules. A warlord/war chief changes the Ubiquity of units in their command. For example Gul-Gabrax Untain - Compel(Gabrax, Gul-Gabrax) Influence (Gabrox).

I.e. Gul-Gabrax (common (2)) and Gabrax (common) count as Mainstay (2) and Mainstay respectively and Gul-Gabrox count as Common under Gul-Gabrax Untain's command.

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Re: Muster - Missing/Wrong Elements Update October 2016

Postby Rick_Boer » Sun Jan 08, 2017 12:53 pm

That is almost correct, except that the Gul Gabrax are still only Mainstay (1) if compelled. Only if the commander has the Compel (unit (x)) where x is 2 or 3, it makes the unit take up more Mainstay slots
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Re: Muster - Missing/Wrong Elements Update October 2016

Postby Tailum » Mon Jan 09, 2017 6:37 am

Ahh, I beg pardon. I was just looking at the kindred musters and wasn't seeing anything. I keep forgetting that there's a separate muster rules pdf =S
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Re: Muster - Missing/Wrong Elements Update October 2016

Postby Stefan » Mon Jan 09, 2017 10:56 pm

the ranged weapon characteristics are inconsistent throughout the musters
e.g.
albainn elbharu bharcroas have weapon+ 50 and M+W 50 (base might is 30)
while e.g. the atalantes toxokolossos have
toxon weapon+ 9 and M+W 54 (base might 45 +9 for the toxon)

anglecynn
ceorl bowmen
the drilled bowmen change their ubiquity to common although the ceorl bowmen are already common
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Re: Muster - Missing/Wrong Elements Update October 2016

Postby James Balmer » Mon Jan 16, 2017 8:15 am

Just been flicking through the the Vras muster and spotted a few things with the Kill-Vras.
Firstly, under his name, the pronunciation is given as vrass cheef.
Secondly, the M+W values for his weapons are calculated using the might value of the Vras chief rather than the kill Vras.
Thirdly, the cost to mount the kill Vras on a rend terror is listed as 2 gold. That can't be right surely?
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Re: Muster - Missing/Wrong Elements Update October 2016

Postby Rob Lane » Thu Jan 19, 2017 11:19 am

Stefan wrote:the ranged weapon characteristics are inconsistent throughout the musters
e.g.
albainn elbharu bharcroas have weapon+ 50 and M+W 50 (base might is 30)
while e.g. the atalantes toxokolossos have
toxon weapon+ 9 and M+W 54 (base might 45 +9 for the toxon)


The Elbharu are using crossbows, which don't use their MIGHT; these weapons, like the Iliotoxotes, have a Weapon+ value, basically.

Stefan wrote:anglecynn
ceorl bowmen
the drilled bowmen change their ubiquity to common although the ceorl bowmen are already common


Yeah, that should read Common (2). I'll change it, thanks!

Cheers
Rob
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Re: Muster - Missing/Wrong Elements Update October 2016

Postby Rob Lane » Thu Jan 19, 2017 11:20 am

VALPHAOMEGAV wrote:Just been flicking through the the Vras muster and spotted a few things with the Kill-Vras.
Firstly, under his name, the pronunciation is given as vrass cheef.
Secondly, the M+W values for his weapons are calculated using the might value of the Vras chief rather than the kill Vras.


Sorted! Thank you!

VALPHAOMEGAV wrote:Thirdly, the cost to mount the kill Vras on a rend terror is listed as 2 gold. That can't be right surely?


Certainly not! Good work, thank you - fixed.

Cheers
Rob
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Re: Muster - Missing/Wrong Elements Update October 2016

Postby demyse » Fri Jan 27, 2017 2:58 pm

Infernii
- Scecchus doesn't have mighty strike on his horn butt
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Re: Muster - Missing/Wrong Elements Update October 2016

Postby Rob Lane » Sat Jan 28, 2017 10:46 am

demyse wrote:Infernii
- Scecchus doesn't have mighty strike on his horn butt


Good spot, fixed!

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Re: Muster - Missing/Wrong Elements Update October 2016

Postby James Balmer » Sun Jan 29, 2017 12:32 pm

Just a small one this time Rob,
Byzantii Auxiliarius have switch (Pilum) on both the Spatha and Pugio but their spears are named as Hasta rather than Pilum.

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Re: Muster - Missing/Wrong Elements Update October 2016

Postby Rob Lane » Mon Jan 30, 2017 12:37 pm

VALPHAOMEGAV wrote:Just a small one this time Rob,
Byzantii Auxiliarius have switch (Pilum) on both the Spatha and Pugio but their spears are named as Hasta rather than Pilum.

James


Nice one, fixed.

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Re: Muster - Missing/Wrong Elements Update October 2016

Postby deadlydeceiver » Mon Jan 30, 2017 1:01 pm

Another small one:
Gast Cyning Deadgar has "Switch Hands" also it has no 2-handed profile.

All weapons of Gast and Gast Cyning are marked as primary weapons.

You might have this marked down already, but Nucranc Culltan cost still reads "Err:508"

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Re: Muster - Missing/Wrong Elements Update October 2016

Postby Rob Lane » Mon Jan 30, 2017 4:02 pm

deadlydeceiver wrote:Another small one:
Gast Cyning Deadgar has "Switch Hands" also it has no 2-handed profile.


Fixed

deadlydeceiver wrote:All weapons of Gast and Gast Cyning are marked as primary weapons.


These are tricky. Gāst Cyning is easy, but Gāsta are not... they can have pretty much any combination of weapon, so they're all primary.

deadlydeceiver wrote:You might have this marked down already, but Nucranc Culltan cost still reads "Err:508"


Yeah, that's fixed - just haven't uploaded the new versions.

Cheers
Rob
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Re: Muster - Missing/Wrong Elements Update October 2016

Postby James Balmer » Tue Jan 31, 2017 9:01 am

Rob, another minor one and most likely just nit-picky as hell.
The Albainn Mormaer and Umaer both have Arfis as standard but the description of the Mormaer is light armour and for the Umaer is Corselet.
Also the Oghu Woad Naked rule says the Woad has Replacement (Mailshirt) it's clear what it intends but maybe changing the rule to Replacement (Corselet or Light Armour) depending on which one you go for would help.

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Re: Muster - Missing/Wrong Elements Update October 2016

Postby James Balmer » Tue Jan 31, 2017 9:05 am

Further to that the Beaten Arfis for the Oghur Umaer and Oghureach Umaer is described as heavy and light respectively while it seems that the heavy variant is Beaten and the light variant is Battered for the other monstrous Infantry.
Again, apologies for the nit picking in these last two.

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Re: Muster - Missing/Wrong Elements Update October 2016

Postby Rob Lane » Tue Jan 31, 2017 10:09 am

VALPHAOMEGAV wrote:Rob, another minor one and most likely just nit-picky as hell.


Firstly... stop apologising! This is exactly what I'm looking for - please be as nit-picky as hell!

VALPHAOMEGAV wrote:The Albainn Mormaer and Umaer both have Arfis as standard but the description of the Mormaer is light armour and for the Umaer is Corselet.
Also the Oghu Woad Naked rule says the Woad has Replacement (Mailshirt) it's clear what it intends but maybe changing the rule to Replacement (Corselet or Light Armour) depending on which one you go for would help.


Yeah, I'll just change the Mormaer to Corselet and the Replacement (Mailshirt) to Replacement (Corselet).

VALPHAOMEGAV wrote:Further to that the Beaten Arfis for the Oghur Umaer and Oghureach Umaer is described as heavy and light respectively while it seems that the heavy variant is Beaten and the light variant is Battered for the other monstrous Infantry.


Well, the Oghureach Uhmaer should have heavy armour, so I'll just change that.

Keep up the good work ;o)

Cheers
Rob
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Re: Muster - Missing/Wrong Elements Update October 2016

Postby James Balmer » Tue Jan 31, 2017 1:08 pm

Well if i'm allowed to pick at the nits.
Hippeus of Ilios: their stay line says they have 34 constitution and the C+A values agree with this, but their wound counter (i'm sure it has an actual name but nothing comes to me at the moment) where wounds are marked off suggests they only have 11 constitution which would be in line with other human mounted units.

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Re: Muster - Missing/Wrong Elements Update October 2016

Postby James Balmer » Tue Jan 31, 2017 1:34 pm

Again, related to above.
Hippeus Xiphos has Switch (Doru) and the Dekarchos has +1 to attack dice (Doru) but their spears are named Xyston.

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Re: Muster - Missing/Wrong Elements Update October 2016

Postby Rob Lane » Wed Feb 01, 2017 10:18 am

VALPHAOMEGAV wrote:Well if i'm allowed to pick at the nits.
Hippeus of Ilios: their stay line says they have 34 constitution and the C+A values agree with this, but their wound counter (i'm sure it has an actual name but nothing comes to me at the moment) where wounds are marked off suggests they only have 11 constitution which would be in line with other human mounted units.


Yeah, that's not picking nits at all, that's a total mistake! Fixed now.

VALPHAOMEGAV wrote:Again, related to above.
Hippeus Xiphos has Switch (Doru) and the Dekarchos has +1 to attack dice (Doru) but their spears are named Xyston.


Sorted, thanks!

Cheers
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Re: Muster - Missing/Wrong Elements Update October 2016

Postby James Balmer » Thu Feb 02, 2017 8:16 am

Rob,

Khthones: the khelon's shell slam has a M+W of 104 and a Charge+ of 34 but it's M+W+Ch is only 121.

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Re: Muster - Missing/Wrong Elements Update October 2016

Postby Rob Lane » Thu Feb 02, 2017 5:58 pm

VALPHAOMEGAV wrote:Khthones: the khelon's shell slam has a M+W of 104 and a Charge+ of 34 but it's M+W+Ch is only 121.


Good spot, fixed now.

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Re: Muster - Missing/Wrong Elements Update October 2016

Postby James Balmer » Fri Feb 03, 2017 12:19 pm

Rob,

Byzantii Dromedon has the option to purchase beaten armour, but the cost is listed as 0, is that correct? If it isfree then should it not be included in the profile as standard.

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Re: Muster - Missing/Wrong Elements Update October 2016

Postby demyse » Fri Feb 03, 2017 4:58 pm

Byzantii - Demimagus - securis doesn't have wound plus 1D10 while each other one does (demilegionaire, demioption etc)
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Re: Muster - Missing/Wrong Elements Update October 2016

Postby Rob Lane » Fri Feb 03, 2017 5:53 pm

VALPHAOMEGAV wrote:Byzantii Dromedon has the option to purchase beaten armour, but the cost is listed as 0, is that correct? If it isfree then should it not be included in the profile as standard.


It says 1 gold on my copy... perhaps it's an old version you're looking at?

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Re: Muster - Missing/Wrong Elements Update October 2016

Postby Rob Lane » Fri Feb 03, 2017 5:54 pm

demyse wrote:Byzantii - Demimagus - securis doesn't have wound plus 1D10 while each other one does (demilegionaire, demioption etc)


Good spot, fixed!

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Re: Muster - Missing/Wrong Elements Update October 2016

Postby James Balmer » Fri Feb 03, 2017 8:44 pm

Rob Lane wrote:
VALPHAOMEGAV wrote:Byzantii Dromedon has the option to purchase beaten armour, but the cost is listed as 0, is that correct? If it isfree then should it not be included in the profile as standard.


It says 1 gold on my copy... perhaps it's an old version you're looking at?

Cheers
Rob


1.15, same as the version on the site. May be that someone already caught and mentioned it?
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Re: Muster - Missing/Wrong Elements Update October 2016

Postby deadlydeceiver » Sat Feb 04, 2017 5:26 pm

Really small one:

Scion of Conan: Shot weapon profile row is that of a gaze weapon (gaze damage / glance damage...)
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Re: Muster - Missing/Wrong Elements Update October 2016

Postby James Balmer » Sun Feb 05, 2017 7:35 pm

Another one on the Byzantii for you.

Auxilia Option's weapons have Switch (Scutum) but his shield is a Parma and he isn't given the option to swap for a Scutum.

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Re: Muster - Missing/Wrong Elements Update October 2016

Postby antoine » Mon Feb 06, 2017 1:36 pm

Hi,
The Cugacx has a 50mm base in Fomoraic Musters, and a 60mm base is mentioned on the webstore.. Were is the mistake?
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Re: Muster - Missing/Wrong Elements Update October 2016

Postby Rob Lane » Mon Feb 06, 2017 2:25 pm

deadlydeceiver wrote:Scion of Conan: Shot weapon profile row is that of a gaze weapon (gaze damage / glance damage...)


Sorted, thanks!

antoine wrote:Hi, The Cugacx has a 50mm base in Fomoraic Musters, and a 60mm base is mentioned on the webstore.. Were is the mistake?


Ah, good spot - he should be on a 60mm of course, and I need to adjust his characteristics accordingly. Fixed!

VALPHAOMEGAV wrote:Auxilia Option's weapons have Switch (Scutum) but his shield is a Parma and he isn't given the option to swap for a Scutum.


Fixed, thank you!

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Re: Muster - Missing/Wrong Elements Update October 2016

Postby antoine » Fri Feb 10, 2017 9:57 am

Hi, isn't it strange that the walvax untain and tain haven't got the rope net option?
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Re: Muster - Missing/Wrong Elements Update October 2016

Postby Rob Lane » Fri Feb 10, 2017 11:08 am

antoine wrote:Hi, isn't it strange that the walvax untain and tain haven't got the rope net option?


Not really, as the miniatures don't have nets... yet.

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Re: Muster - Missing/Wrong Elements Update October 2016

Postby antoine » Mon Feb 13, 2017 12:59 pm

hi, I think there is something confusing in the musters rules about individuals :
1.1.2.2: "a general may muster a warrior with a higher authority than his own (...) he will become an individual mustered outside of a command. "
And 1.1.6: "the only restriction to mustering an individual outside of a command is that an individual's authority must be lower than their general's authority."
It sounds like a contradiction...
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Re: Muster - Missing/Wrong Elements Update October 2016

Postby Rob Lane » Tue Feb 14, 2017 10:02 am

antoine wrote:hi, I think there is something confusing in the musters rules about individuals :
1.1.2.2: "a general may muster a warrior with a higher authority than his own (...) he will become an individual mustered outside of a command. "
And 1.1.6: "the only restriction to mustering an individual outside of a command is that an individual's authority must be lower than their general's authority."
It sounds like a contradiction...


Yeah, that's a contradiction - ignore 1.1.6, I'll have to remove that.

Good spot!

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Re: Muster - Missing/Wrong Elements Update October 2016

Postby antoine » Tue Feb 14, 2017 1:15 pm

Thank you for your answer !

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