Mighty Strike Resolution

A place to read and talk about our official updates, errata and addenda for Darklands. Please post all rules queries here!
Dan Pratt
Posts: 142
Joined: Wed Oct 09, 2013 3:57 pm
Location: Kent, OH, USA

Mighty Strike Resolution

Postby Dan Pratt » Thu Oct 20, 2016 5:09 pm

Image

Scenario: the frenzied Brutes compulsorily charged the Fen Beasts. This is how the combat looks after the Brutes performed their charge attacks and both sides completed their attack moves.

Due to some poor initial positioning and that large distance between the units, only a few Brutes were able to attack and did little damage. The fen beasts, after the attack moves, were set up to unleash everything they had on the Brutes.

The Fen Beasts generated a huge pile of dice for their Raking Boughs attack which were rolled all at once. The Raking Boughs have Mighty Strike and 3 swift strikes were rolled, triggering 3 mighty swift strikes and causing the Brutes to take 3 constitution tests to see if they would be knocked prone and unconscious. The Brutes passed 2 of the 3 tests.

I believe that it is at the Ysian player's discretion to choose which of the Brutes become prone and unconscious. The rightmost Brute in the photo was chosen.

Now, this Brute is unable to parry the strike dice assigned to him as he is unconscious. This is where things get foggy. All of the Raking Boughs attack dice have been rolled; the Fen Beasts combined their attacks against the Brutes (each respective group having the same class and skill).

Raking Boughs have 8 attack dice per Fen Beast. The Brute selected to be prone & unconscious is engaged by 2 Fen Beasts (perhaps a foolish choice in hindsight). Can the Erainn player set aside 16 strikes from the heap of successful strikes that cannot be parried because of the unconscious Brute?

Or should the Erainn player (or any player controlling warriors with Mighty Strike) have kept track of which cluster of 8 diced belonged to each Fen Beast so that it it would be clear whose successful dice cannot be parried?
User avatar
Rob Lane
Site Admin
Posts: 3701
Joined: Fri Feb 15, 2013 2:46 pm
Location: Warsop Vale, Nottinghamshire
Contact:

Re: Mighty Strike Resolution

Postby Rob Lane » Thu Oct 20, 2016 5:56 pm

Dan Pratt wrote:I believe that it is at the Ysian player's discretion to choose which of the Brutes become prone and unconscious. The rightmost Brute in the photo was chosen.

Now, this Brute is unable to parry the strike dice assigned to him as he is unconscious. This is where things get foggy. All of the Raking Boughs attack dice have been rolled; the Fen Beasts combined their attacks against the Brutes (each respective group having the same class and skill).

Raking Boughs have 8 attack dice per Fen Beast. The Brute selected to be prone & unconscious is engaged by 2 Fen Beasts (perhaps a foolish choice in hindsight). Can the Erainn player set aside 16 strikes from the heap of successful strikes that cannot be parried because of the unconscious Brute?

Or should the Erainn player (or any player controlling warriors with Mighty Strike) have kept track of which cluster of 8 diced belonged to each Fen Beast so that it it would be clear whose successful dice cannot be parried?


No, because the rules don't allow this, as it stands; this is what I've stated in a previous answer about Mighty Strike...

When a warrior is knocked out, any strikes that have not yet been parried cannot be parried at all and simply go straight through to wound rolls.

It matters when you apply Mighty Strike - to gain a lot of benefit from it, choose the weapon with the Mighty Strike first.

The reason this is how it works is very simple: for warriors with one weapon (a mighty striking weapon) to be able to gain the benefits of this rule, strikes have to be split immediately after an enemy is knocked out. As the rules stand, it's really up to the enemy which they take first - parries from non-Mighty Strike strikes, or the MIGHTY STRIKE TEST - so a clever enemy will do all the other parries first, then take the tests.

It's not worded very well and it's on my list of jobs to sort for the errata, as we've come up against this recently.

The intention is that the enemy warrior must perform the MIGHTY STRIKE TEST before he attempts to parry any other strikes with that Mighty Striking weapon (or indeed any other weapon), but it's not worded that way currently - simply put, I'll sort that.


I will make it more explicit at some point; for now, feel free to apply the intention above, and it is the wounded warrior that must attempt the MIGHTY STRIKE TEST (who can be chosen by the player taking that test of course, as normal). As soon as that wounded warrior is knocked out (he may pass a few tests) then another warrior becomes a wounded warrior and must take the test, etc.

So:

1 - Your Fen Beasts strike the Brutes
2 - The Brute player selects the wounded warrior to take the first MIGHTY STRIKE TEST
3 - Once that test is failed, that wounded warrior becomes prone and unconscious
4 - The Brute player selects another warrior (within attack range) to take the next MIGHTY STRIKE TEST
5 - loop 2-4 until all tests are taken
6 - Distribute parries amongst the Brutes per strength, starting with the prone/unconscious warriors first and looping around the unit until all the parries are allocated
7 - Make the parries for those not prone/unconscious
8 - Do the wound rolls
9 - remove wounds from the wounded warriors first as normal; so prone/unconscious warriors will die first

I will errata this up at some point.

Cheers
Rob

Return to “Darklands Rules and Musters - Updates, Errata and Addenda”

Who is online

Users browsing this forum: No registered users and 24 guests