Trample Action
Posted: Wed Mar 28, 2018 3:50 pm
Hi All,
I am trying to go through all those rules I have never really used in an effort to understand them better and maybe use them in game. The main one I am currently scratching my head on is the Trample Action.
I understand you can go any distance up to double the models Pace but I am unsure on how the numbers of dice for attacks get distributed to all the units effected.
My thought is if I declare a Trample Action with my Teyern on Ceffyldraig and intend to go 16” (double its pace) in a straight line as per the trample rule which will mean I cross three units which are all small enough to be trampled. The first unit is 7” away, the second 12” and the final unit 16”. Assuming for the purposes of this scenario he takes no damage from the reflex attacks from the first two units.
With the first unit do I get the four dice for the Ceffyldraig’s Trample weapon plus D5 extra dice, as it has not moved far enough at this point to become a Swift Trampling Unit, as well as the Teyern’s attacks as per 6.13.4.6?
The second unit do I get four dice plus D10 as it is now a Swift Trampling Unit plus the Teryn’s attacks again?
With the final unit I get the four dice, plus eight for the unit strength and the Teryn gets a third and final swing. After this I can then attack with the Ceffyldraig’s three remaining combat weapons as if it swift charged the unit?
Apologies if I have got this action completely wrong but it is always been one of those rules I’ve struggled with and hopefully can get right with some help.
Thank you.
I am trying to go through all those rules I have never really used in an effort to understand them better and maybe use them in game. The main one I am currently scratching my head on is the Trample Action.
I understand you can go any distance up to double the models Pace but I am unsure on how the numbers of dice for attacks get distributed to all the units effected.
My thought is if I declare a Trample Action with my Teyern on Ceffyldraig and intend to go 16” (double its pace) in a straight line as per the trample rule which will mean I cross three units which are all small enough to be trampled. The first unit is 7” away, the second 12” and the final unit 16”. Assuming for the purposes of this scenario he takes no damage from the reflex attacks from the first two units.
With the first unit do I get the four dice for the Ceffyldraig’s Trample weapon plus D5 extra dice, as it has not moved far enough at this point to become a Swift Trampling Unit, as well as the Teyern’s attacks as per 6.13.4.6?
The second unit do I get four dice plus D10 as it is now a Swift Trampling Unit plus the Teryn’s attacks again?
With the final unit I get the four dice, plus eight for the unit strength and the Teryn gets a third and final swing. After this I can then attack with the Ceffyldraig’s three remaining combat weapons as if it swift charged the unit?
Apologies if I have got this action completely wrong but it is always been one of those rules I’ve struggled with and hopefully can get right with some help.
Thank you.