Kindred Musters Update IV - 3rd May 2018

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Jonathon Chester
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Re: Kindred Musters Update IV - 3rd May 2018

Postby Jonathon Chester » Fri Jun 29, 2018 10:17 am

James Balmer wrote:While we're here and discussing effects, I can't for the life of me find anything in the current musters that uses corrosion damage... I don't suppose you could point me at something that does?

If not it's no worry, I was just reading through and came to the conclusion that corrosion is quite powerful, destroying a piece of equipment in addition to causing 1d10 damage and wanted to see what used it.


Only units I can think of is the Dromedus units from the Byzantii
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Re: Kindred Musters Update IV - 3rd May 2018

Postby James Balmer » Fri Jun 29, 2018 10:32 am

Jonathon Chester wrote:
James Balmer wrote:While we're here and discussing effects, I can't for the life of me find anything in the current musters that uses corrosion damage... I don't suppose you could point me at something that does?

If not it's no worry, I was just reading through and came to the conclusion that corrosion is quite powerful, destroying a piece of equipment in addition to causing 1d10 damage and wanted to see what used it.


Only units I can think of is the Dromedus units from the Byzantii

Huh, so they do, no idea why but I always read that as corruption not corrosion.
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Re: Kindred Musters Update IV - 3rd May 2018

Postby Grizzle » Fri Jun 29, 2018 12:04 pm

Rob Lane wrote:Currently working on the musters for the latest updates.

Some interesting changes for you all include most two-weapon options getting the Quick Strike rule and the addition of Strength to the profiles.

Cheers
Rob


If things like Brutes/Abhorrents get that I would be happy as a depraved Ysian player. Makes sense since they are more likely to get hits in with lighter weapons and thus increase the chance of infecting people with their corruption.
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Rob Lane
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Re: Kindred Musters Update IV - 3rd May 2018

Postby Rob Lane » Fri Jun 29, 2018 12:53 pm

They will Grizzle ;o)

Torku gets 6" Filth... there's lots of impact strikes flying about on the monsters, too...

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Rob
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Re: Kindred Musters Update IV - 3rd May 2018

Postby demyse » Fri Jun 29, 2018 3:13 pm

Byzantii Muster
Sagitta Quintus Crito is listed as an Option but cannot take a bow
Demimagus - if he has the same hellfire shot weapon as the ignilegionarius, should he not also have the fist weapon option?
Dromedus Secundus - Beaten armour replaces limited armour but should replace battered armour (also there was a limited edition helmed version of this model, should there be a helmet armour upgrade?)
Veteran Sagittarius are common 2, now defunct
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Re: Kindred Musters Update IV - 3rd May 2018

Postby Rob Lane » Sat Jun 30, 2018 9:44 am

demyse wrote:Byzantii Muster
Sagitta Quintus Crito is listed as an Option but cannot take a bow


Yeah, lore reasons really... only Auxilia were bowmen. I'll pop that in the Auxilia Option bit.

demyse wrote:Demimagus - if he has the same hellfire shot weapon as the ignilegionarius, should he not also have the fist weapon option?


No because he's got his staff and axe. He doesn't deign to hitting people with his fists! How rude!

demyse wrote:Dromedus Secundus - Beaten armour replaces limited armour but should replace battered armour (also there was a limited edition helmed version of this model, should there be a helmet armour upgrade?)


Good spot! A legacy of the old rules... and yes, bloody hell, can't believe I've not added the helm. Will do so!

demyse wrote:Veteran Sagittarius are common 2, now defunct


Good spot! Will fix.

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Rob
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Re: Kindred Musters Update IV - 3rd May 2018

Postby Icchan » Sun Jul 01, 2018 6:34 am

Are we there yet? Daddy wants new toys :D
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Rob Lane
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Re: Kindred Musters Update IV - 3rd May 2018

Postby Rob Lane » Sun Jul 01, 2018 8:35 am

Later on today I hope, if not tomorrow. Albainn, Anglecynn, Atalantes, Brythoniaid, Byzantii, Érainn and Norse are already updated, check them out!

Cheers
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Re: Kindred Musters Update IV - 3rd May 2018

Postby Brightblade » Sun Jul 01, 2018 10:50 am

Rob Lane wrote:Later on today I hope, if not tomorrow. Albainn, Anglecynn, Atalantes, Brythoniaid, Byzantii, Érainn and Norse are already updated, check them out!

Cheers


Rob, can you at least let me know which units in the musters you have updated save me having to print out and laminate everything again?

I'ts not easy and very time consuming having to try and do a comparison check between new and old musters, but if you are updating them then you hopefully know which units have been updated.
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Rob Lane
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Re: Kindred Musters Update IV - 3rd May 2018

Postby Rob Lane » Sun Jul 01, 2018 11:34 am

Brightblade wrote:Rob, can you at least let me know which units in the musters you have updated save me having to print out and laminate everything again?

I'ts not easy and very time consuming having to try and do a comparison check between new and old musters, but if you are updating them then you hopefully know which units have been updated.


No problem, which musters are you talking about?

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Rob
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Re: Kindred Musters Update IV - 3rd May 2018

Postby Brightblade » Sun Jul 01, 2018 3:01 pm

Rob Lane wrote:
Brightblade wrote:Rob, can you at least let me know which units in the musters you have updated save me having to print out and laminate everything again?

I'ts not easy and very time consuming having to try and do a comparison check between new and old musters, but if you are updating them then you hopefully know which units have been updated.


No problem, which musters are you talking about?

Cheers
Rob


I have 4 musters, Anglecynn, Norse, Fomoraic, and Atalantans..
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Re: Kindred Musters Update IV - 3rd May 2018

Postby Rob Lane » Sun Jul 01, 2018 5:52 pm

James Balmer wrote:While we're here and discussing effects, I can't for the life of me find anything in the current musters that uses corrosion damage... I don't suppose you could point me at something that does?

If not it's no worry, I was just reading through and came to the conclusion that corrosion is quite powerful, destroying a piece of equipment in addition to causing 1d10 damage and wanted to see what used it.


Currently it's just the Dromedon / Dromedus spit attacks... but there'll be more eventually...

Cheers
Rob
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Re: Kindred Musters Update IV - 3rd May 2018

Postby Kharn » Thu Jul 19, 2018 2:56 pm

Hi, Guys!
Do Gorgorar Girls really have no volley shoot or move and shoot or combat shot weapon on their bows? Or is it mistape?
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Re: Kindred Musters Update IV - 3rd May 2018

Postby Rob Lane » Tue Jul 24, 2018 2:58 pm

No, they're just bows. Not all bowmen have the Move and Shoot ability; that's mostly reserved for scouts or some esoteric weapons (such as their venom spitting), to be honest.

Cheers
Rob

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