Werwulf Hunter - Move and Shoot Weapon Rule

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Brightblade
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Werwulf Hunter - Move and Shoot Weapon Rule

Postby Brightblade » Mon Jul 16, 2018 10:35 pm

I noticed on the Anglecynn that the Werwulf Hunters on their Bow weapon have the Move and Shoot weapon rule. Does this mean that they do not suffer any modifiers if they move and then shoot like other Bow units do, or does it mean something else?

Where in the Rule book does it give advice on Move and Shoot?
Devlin Brightblade, Lord of Saxon Hammerwich, Slayer of Trolls, Tamer of Manticores, Petter of Flint Flang the Kill Thing from the Infernal Pits..

As you slide down the Bannister of Life, may the Splinters be kind...
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DrNO172000
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Re: Werwulf Hunter - Move and Shoot Weapon Rule

Postby DrNO172000 » Tue Jul 17, 2018 5:54 pm

Here is the passage you are looking for


Pg 69/2.7.6.3.6 Move and Shoot

"Shot weapons with the "Move and Shoot" rule are designed to be used when Moving quickly to give it further range, such as a javelin or a throwing axe. Such shot weapons ignore the negative strike modifiers for Shooting an enemy after they have Moved in the same activation. Additionally, if the Moving and Shooting unti has Moved further than its Pace attribute towards the unit it is Shooting, it adds D10" to both the effective range and maximum range of the shot weapon used"
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Rob Lane
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Re: Werwulf Hunter - Move and Shoot Weapon Rule

Postby Rob Lane » Tue Jul 24, 2018 3:26 pm

Thanks DrNO!

Cheers
Rob

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