Rob,
When Parrying an attack and a roll of 9 is not a required Parry roll, are any zero's classed as automatic hits even if there are dice rolls of 9's present?
Zero Dice Rolls when Parrying
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Zero Dice Rolls when Parrying
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Re: Zero Dice Rolls when Parrying
Brightblade wrote:Rob,
When Parrying an attack and a roll of 9 is not a required Parry roll, are any zero's classed as automatic hits even if there are dice rolls of 9's present?
I'm not quite sure what you're asking me to be honest - see p202, "Minimum and Maximum Parry Values" - 0s are always a failure regardless of any other rule.
Cheers
Rob
Mierce Miniatures
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- Brightblade
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Re: Zero Dice Rolls when Parrying
Rob Lane wrote:Brightblade wrote:Rob,
When Parrying an attack and a roll of 9 is not a required Parry roll, are any zero's classed as automatic hits even if there are dice rolls of 9's present?
I'm not quite sure what you're asking me to be honest - see p202, "Minimum and Maximum Parry Values" - 0s are always a failure regardless of any other rule.
Cheers
Rob
OK...
In a hypothetical sceanrio..
A defending unit has 6 parry dice, and need to parry on a roll of 7, the Parry roll is '2,9,7,7,0,9' so four attacks have been parried on a roll of 7 or greater, and one attack has failed on a roll of 2 and one attack failed on a roll of 0.
The way we have been playing the game is that the two dice rolls of 9 would add additional successful Parries to offset the roll of the 2 and the 0 meaning that all attacks were parried.
But if a 0 is an automatic fail, would only one of the two 9's rolled be used to generate a successful parry dice, meaning that one parry would fail regardless of rolling two 9's?
Devlin Brightblade, Lord of Saxon Hammerwich, Slayer of Trolls, Tamer of Manticores, Petter of Flint Flang the Kill Thing from the Infernal Pits..
As you slide down the Bannister of Life, may the Splinters be kind...
As you slide down the Bannister of Life, may the Splinters be kind...
- Rob Lane
- Site Admin
- Posts: 3701
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Re: Zero Dice Rolls when Parrying
Brightblade wrote:OK...
In a hypothetical sceanrio..
A defending unit has 6 parry dice, and need to parry on a roll of 7, the Parry roll is '2,9,7,7,0,9' so four attacks have been parried on a roll of 7 or greater, and one attack has failed on a roll of 2 and one attack failed on a roll of 0.
The way we have been playing the game is that the two dice rolls of 9 would add additional successful Parries to offset the roll of the 2 and the 0 meaning that all attacks were parried.
But if a 0 is an automatic fail, would only one of the two 9's rolled be used to generate a successful parry dice, meaning that one parry would fail regardless of rolling two 9's?
That's correct - a 0 is always a fail. You've been playing it wrong, simply put! A 9 cannot override a 0.
Cheers
Rob
Mierce Miniatures
https://mierce-miniatures.com
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Re: Zero Dice Rolls when Parrying
Rob Lane wrote:Brightblade wrote:OK...
In a hypothetical sceanrio..
A defending unit has 6 parry dice, and need to parry on a roll of 7, the Parry roll is '2,9,7,7,0,9' so four attacks have been parried on a roll of 7 or greater, and one attack has failed on a roll of 2 and one attack failed on a roll of 0.
The way we have been playing the game is that the two dice rolls of 9 would add additional successful Parries to offset the roll of the 2 and the 0 meaning that all attacks were parried.
But if a 0 is an automatic fail, would only one of the two 9's rolled be used to generate a successful parry dice, meaning that one parry would fail regardless of rolling two 9's?
That's correct - a 0 is always a fail. You've been playing it wrong, simply put! A 9 cannot override a 0.
Cheers
Rob
Yeah this was something put in a good long while ago as we found models like Krull when hit with something that needed 1's to parry statistically couldn't be hurt and it played out on the table too often. unfortunately my ability to roll 0's when I really shouldn't hasn't diminished...
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