Prototype Season/Weather, Wind, Time Control Panel

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Dan Pratt
Posts: 142
Joined: Wed Oct 09, 2013 3:57 pm
Location: Kent, OH, USA

Prototype Season/Weather, Wind, Time Control Panel

Postby Dan Pratt » Fri Mar 04, 2016 12:57 am

I'm developing a "control panel" with the aim of managing seasonality, weather, wind, and time quickly and concisely in a manner that gives an at a glance summary to the players. These have been very useful when teaching

NOTE: Photos are crude and barbaric prototypes, Compass will be separate from Season/Weather Wheel

1) Season & Weather Wheel

Two rotating concentric circles
Outer ring divided into 6 equal segments
In each segment is a season with its season roll result and resultant weather modifier (only season shown in photo)

Inner ring divided into 14 equal segments
In each header will be a weather type with its weather roll result
In each wedge will be concise summaries of the associated weather rules (i.e., flyers grounded, lightning strikes, etc) and the end of hour weather roll possibilities

Outer arrow (Wheel of Fortune style) will point to season and current weather as you rotate the wheels accordingly

2) Compass

Straightforward. Eight labelled directions with rotating central arrow, use a die for wind strength, printed reminder for grounded flyers


Image

3) Clock

24 hour time with AM/PM halves (probably differentiated via subtle shading)
Rotating central arrow point to the current hour (i.e., the space between, to avoid confusion at boundaries)
Inset rings to show seasonal daylight, night, dawn, and dusk intervals, differentiated by color between seasons and shading within seasons
Will subtly incorporate season-dependent changing weather modifier summary


Image
greyknight
Posts: 17
Joined: Thu Feb 18, 2016 5:37 am

Re: Prototype Season/Weather, Wind, Time Control Panel

Postby greyknight » Fri Mar 04, 2016 1:46 am

I like that idea a lot. Are you going to make a file for it so that other can print it off and put it together? If so I would be interested in one of those.
Dan Pratt
Posts: 142
Joined: Wed Oct 09, 2013 3:57 pm
Location: Kent, OH, USA

Re: Prototype Season/Weather, Wind, Time Control Panel

Postby Dan Pratt » Fri Mar 04, 2016 2:42 am

Absolutely! I'll make it neat and aesthetic. Just wanted to get the idea out there.
Jonathon Chester
Posts: 1324
Joined: Fri Feb 19, 2016 10:09 am

Re: Prototype Season/Weather, Wind, Time Control Panel

Postby Jonathon Chester » Fri Mar 04, 2016 12:17 pm

That looks a great idea mate, currently I have avoided these parts of the rules as they'd be a pain to remember but this would make it so much easier.
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antoine
Posts: 112
Joined: Wed Dec 14, 2016 9:00 pm

Re: Prototype Season/Weather, Wind, Time Control Panel

Postby antoine » Thu Mar 09, 2017 1:31 pm

Hey! Is this very useful project still relevant?

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