The next adventure happened yesterday.
The party:
Sorn, the Barbarian
Lady Emerys, the Paladin of Tyr (figure subject to change in future)
Rasec, the High Elf Wizard
Bludrac, the Drow Ranger (figure subject to change in future)
Jericho has put up a nice adventure blog at:
https://sites.google.com/site/theeventi ... s-campaignHe does a much better job at describing the adventure. But here's the gist of it-
Having defeated the cultists on the bridge while escorting the townsfolk to the castle, the party presses on to the castle. Traversing the bridge, the party spots another group of kobolds attacking townsfolk and heroically engages them-
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After making short work of the kobolds, the party enters the castle and meets with the captain of the guard. The captain sends the party on a mission to protect the mill of the town from the incursion.
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The party travels to the mill through the town and then the forest...
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And gets ambushed by three incredibly large, dire, war dogs of the cultists. A fierce battle ensues with the ranger falling to the large grey dog.
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After emerging victorious and reviving the ranger, the party climbs up the hill to the mill, which is next to a recently abandoned guard tower. Group of 6 cultists make their way up to the mill. The party fails their stealth checks (with miserably bad rolls), resulting in the party's carefully orchestrated ambush preparations being for naught. A fierce combat ensues...
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The party was again victorious, successfully protecting the town's mill. The party returns to the castle only to find it being stormed by more cultists. Many dead townspeople and guards are strewn about the main gate. Unfortunately, the tide of battle is turning against the town protectors as evidenced by the attackers having managed to pry the main gate open. The party puts up a strong defense on the drawbridge, facing a heavy assault by 4 kobolds, 2 cultists and a mercenary.
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Guards position themselves to protect the citizens within the castle walls
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The fighting is fierce but the party turns the tide back around.
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The party is victorious and is able to knock the mercenary unconscious, bringing him into the castle for a less-than-gentle interrogation by the party and the captain of the guard.
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The interrogation bears fruit. The mercenary informs the party and the captain of an evil presence that has made its home in the graveyard near the town. The party agrees to investigate.
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Appearing to sense the presence of the party, something emerges from the catacombs entrance - a formidable undead warrior, a wight! The party bravely attacks, with the barbarian and the ranger's melee attacks being largely ineffectual.
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Fortunately, the wight's defenses fail to protect it from the paladin's righteous fury, and she skewers the wight with multiple mighty blows, bolstered by radiant damage.
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The paladin's efforts secure her the MVP slot of the game. And the adventure ends with the party having advanced from first to second level. Stay tuned for the next adventure when our intrepid adventurers will explore the catacombs...