Kindred Musters Updated

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Kindred Musters Updated

Postby Rob Lane » Fri Feb 17, 2017 4:18 pm

Everyone,

Please note that all of the kindred musters have been updated to reflect the new units revealed in Darklands: Starter Hosts and to fix a few errors here and there. Additionally, please note that shields have now been removed as combat weapons.

Go here to download them: http://mierce-miniatures.com/index.php?act=drm

Feel free to note any errors or typos in these updates by replying to this post.

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Re: Kindred Musters Updated

Postby James Balmer » Sat Feb 18, 2017 8:16 am

Rob, more of a question that anything.
The Fir Bholg Currak has compel Fir Bholg and Influence Fir Bholg Hurler. Should the new Fir Bholg Throwers also be included as compelled or influenced?

Their wound counter also calls them off as Fir Bholg Hurlers.

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Re: Kindred Musters Updated

Postby Rob Lane » Sat Feb 18, 2017 10:47 am

VALPHAOMEGAV wrote:Rob, more of a question that anything.
The Fir Bholg Currak has compel Fir Bholg and Influence Fir Bholg Hurler. Should the new Fir Bholg Throwers also be included as compelled or influenced?

Their wound counter also calls them off as Fir Bholg Hurlers.

James


Yes they should... good spot! Will fix.

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Re: Kindred Musters Updated

Postby deadlydeceiver » Sat Feb 18, 2017 2:25 pm

Sorry, this is a bit late...

Jute Muster:

Wiglaca Lantern has Death instead of Soul Damage.

Deathbringer lantern misses some kind of switch/switch hands. I know, it's two-handed in the CC profile, but for consistencies sake I mentioned it... also it might be a nice idea to give him the option for "close combat shot weapon"-mode and Deadhand ;-)
Oh... and the Light of the Deathbringer misses the line about not increasing lantern "M+W".

Nihtbat has kin Guthbat and Bind+(Nihtbat), guess there's something off.

Licwace and Wiglaca lanterns are no close combat shot weapons. While that might be intended it is a bit weird that a mage like the Wiglaca would rather clobber someone with the lantern itself than shoot him point-blank... ;-)

Tomb Spider Thumping Claws have a weird line next to the attack dice.

Note: The Ettenwihts lantern especially mentions, that its light affects the Ettenwiht itself. The lantern of the Deathbringer and the Gast Cynings crown do not mention that explicitly, also I assume they technically are within their own command range.

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Re: Kindred Musters Updated

Postby deadlydeceiver » Sat Feb 18, 2017 2:38 pm

Eriann Muster:

Beast of Danu "spreading roots" can reduce the range to 0. (range is multiplied by D5 (0-4)) Might be intended though...

Fir Bholg Hurler got Corrution Damage on their close combat weapons, but the throwers do not.
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Re: Kindred Musters Updated

Postby deadlydeceiver » Sat Feb 18, 2017 2:55 pm

Fomoraic Muster:

Nucranc:
Crushing claws have "Switch Hands (Deep Spear)" instead of Switch Hands (Crushing Claws)"
Two-handed claws have "Switch (Sea Spear)" instead of "Deep Spear"
Also I think, the claws should be primary weapons too, given their strength. Otherwise they keep using the claws and mark off the spear for lost constitution.
That might also lead to the idea that the champion might be able to choose whether to increase the spears or the claws' attack dice when purchased.

Walvax:
Flesh Hook has Switch and Switch Hands with the harpoon. Guess it can only be one, as "switch" forbids a simultaneous use.
(Also I still think the Flesh Hook is too brutal, compared to the two-handed harpoon :mrgreen: )

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Re: Kindred Musters Updated

Postby Stefan » Sat Feb 18, 2017 4:23 pm

Sell sword muster
Alix is missing the option for the Swifthorse

Ysian muster
the hound-horse is not listed under the mount options of the war-drune and battle-drune
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Re: Kindred Musters Updated

Postby Rob Lane » Sat Feb 18, 2017 6:41 pm

deadlydeceiver wrote:Eriann Muster:

Beast of Danu "spreading roots" can reduce the range to 0. (range is multiplied by D5 (0-4)) Might be intended though...

Fir Bholg Hurler got Corrution Damage on their close combat weapons, but the throwers do not.


Both are as intended.

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Re: Kindred Musters Updated

Postby Rob Lane » Sat Feb 18, 2017 6:55 pm

deadlydeceiver wrote:Sorry, this is a bit late...

Jute Muster:
Wiglaca Lantern has Death instead of Soul Damage.


That's because it's less powerful than the others.

deadlydeceiver wrote:Deathbringer lantern misses some kind of switch/switch hands. I know, it's two-handed in the CC profile, but for consistencies sake I mentioned it... also it might be a nice idea to give him the option for "close combat shot weapon"-mode and Deadhand ;-)


To be honest I'm going to remove all the switch hands stuff, it's all covered by the Hands attribute; but the point is moot here - the shot weapon should have 2 hands. As for the deadhand... he can't wield the lantern in one hand.

deadlydeceiver wrote:Oh... and the Light of the Deathbringer misses the line about not increasing lantern "M+W".


Good spot, will fix.

deadlydeceiver wrote:Nihtbat has kin Guthbat and Bind+(Nihtbat), guess there's something off.


Yeah, will sort.

deadlydeceiver wrote:Licwace and Wiglaca lanterns are no close combat shot weapons. While that might be intended it is a bit weird that a mage like the Wiglaca would rather clobber someone with the lantern itself than shoot him point-blank... ;-)


Good spot, will add those. It's weird because I've always played them as combat shot weapons!

deadlydeceiver wrote:Tomb Spider Thumping Claws have a weird line next to the attack dice.


Sorted

deadlydeceiver wrote:Note: The Ettenwihts lantern especially mentions, that its light affects the Ettenwiht itself. The lantern of the Deathbringer and the Gast Cynings crown do not mention that explicitly, also I assume they technically are within their own command range.


Correct, it's to do with command range. The Ettenwiht doesn't have one, technically, so that had to be mentioned.

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Re: Kindred Musters Updated

Postby deadlydeceiver » Sat Feb 18, 2017 8:08 pm

Byzantii Muster:

Auxilia Option: Thick line under arcus

Gladiator: Thick line under Léonis

... ok, there are a LOT of strange thick lines in this muster :lol: :P

Demimagus: Staff of infernum has three attack dice, but only 2 are counted.

Hippoxus: Either "Club" should probably be named "Bell" or the replacement (Bell) of the Flail Bell is off.

Onager: C+A is wrong
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Re: Kindred Musters Updated

Postby James Balmer » Mon Feb 20, 2017 11:04 am

Rob,

The Hippeus seem to have gone missing from the Atalantes muster list, as has their host champion (Heracles?). Of course that could be entirely intentional, just thought I should mention it.

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Re: Kindred Musters Updated

Postby Rob Lane » Mon Feb 20, 2017 11:17 am

deadlydeceiver wrote:Fomoraic Muster:

Nucranc:
Crushing claws have "Switch Hands (Deep Spear)" instead of Switch Hands (Crushing Claws)"
Two-handed claws have "Switch (Sea Spear)" instead of "Deep Spear"


Yeah, sorted. I'm going to remove Switch Hands I think, it's a bit superfluous.

deadlydeceiver wrote:Also I think, the claws should be primary weapons too, given their strength. Otherwise they keep using the claws and mark off the spear for lost constitution.
That might also lead to the idea that the champion might be able to choose whether to increase the spears or the claws' attack dice when purchased.


Good point, I'll change that.

deadlydeceiver wrote:Walvax:
Flesh Hook has Switch and Switch Hands with the harpoon. Guess it can only be one, as "switch" forbids a simultaneous use.
(Also I still think the Flesh Hook is too brutal, compared to the two-handed harpoon :mrgreen: )

Best Sven


Again, I'll remove Switch Hands anyway.

Regarding brutality... the Harpoon is really meant to be thrown, not used in combat much!

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Re: Kindred Musters Updated

Postby Rob Lane » Mon Feb 20, 2017 11:42 am

Stefan wrote:Sell sword muster
Alix is missing the option for the Swifthorse


Sorted now. Can't believe I missed that!

Stefan wrote:Ysian muster
the hound-horse is not listed under the mount options of the war-drune and battle-drune


Good spot, I'll fix that.

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Re: Kindred Musters Updated

Postby Rob Lane » Mon Feb 20, 2017 11:53 am

deadlydeceiver wrote:Byzantii Muster:

Auxilia Option: Thick line under arcus

Gladiator: Thick line under Léonis

... ok, there are a LOT of strange thick lines in this muster :lol: :P

Don't worry, it's just formatting... I'll sort if I spot.


deadlydeceiver wrote:Demimagus: Staff of infernum has three attack dice, but only 2 are counted.


Fixed

Hippoxus: Either "Club" should probably be named "Bell" or the replacement (Bell) of the Flail Bell is off.[/quote]

Good point, I'll fix that.

deadlydeceiver wrote:Onager: C+A is wrong


Nice one, fixed.

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Re: Kindred Musters Updated

Postby Rob Lane » Mon Feb 20, 2017 11:53 am

VALPHAOMEGAV wrote:Rob,

The Hippeus seem to have gone missing from the Atalantes muster list, as has their host champion (Heracles?). Of course that could be entirely intentional, just thought I should mention it.

James


Hi James

Yeah, intentional... I want to leave them until there's miniatures on the way for them. I try to do that with all of the musters but invariably fail ;o)

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Re: Kindred Musters Updated

Postby Rob Lane » Mon Feb 20, 2017 11:54 am

I think that's it so far, keep 'em coming guys!

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Re: Kindred Musters Updated

Postby James Balmer » Tue Feb 21, 2017 12:34 am

Rob,

The Werbera unit has compel (Werbera) as one of their rules in bear form.
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Re: Kindred Musters Updated

Postby Rob Lane » Tue Feb 21, 2017 11:30 am

VALPHAOMEGAV wrote:Rob,

The Werbera unit has compel (Werbera) as one of their rules in bear form.


Good spot, will fix.

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Re: Kindred Musters Updated

Postby Dunni the Stout » Thu Feb 23, 2017 10:52 pm

Rob,

Werbera Thegn is listed as Kindred: Anglecynn Sellsword

Werbera is listed as Kindred: Anglecynn Sellsword

Is that intentional for future changes, or a carry over from Beowa's data?
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Re: Kindred Musters Updated

Postby Dunni the Stout » Thu Feb 23, 2017 11:30 pm

Rob,

Another Werbera, Constitution as Bear listed as 32, but they have 42 boxes on the hits bar. Which is correct? I am assuming they're supposed to match, or am I totally off base?

Plus the Bear-man rule makes reference to replacing a Duguth or Gesith mustered champion as long as the Werbera Mustered Champion option is taken. But I don't see that option on any of the entries.
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Re: Kindred Musters Updated

Postby Rob Lane » Wed Mar 15, 2017 1:06 pm

Dunni the Stout wrote:Werbera Thegn is listed as Kindred: Anglecynn Sellsword


Thanks, fixed.

Dunni the Stout wrote:Werbera is listed as Kindred: Anglecynn Sellsword


Fixed!

Dunni the Stout wrote:Is that intentional for future changes, or a carry over from Beowa's data?


Just a carry over.

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Re: Kindred Musters Updated

Postby Rob Lane » Wed Mar 15, 2017 1:08 pm

Dunni the Stout wrote:Another Werbera, Constitution as Bear listed as 32, but they have 42 boxes on the hits bar. Which is correct? I am assuming they're supposed to match, or am I totally off base?


Am a mistake - it should be 42.

Dunni the Stout wrote:Plus the Bear-man rule makes reference to replacing a Duguth or Gesith mustered champion as long as the Werbera Mustered Champion option is taken. But I don't see that option on any of the entries.


Damn, forgot to add that - I'll sort it.

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Re: Kindred Musters Updated

Postby demyse » Tue May 02, 2017 1:32 pm

vras lord and vras chief
both may ride a goz horror but do not have equipment options for the spear that comes with the mounted model
Last edited by demyse on Tue May 02, 2017 2:38 pm, edited 2 times in total.
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Re: Kindred Musters Updated

Postby Rob Lane » Tue May 02, 2017 2:33 pm

demyse wrote:vras lord and vras chief
both may ride a goz horror but do not have equipment options for the spear that comes with the mounted model


An excellent point! Can't believe I've missed that. I've also not added the Goz-Horror's Kill-Head and armour plates...!

Sorted!

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Re: Kindred Musters Updated

Postby demyse » Tue May 02, 2017 2:40 pm

Also
Kill vras (warchief) has a higher authority than a vras lord (warlord)

Spear vras armour option has a cost of zero
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Re: Kindred Musters Updated

Postby Rob Lane » Tue May 02, 2017 2:46 pm

demyse wrote:Also
Kill vras (warchief) has a higher authority than a vras lord (warlord)

Spear vras armour option has a cost of zero


Both sorted! Thank you!

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Re: Kindred Musters Updated

Postby James Balmer » Sun May 07, 2017 5:44 pm

Rob,
Is it intended that the Anglecynn Forthegn doesn't have compel Gesith anymore?

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Re: Kindred Musters Updated

Postby demyse » Mon May 08, 2017 12:16 pm

Just noticed there is only 3 Authority difference between a Tarvax Untain and Tain, is that right?
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Re: Kindred Musters Updated

Postby Rob Lane » Tue May 09, 2017 10:55 am

VALPHAOMEGAV wrote:Is it intended that the Anglecynn Forthegn doesn't have compel Gesith anymore?


Hmmm, no. Looks like a copy/paste error.

They should have "Shieldwall; Compel (Gesith, Duguth, Duguth Ēored, Geoguth); Influence (Werwulf)". I'll sort it, good spot. I'll change the Thegn accordingly as well.

demyse wrote:Just noticed there is only 3 Authority difference between a Tarvax Untain and Tain, is that right?


Yes, their Authority is not brilliant and it's a juggling act - I don't want them higher than some others, and lowering the Tain would make them unviable in certain lists.

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Re: Kindred Musters Updated

Postby HughB » Mon May 15, 2017 10:01 pm

Current authority of gabrax untains means that they can't be the general in a list with tarvax tains in. Just checking that that is as intended?

Fomoraic spells of the ice - Ice Shards spell is described as a focus spell but has all the characteristics (range bandings) of a sight spell. Is it supposed to be a sight spell?

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Re: Kindred Musters Updated

Postby Rob Lane » Wed May 17, 2017 10:46 am

HughB wrote:Current authority of gabrax untains means that they can't be the general in a list with tarvax tains in. Just checking that that is as intended?


Yes, that's correct.

HughB wrote:Fomoraic spells of the ice - Ice Shards spell is described as a focus spell but has all the characteristics (range bandings) of a sight spell. Is it supposed to be a sight spell?


That was done to reduce it's effectiveness; it was a Sight spell at one stage, but focus makes it a little harder for the Fomoraic wizards. Fomoraic, you see, were becoming all about sorcery and delivering that sorcery for Fomoraic players at events.

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Re: Kindred Musters Updated

Postby HughB » Wed May 17, 2017 11:26 am

We're not allowed all of the nice things because we're bad smelly goat men with an overfondness for zapping our friends with freezy spells? Makes sense. Ah wells, thanks for the clarification.
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Re: Kindred Musters Updated

Postby Rob Lane » Wed May 17, 2017 11:28 am

Simply put, Fomoraic should be about getting into combat, not sitting back being all sorcerous and avoiding combat... that was it really.

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Re: Kindred Musters Updated

Postby demyse » Wed May 17, 2017 3:27 pm

Gabrax Tain and Untain have mighty strike on their hornbutt, but regular gabrax do not.

Also a Gabrax warlock doesn't have a hornbutt attack at all, but I assume this is because they are a caster?
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Re: Kindred Musters Updated

Postby JediCat » Thu May 18, 2017 2:14 am

Okay, maybe I'm missing something, but this CANNOT be as intended:

The Baleful Sun
Focus
Living Marks: The Marked warriors within the Marked unit must be friendly warriors with the Living trait.
Continuous Effect: The Marked unit becomes slowed and one Marked warrior per invoked die, chosen by the Invoker, becomes unconscious.
Rules: Once per Mark

Hopefully the bolded and underlined part of that text makes my question clear.

EDIT: Also, is thr Warrior of Baalor profile supposed to have the kin "Warrior of Baalor"? Are they that far removed from their fellow men?
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Re: Kindred Musters Updated

Postby James Balmer » Thu May 18, 2017 8:14 am

Not sure if it'still been pointed out yet but the Oghureach are armed with glaives whilst their Rhud gains +1Attack Dice (Pole-blade).
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Re: Kindred Musters Updated

Postby Rob Lane » Thu May 18, 2017 10:51 am

demyse wrote:Gabrax Tain and Untain have mighty strike on their hornbutt, but regular gabrax do not.


Intended! It's enough that they get a Horn Butt with Charge+.

demyse wrote:Also a Gabrax warlock doesn't have a hornbutt attack at all, but I assume this is because they are a caster?


That's correct.

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Re: Kindred Musters Updated

Postby Rob Lane » Thu May 18, 2017 10:54 am

JediCat wrote:Okay, maybe I'm missing something, but this CANNOT be as intended:

The Baleful Sun
Focus
Living Marks: The Marked warriors within the Marked unit must be friendly warriors with the Living trait.
Continuous Effect: The Marked unit becomes slowed and one Marked warrior per invoked die, chosen by the Invoker, becomes unconscious.
Rules: Once per Mark

Hopefully the bolded and underlined part of that text makes my question clear.


Whoops! Yes, that's a mistake - it should be enemy of course. Excellent spot! Fixed.

JediCat wrote:EDIT: Also, is thr Warrior of Baalor profile supposed to have the kin "Warrior of Baalor"? Are they that far removed from their fellow men?


Yep, 'fraid so...

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Re: Kindred Musters Updated

Postby Rob Lane » Thu May 18, 2017 10:55 am

VALPHAOMEGAV wrote:Not sure if it'still been pointed out yet but the Oghureach are armed with glaives whilst their Rhud gains +1Attack Dice (Pole-blade).


Ah yes, thank you for that, will fix.

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Re: Kindred Musters Updated

Postby HughB » Thu May 18, 2017 2:31 pm

In the fomoraic muster, we've now got rules for ograx untains/tains an ograx reiver untains/tains but the only troop section entry appears to be for ograx reivers. There is no troop section for plain old ograx. Oversight or are you thinking about doing something a bit different with them?
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Re: Kindred Musters Updated

Postby demyse » Thu May 18, 2017 2:49 pm

Rend terror for Vras classed as an ardent mount, but not mount only. does this mean we will get a version without a rider? Just wondering as this wasn't funded during SH3
Also its acuity is feral but it doesn't have a marked frenzied dice.
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Re: Kindred Musters Updated

Postby Rob Lane » Fri May 19, 2017 7:41 am

HughB wrote:In the fomoraic muster, we've now got rules for ograx untains/tains an ograx reiver untains/tains but the only troop section entry appears to be for ograx reivers. There is no troop section for plain old ograx. Oversight or are you thinking about doing something a bit different with them?


Something different ;o)

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Re: Kindred Musters Updated

Postby Rob Lane » Fri May 19, 2017 7:42 am

demyse wrote:Rend terror for Vras classed as an ardent mount, but not mount only. does this mean we will get a version without a rider? Just wondering as this wasn't funded during SH3


Yes, at some point.

demyse wrote:Also its acuity is feral but it doesn't have a marked frenzied dice.


Good spot, will fix.

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Re: Kindred Musters Updated

Postby demyse » Fri May 19, 2017 12:42 pm

Infernii Muster,
Helmet of Dis armour option on Servile Lord and Liege has 'hands 1'
Great axe of Dis and 2 axes of Dis on Servile Lord and Liege has 'hands 0'
Great axe of Dis on servile Liege has class 'natural'
Slaughterfiend feral but no additional feral attack dice
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Re: Kindred Musters Updated

Postby Rick_Boer » Mon May 22, 2017 1:23 pm

FOmoraic Muster,
Reivers currently have Bind (Ograx), should that be Ograx Reivers instead?
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Re: Kindred Musters Updated

Postby Rob Lane » Tue May 23, 2017 3:10 pm

demyse wrote:Infernii Muster,
Helmet of Dis armour option on Servile Lord and Liege has 'hands 1'
Great axe of Dis and 2 axes of Dis on Servile Lord and Liege has 'hands 0'
Great axe of Dis on servile Liege has class 'natural'
Slaughterfiend feral but no additional feral attack dice


Good spot for all that, now fixed!

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Rob
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Rob Lane
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Re: Kindred Musters Updated

Postby Rob Lane » Tue May 23, 2017 3:10 pm

Rick_Boer wrote:FOmoraic Muster,
Reivers currently have Bind (Ograx), should that be Ograx Reivers instead?


Yes, I'll fix that.

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Rob
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JediCat
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Re: Kindred Musters Updated

Postby JediCat » Fri May 26, 2017 8:10 pm

Got a full schwack that I've been meaning to post:

Ysian Muster
- The Sword-Melusine sairen-song reads weird:
"...any unit engaged with the Sairen unit...immediately becomes confused until the end of their next activation. If the Sword-Melusine unit contains a mustered herald, the Marked unit immediately becomes entangled and confused."
That wording with the bolded part seems to hurt the buffed unit. Maybe I'm just misunderstanding how its supposed to be used, but it seems odd.

- Meat-Hulk Meat-Hammers have weapon rule “Mighty Blow” rather than “Mighty Strike”
- Brute-Beast Great Brute-Club has weapon rule “Mighty Blow” rather than “Mighty Strike”

Atalantes Muster
- Pyrokolossos champion says “+1 shoot die (subeam), but none of its weapons are called “Sunbeam”

Fomoraic Muster
- Armour upgrades replace “Limited Armour”, but no armour is called “Limited Armour”: Mallax Untain, Walvax Untain, Sronox
- Armour upgrades replace “Scavenged Armour”, but no armour is called “Scavenged Armour”: Mallax

Khthones Muster
- Armour upgrades replace “Light Half Plate”, but no armour is called “Light Half Plate”: Hydrarchon
- Trained Savrakontar ubiquity change reads “…and Uncommon [Gorgon]” rather than “…and Uncommon [non-Savres]”
- Veteran Gorgonar do not specify which realm ubiquity changes (could be that they are Common all around, but shouldn’t they be rarer in non-Gorgon realms?)
"Be as brutal and as sneaky and as nasty with your list as you wish - Darklands is not pink fluffy communist Warhammer" ~Rob Lane, May 17th, 2017
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demyse
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Re: Kindred Musters Updated

Postby demyse » Sat Jun 03, 2017 11:30 am

Byzantii muster. The signifier fiend helm grants fearsome, but the magus infernum demon helm does not, is that correct?
100mini18-103 mierce(68 other)
100mini19-69 mierce(91 other)
100mini20-216 mierce(517 other)
dento
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Re: Kindred Musters Updated

Postby dento » Mon Jun 05, 2017 11:20 am

Hi all,

Think I found a error in the atalantes muster rules.

I received Ogros of bronze with a 120mm base. The info found on the web store says the same.
But with the muster rules he must be deployed on 100mm base.

What is correct ?

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