Norse 750 Gold Host
Posted: Fri Oct 18, 2013 3:56 pm
For potential demo (or short skirmish) games with a gold limit of 750, this is a Norse host I believe would be beneficial to use:
Steersman = 82 gold (Uncommon Ubiquity Unit)
This unit has a total constitution of 32 and total attack die (w/ primary weapon) of 5. This is your general/commander.
Troll Unit (3x Trolls) [w/ champion & champion weapon & armor upgraded only] = 267 gold (Uncommon Ubiquity Unit)
This unit has a total constitution of 141 and total attack die (w/ primary weapon) of 16. This is your primary meat shield.
Vore (Blood Maw) = 312 gold (Rare Ubiquity Unit)
This unit has a total constitution of 82 and total attack die (w/ primary weapon) of 4. This unit is wild so still will obey commands, and another meat shield that has a great special attack.
Gythja = 89 gold (Rare Ubiquity Unit)
This unit has a total constitution of 26 and total attack die (w/ primary spell) of 8. This is your sorcery unit (i.e. ranged unit)
Total Gold Cost = 750
My justification for this host is really two fold. First, it provides the standard punishment absorbing unit(s) with the trolls and Vore, while also providing a good ranged unit with Gythja. Also, Gythja's spells appear to be heavy hitters that can be cast 2x in the same turn. This host is also fairly mobile on the battlefield, even though they don't have a great pace, since the troll unit can act as your primary meat shield while the Vore flanks or locks up with an opposing beast/monstrous beast/etc... Your commander can come and reinforce as needed, and your sorcerer quickly burns units to the ground. Essentially, if I can use MMO vocabulary, this host seems a bit like a "tank and spank" host. Second, this host is a great example for a demo since it includes a commander, sorcerer, unit with a special attack (blood maw), and monstrous infantry unit with a champion. A person watching would get to see a lot of what Darklands has to offer from just this Kindred's turns. Please let me know what you think of this host and any places you think it could be improved upon.
Steersman = 82 gold (Uncommon Ubiquity Unit)
This unit has a total constitution of 32 and total attack die (w/ primary weapon) of 5. This is your general/commander.
Troll Unit (3x Trolls) [w/ champion & champion weapon & armor upgraded only] = 267 gold (Uncommon Ubiquity Unit)
This unit has a total constitution of 141 and total attack die (w/ primary weapon) of 16. This is your primary meat shield.
Vore (Blood Maw) = 312 gold (Rare Ubiquity Unit)
This unit has a total constitution of 82 and total attack die (w/ primary weapon) of 4. This unit is wild so still will obey commands, and another meat shield that has a great special attack.
Gythja = 89 gold (Rare Ubiquity Unit)
This unit has a total constitution of 26 and total attack die (w/ primary spell) of 8. This is your sorcery unit (i.e. ranged unit)
Total Gold Cost = 750
My justification for this host is really two fold. First, it provides the standard punishment absorbing unit(s) with the trolls and Vore, while also providing a good ranged unit with Gythja. Also, Gythja's spells appear to be heavy hitters that can be cast 2x in the same turn. This host is also fairly mobile on the battlefield, even though they don't have a great pace, since the troll unit can act as your primary meat shield while the Vore flanks or locks up with an opposing beast/monstrous beast/etc... Your commander can come and reinforce as needed, and your sorcerer quickly burns units to the ground. Essentially, if I can use MMO vocabulary, this host seems a bit like a "tank and spank" host. Second, this host is a great example for a demo since it includes a commander, sorcerer, unit with a special attack (blood maw), and monstrous infantry unit with a champion. A person watching would get to see a lot of what Darklands has to offer from just this Kindred's turns. Please let me know what you think of this host and any places you think it could be improved upon.