Everyone,
This page will list all of the official addenda for the Darklands: Second Edition rule book, version 2.08.
Each addendum will eventually be provided upon a PDF document that can be printed out, with each paragraph(s) having a separate entry so that they can be cut out and stuck in to the rule book.
Each quote below will add to the rules in the rule book.
Cheers
Rob
Darklands: Second Edition - Official Addenda v2.08
- Rob Lane
- Site Admin
- Posts: 3716
- Joined: Fri Feb 15, 2013 2:46 pm
- Location: Warsop Vale, Nottinghamshire
- Contact:
Re: Darklands: Second Edition - Official Addenda v2.08
The khelon being a little underwhelming has led to the re-introduction of this little gem...
Page 49:
2·4·4·1·13
IMPENETRABLE
Almost impossible to wound - perhaps due to thick armour or incredibly tough skin - Impenetrable warriors gain beneficial parry, evade and sight modifiers, unless the mass of their opponent (that caused the strike, shot or invoke) is higher than theirs.
Parry Modifiers
-2 - Attacked warrior has the ‘impenetrable’ trait
Evade Modifiers
-2 - Shot warrior has the ‘impenetrable’ trait
Avoid Modifiers
-2 - Marked warrior has the ‘impenetrable’ trait
Additionally, warriors with the ‘impenetrable’ trait do not suffer modifiers from weapons with the ‘pierce’ rule, regardless of the mass of their opponent.
Mierce Miniatures
https://mierce-miniatures.com
https://mierce-miniatures.com
- Rob Lane
- Site Admin
- Posts: 3716
- Joined: Fri Feb 15, 2013 2:46 pm
- Location: Warsop Vale, Nottinghamshire
- Contact:
Re: Darklands: Second Edition - Official Addenda v2.08
Another way to remove being shaken...
Page 37:
2·3·3·2·4
SHAKEN
After the Roused circumstance:
Leader: at the end of its activation, after its leader has passed a FORTITUDE TEST
Mierce Miniatures
https://mierce-miniatures.com
https://mierce-miniatures.com
- Rob Lane
- Site Admin
- Posts: 3716
- Joined: Fri Feb 15, 2013 2:46 pm
- Location: Warsop Vale, Nottinghamshire
- Contact:
Re: Darklands: Second Edition - Official Addenda v2.08
A nice little new trait...
Page 50:
2·4·4·1·22
STRONGJAW
Warriors with the ‘strongjaw’ trait always pass any GLASS JAW TEST they have to perform.
Mierce Miniatures
https://mierce-miniatures.com
https://mierce-miniatures.com
- Rob Lane
- Site Admin
- Posts: 3716
- Joined: Fri Feb 15, 2013 2:46 pm
- Location: Warsop Vale, Nottinghamshire
- Contact:
Re: Darklands: Second Edition - Official Addenda v2.08
After a few games against Dayle's horsey Reivers, I've decided to add this rule...
Page 59:
2·4·5·3·34
SKIRMISHER
after the second paragraph:
Move and Shoot Twice
Skirmishers, being able to move around the battlefield much more freely than other warriors, may Move and then Shoot immediately after they have performed either a Move or Shoot action (either of which can be a linked action). This means a skirmishing unit can Move, Shoot, then Move and Shoot again in the same activation (or Shoot, Move, Shoot, Move). These Move actions must be either a Walk, Run or Fly action, and cannot be used to Engage an enemy nor in a reaction of any kind.
Any Move action after a skirmisher has performed a Shoot action must be equal to or further than his PACE.
The second Shoot action ignores all restrictions on the amount of times a shot weapon has been used in the current battle hour.
Skirmishers that perform more than one Move action or more than one Shoot action in the same activation immediately become weary afterwards.
Mierce Miniatures
https://mierce-miniatures.com
https://mierce-miniatures.com
- Rob Lane
- Site Admin
- Posts: 3716
- Joined: Fri Feb 15, 2013 2:46 pm
- Location: Warsop Vale, Nottinghamshire
- Contact:
Re: Darklands: Second Edition - Official Addenda v2.08
To increase the effectiveness of infantry in Shieldwall, here's an addenda...
...and a reminder in the Attack action rules:
Page 331:
6·62·3·4
DOUBLE COMBAT MASS
A well-trained Shieldwall unit's effectiveness in combat can be much greater than loose units. As such, the combat mass of all Shieldwall warriors that have the ‘disciplined’ trait in combat is doubled.
...and a reminder in the Attack action rules:
Page 228:
After the ‘Tight Form State Units’ example:
Disciplined Shieldwall Warriors
Remember that the combat mass of all Shieldwall warriors that have the ‘disciplined’ trait in combat is doubled!
Mierce Miniatures
https://mierce-miniatures.com
https://mierce-miniatures.com
Return to “Darklands Rules and Musters - Updates, Errata and Addenda”
Who is online
Users browsing this forum: No registered users and 1 guest