Damage weakening enemies.

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devilution
Posts: 8
Joined: Tue Sep 24, 2013 9:40 am

Damage weakening enemies.

Postby devilution » Thu Sep 26, 2013 3:20 pm

Hey guys :-)

When enough dmg is dealt to the enemy, he loses is power to strike and it's easier for enemies to hit him and it's harder for him to deal damage.

Is this statement correct?

If so wouldn't it be nice to expand upon that idea and for example add status effects, disable certain attacks (when losing for example a natural weapon), etc...

Greetz.
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jereme
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Re: Damage weakening enemies.

Postby jereme » Tue Oct 01, 2013 2:51 pm

Your statement is mostly correct. As a warrior takes damage, his constitution goes down, which makes him easier to wound (reduces his Combined Constitution for the Parry - see 8.2.5.1). Additionally, every yellow box on his damage track that is checked causes him to lose an attack die from one of his weapons (combat or shot, see sidebar near 3.3). This can cause him to completely lose the use of one of those weapons.

We also don't know if there are additional effects due to fire, poison, or cold. Morale rules are also not yet public.
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Rob Lane
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Re: Damage weakening enemies.

Postby Rob Lane » Mon Nov 18, 2013 4:50 pm

Devilution,

Something similar to that will happen, but not in QS rules. Let's get playing first ;o)

Cheers
devilution
Posts: 8
Joined: Tue Sep 24, 2013 9:40 am

Re: Damage weakening enemies.

Postby devilution » Sun Jan 26, 2014 8:25 am

Awesome news !

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