- Centurion Parma has class "worn". Should be borne.
- Signifer pugio has switch (spatha). Should that be "swtich (parma)"?. Should the Fiend Helm be a "helm" instead of "heavy armor"? also, the armor options are "hands: 1". should be "hands: 0"
- Magus Infernum has no recovery dice and is missing trait "Sorcerer". Staff of Infernus should have "Staff of Infernus" rule and be "sorcerous staff". Summon Demon invocation has "Resurrected Demon" in a number of places. Is this correct?
- Legionary: the unit option "Veteran Legionaries" should be a warrior option instead of a unit option (since it's "per model").
- Skorpion Minor: carapace should be "natural" and not "worn".
- Tarask armor should be natural. bite and horn should be hands: 0.
- Dromedus Secundus: Sputare should be natural and hands: 0.
Byzantii Muster 1.1 Questions
Byzantii Muster 1.1 Questions
- Rob Lane
- Site Admin
- Posts: 3704
- Joined: Fri Feb 15, 2013 2:46 pm
- Location: Warsop Vale, Nottinghamshire
- Contact:
Re: Byzantii Muster 1.1 Questions
jereme wrote:
- Centurion Parma has class "worn". Should be borne.
Fixed.
jereme wrote:Signifer pugio has switch (spatha). Should that be "swtich (parma)"?.
It should be switch (spatha) as a parma is a shield.
jereme wrote:Should the Fiend Helm be a "helm" instead of "heavy armor"? also, the armor options are "hands: 1". should be "hands: 0"
Fixed both.
jereme wrote:Magus Infernum has no recovery dice and is missing trait "Sorcerer". Staff of Infernus should have "Staff of Infernus" rule and be "sorcerous staff". Summon Demon invocation has "Resurrected Demon" in a number of places. Is this correct?
Good spot! Sorted them. Copy and paste error for Resurrected, fixed that.
jereme wrote:Legionary: the unit option "Veteran Legionaries" should be a warrior option instead of a unit option (since it's "per model").
Not really, as it can only be taken for the whole of the unit; cost is shown per warrior because a flat cost would be daft and penalise smaller units.
jereme wrote:Skorpion Minor: carapace should be "natural" and not "worn".
Fixed
jereme wrote:Tarask armor should be natural. bite and horn should be hands: 0.
Fixed
[/quote]jereme wrote:Dromedus Secundus: Sputare should be natural and hands: 0.
Fixed.
Fantastic work Jereme!
Mierce Miniatures
https://mierce-miniatures.com
https://mierce-miniatures.com
Return to “Darklands Rules and Musters - Updates, Errata and Addenda”
Who is online
Users browsing this forum: No registered users and 0 guests