Darklands: Second Edition - Official Errata v2.02
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Darklands: Second Edition - Official Errata v2.02
Everyone,
This page will list all of the official errata for the Darklands: Second Edition rule book, version 2.02.
Each of these erratum will eventually be provided upon a PDF document that can be printed out, with each offending paragraph(s) having a separate entry so that they can be cut out and stuck in to the rule book.
Each quote below will replace a particular paragraph in the rule book.
Cheers
Rob
This page will list all of the official errata for the Darklands: Second Edition rule book, version 2.02.
Each of these erratum will eventually be provided upon a PDF document that can be printed out, with each offending paragraph(s) having a separate entry so that they can be cut out and stuck in to the rule book.
Each quote below will replace a particular paragraph in the rule book.
Cheers
Rob
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- Rob Lane
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Re: Darklands: Second Edition - Official Errata
Thanks to Hugh and Dayle for gaze damage shenanigans... (corrections in red)
Cheers
Rob
Page 277:
6·37·3·3·1
PASSED GAZE TEST
If the GAZE TEST is passed, the Gazed at warrior has managed to avoid the grip of the Gazing warrior's gaze before he is seriously affected and suffers an amount of gaze damage equal to the glance damage value indicated on the gaze weapon's profile, multiplied by the amount of shot dice (but not including fated shot dice).
Page 277:
6·37·3·3·2
FAILED GAZE TEST
If the GAZE TEST is failed (or if the shoot roll results in a fated shot), the Gazed at warrior is transfixed by the Gazer and suffers an amount of gaze shoot damage equal to the gaze damage value indicated on the gaze weapon's profile, multiplied by the amount of shot dice and fated shot dice.
Page 277:
6·37·3·4·1
REMAINING DAMAGE
Remaining gaze damage can never be carried over to warriors that are not the Gazed at warrior unless they are of the same profile. This means that the total gaze shoot damage can never exceed the Gazed at warrior's (and any warriors of the same profile's) remaining WOUNDS.
Gazed at warrior as the Wounded Warrior
The Gazed at warrior may be the Gazed at unit's wounded warrior (if it has one). Should the wounded warrior die, remaining gaze damage will carry over to warriors of the same profile as the wounded warrior as normal.
Cheers
Rob
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Re: Darklands: Second Edition - Official Errata
Thanks to James Polmear for this errata.
Cheers
Rob
Page 151:
IV·II·VI
COMPULSORY ACTIONS SEQUENCE
6 - Continuously Affected units Quell or Dissipate
Continuously Affected units must perform a compulsory Quell action or, if there is a Sorcerer in the unit, a compulsory Dissipate action, which can only be performed by Sorcerers in the unit and only to Dissipate continuous effects on themselves or the unit they have Joined (not both).
Cheers
Rob
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Re: Darklands: Second Edition - Official Errata
Thanks to Bryan for this errata.
Cheers
Rob
Page 389:
7.62.1.2
EXCEPTIONS
The exception
Vigour: weary units never perform a voluntary Breakthrough reaction
should be removed.
Cheers
Rob
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Re: Darklands: Second Edition - Official Errata
This is all down to Billy Young and Charles Westerman. Thanks guys!
Cheers
Rob
Page 370:
The whole of the subsection
7.21.2.4.1
RAMPAGE DAMAGE
should be removed.
Cheers
Rob
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Distinct Targets
Thanks to Andy Parkinson for pointing out the error of the distinct target's ways, ignoring sight lines...
What this effectively means is that, if you are a mass 1 marksman Shooting at a mass 1 unit, and your desired target is at the back of that unit, you can't Shoot him because the other warriors are in the way. Unless you're on elevated terrain or are mass 2+, of course.
Cheers
Rob
Page 246:
6.30.2.1.1
DISTINCT TARGETS
· Ability: A Shooting warrior that has the ‘marksman’ ability may select any single warrior he can see from any potential Target unit to be the Distinct Target warrior with any or all of his shot weapons
· Ability: A Shooting warrior using a shot weapon with the rule ‘distinct shot’ may select any single warrior he can see from any potential Target unit to be the Distinct Target warrior with that shot weapon
What this effectively means is that, if you are a mass 1 marksman Shooting at a mass 1 unit, and your desired target is at the back of that unit, you can't Shoot him because the other warriors are in the way. Unless you're on elevated terrain or are mass 2+, of course.
Cheers
Rob
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Re: Darklands: Second Edition - Official Errata
On the same note...
and...
Cheers
Rob
Page 252:
6.30.4.6.1
FATED SHOTS
Fated shots can be distributed to any warrior in the Target unit that is in the same SKILL BAND as (or has lower SKILL than) the Shooter, as long as Target warriors suffering the fated shots can be seen by the Shooter.
and...
Page 290:
6.40.4.7.1
FATED INVOKES
Fated invokes for sight invocations can be distributed to any warrior in the Marked unit that is in the same ATTRIBUTE BAND as (or has lower SKILL than) the Invoker's TEMPER, as long as Marked warriors suffering the fated invokes can be seen by the Invoker. Fated invokes for focus invocations can be distributed to any warrior in the Marked unit that is in the same TEMPER BAND (or has lower TEMPER than) the Invoker's TEMPER.
Cheers
Rob
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Re: Darklands: Second Edition - Official Errata
Following on from that, focus range augmentation takes a hit... at least for focus invocations.
and...
Cheers
Rob
Page 283/284:
6.40.3.4.1
AUGMENTING POWER WITH RANGE
Focus Invocations
The range reduction amount cannot be higher than the focus range of the Invoker. The focus range of a focus invocation is reduced by the range reduction amount, and the power of a focus invocation increased by half the range reduction amount (rounding fractions down), until the Invoke action is resolved.
and...
Page 283/284:
6.40.3.5.1
AUGMENTING RANGE WITH POWER
Focus Invocations
The focus range of a focus invocation is increased by half the power reduction amount (rounding fractions down), and the power of a focus invocation reduced by the power reduction amount, until the Invoke action is resolved.[/color]
Cheers
Rob
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Re: Darklands: Second Edition - Official Errata
So we're making sorcery a little less powerful, people; or at least, easier to counteract.
and...
and...
Cheers
Rob
Page 373:
7.41.2.1.1
SWAPPING EARTH DICE
The Earther may swap any one earth die he rolled as part of his earth roll with any one invoked die (including fated invoked dice) rolled by the Invoker, using the earth die result instead of the swapped invoked die. Fated invoked dice may only be swapped with an earth die that is below the invoke value, but fumbles cannot occur if fated invoked dice are swapped.
and...
Page 375:
7.42.2.1.1
SWAPPING ABSORB DICE
The Absorber may swap any one absorb die he rolled as part of his absorb roll with any one invoked die (including fated invoked dice) rolled by the Invoker, using the absorb die result instead of the swapped invoked die. Fated invoked dice, however, must be swapped with an absorb die that is below the invoke value, but fumbles cannot occur if fated invoked dice are swapped.
and...
Page 377:
7.43.2.1.1
SWAPPING CHANNEL DICE
The Channeller may swap any one channel die he rolled as part of his channel roll with any one invoked die (including fated invoked dice) rolled by the Invoker, using the channel die result instead of the swapped invoked die. Fated invoked dice, however, must be swapped with a channel die that is below the invoke value, but fumbles cannot occur if fated invoked dice are swapped.
Cheers
Rob
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Re: Darklands: Second Edition - Official Errata
Thanks to Dayle Archer for this snippet...
Page 51:
2.4.4.1.23
UNSEEING
After the first paragraph
Unseeing warriors can see warriors that are unseen and warriors that are seen n" normally. Remember that lines of sight can still be blocked for Unseeing warriors.
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Re: Darklands: Second Edition - Official Errata
Thanks to, er, myself for this change:
Suffice to say, the fídron was too powerful...!
Cheers
Rob
Page 243:
6.23.5.7.2
PASSED CONSTRICTION TEST
If the CONSTRICTION TEST is passed, the Grabbed warrior suffers D10 damage per successful grab strike. If the Grabbed warrior dies, replace the dead warrior with a dead warrior token of the appropriate mass; Constrictors cannot do anything with dead warriors.
Suffice to say, the fídron was too powerful...!
Cheers
Rob
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Re: Darklands: Second Edition - Official Errata
Thanks to Icchan for pointing out a few inconsistencies with D5s:
Cheers
Rob
Page 13:
1.3.4.3
D5
Sometimes a player is asked to roll a D5. If you don't have any D5s to hand, roll a D10 and halve the result, rounding any fractions down and adding 1. So, for example, a D5 roll of 8 or 9 would result in a 5. The results of D5s used in Darklands have a range of 1-5.
Page 137:
3.8.8.1.1
SLOW MOVE RATE
Slow Move Rate Table
up to PACE - D5
up to twice PACE - 2D5
up to thrice PACE - 3D5
Cheers
Rob
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